P_120.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_120 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  14. {
  15. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. bool CardCondition(CardSource cardSource)
  20. {
  21. return cardSource.Owner == card.Owner.Enemy;
  22. }
  23. bool Condition()
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (CardEffectCommons.IsOwnerTurn(card))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
  35. cardCondition: CardCondition,
  36. changeValue: -2000,
  37. isInheritedEffect: true,
  38. card: card,
  39. condition: Condition,
  40. effectName: "Opponent's Security Digimon gains DP -2000"));
  41. }
  42. return cardEffects;
  43. }
  44. }