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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class P_122 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Add 1 card from security to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Search your security stack. You may add 1 yellow/black card with 2 or more colors among them to the hand. If you did, <Recovery +1 (Deck)> (Place the top card of your deck on top of your security stack). Then, shuffle your security stack.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return (cardSource.CardColors.Count >= 2 && (cardSource.CardColors.Contains(CardColor.Yellow) || cardSource.CardColors.Contains(CardColor.Black)))
- || (cardSource.DualCardColors.Count >= 2 && (cardSource.DualCardColors.Contains(CardColor.Yellow) || cardSource.DualCardColors.Contains(CardColor.Black)));
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
- CardSource selectedCard = null;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Security,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- foreach (CardSource cardSource in cardSources)
- {
- selectedCard = cardSource;
- }
- if (cardSources.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- }
- yield return null;
- }
- if (selectedCard != null)
- {
- yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
- }
- ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
- card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
- }
- }
- if (timing == EffectTiming.None)
- {
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.Owner == card.Owner.Enemy;
- }
- bool Condition()
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
- cardCondition: CardCondition,
- changeValue: -2000,
- isInheritedEffect: true,
- card: card,
- condition: Condition,
- effectName: "Opponent's Security Digimon gains DP -2000"));
- }
- return cardEffects;
- }
- }
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