P_122.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_122 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Add 1 card from security to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Search your security stack. You may add 1 yellow/black card with 2 or more colors among them to the hand. If you did, <Recovery +1 (Deck)> (Place the top card of your deck on top of your security stack). Then, shuffle your security stack.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. return (cardSource.CardColors.Count >= 2 && (cardSource.CardColors.Contains(CardColor.Yellow) || cardSource.CardColors.Contains(CardColor.Black)))
  26. || (cardSource.DualCardColors.Count >= 2 && (cardSource.DualCardColors.Contains(CardColor.Yellow) || cardSource.DualCardColors.Contains(CardColor.Black)));
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  31. }
  32. bool CanActivateCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.IsExistOnBattleArea(card))
  35. {
  36. if (card.Owner.SecurityCards.Count >= 1)
  37. {
  38. return true;
  39. }
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
  46. CardSource selectedCard = null;
  47. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  48. selectCardEffect.SetUp(
  49. canTargetCondition: CanSelectCardCondition,
  50. canTargetCondition_ByPreSelecetedList: null,
  51. canEndSelectCondition: null,
  52. canNoSelect: () => true,
  53. selectCardCoroutine: null,
  54. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  55. message: "Select 1 card to add to your hand.",
  56. maxCount: maxCount,
  57. canEndNotMax: false,
  58. isShowOpponent: true,
  59. mode: SelectCardEffect.Mode.AddHand,
  60. root: SelectCardEffect.Root.Security,
  61. customRootCardList: null,
  62. canLookReverseCard: true,
  63. selectPlayer: card.Owner,
  64. cardEffect: activateClass);
  65. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  66. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  67. {
  68. foreach (CardSource cardSource in cardSources)
  69. {
  70. selectedCard = cardSource;
  71. }
  72. if (cardSources.Count >= 1)
  73. {
  74. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  75. player: card.Owner,
  76. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  77. activateClass).ReduceSecurity());
  78. }
  79. yield return null;
  80. }
  81. if (selectedCard != null)
  82. {
  83. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  84. }
  85. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  86. card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
  87. }
  88. }
  89. if (timing == EffectTiming.None)
  90. {
  91. bool CardCondition(CardSource cardSource)
  92. {
  93. return cardSource.Owner == card.Owner.Enemy;
  94. }
  95. bool Condition()
  96. {
  97. if (CardEffectCommons.IsExistOnBattleArea(card))
  98. {
  99. if (CardEffectCommons.IsOwnerTurn(card))
  100. {
  101. return true;
  102. }
  103. }
  104. return false;
  105. }
  106. cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
  107. cardCondition: CardCondition,
  108. changeValue: -2000,
  109. isInheritedEffect: true,
  110. card: card,
  111. condition: Condition,
  112. effectName: "Opponent's Security Digimon gains DP -2000"));
  113. }
  114. return cardEffects;
  115. }
  116. }