P_054.cs 3.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_054 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you have a Tamer in play, <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (card.Owner.LibraryCards.Count >= 1)
  32. {
  33. if (card.Owner.CanAddSecurity(activateClass))
  34. {
  35. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  49. }
  50. }
  51. }
  52. if (timing == EffectTiming.OnDestroyedAnyone)
  53. {
  54. ActivateClass activateClass = new ActivateClass();
  55. activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card);
  56. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  57. cardEffects.Add(activateClass);
  58. string EffectDiscription()
  59. {
  60. return "[On Deletion] <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
  61. }
  62. bool CanUseCondition(Hashtable hashtable)
  63. {
  64. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  65. }
  66. bool CanActivateCondition(Hashtable hashtable)
  67. {
  68. if (CardEffectCommons.IsExistOnTrash(card))
  69. {
  70. if (card.Owner.LibraryCards.Count >= 1)
  71. {
  72. if (card.Owner.CanAddSecurity(activateClass))
  73. {
  74. return true;
  75. }
  76. }
  77. }
  78. return false;
  79. }
  80. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  81. {
  82. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  83. }
  84. }
  85. return cardEffects;
  86. }
  87. }