P_218.cs 5.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. //Torajiro Asuka
  6. namespace DCGO.CardEffects.P
  7. {
  8. public class P_218 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region On Play
  14. if (timing == EffectTiming.OnEnterFieldAnyone)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Reveal 3, add 2, bot deck rest", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[On Play] Reveal the top 3 cards of your deck, Add 1 [Entertainment] trait card and 1 [Awakening], [Tool] or [Navi] trait card among them to the hand. Return the rest to the bottom of the deck.";
  23. }
  24. bool CanSelectCardCondition(CardSource cardSource)
  25. {
  26. return cardSource.EqualsTraits("Entertainment");
  27. }
  28. bool CanSelectCardCondition1(CardSource cardSource)
  29. {
  30. return cardSource.EqualsTraits("Awakening")
  31. || cardSource.EqualsTraits("Tool")
  32. || cardSource.EqualsTraits("Navi");
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.IsExistOnBattleArea(card)
  37. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  38. }
  39. bool CanActivateCondition(Hashtable hashtable)
  40. {
  41. return CardEffectCommons.IsExistOnBattleArea(card);
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable hashtable)
  44. {
  45. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  46. revealCount: 3,
  47. simplifiedSelectCardConditions:
  48. new SimplifiedSelectCardConditionClass[]
  49. {
  50. new SimplifiedSelectCardConditionClass(
  51. canTargetCondition:CanSelectCardCondition,
  52. message: "Select 1 card with the [Entertainment] trait.",
  53. mode: SelectCardEffect.Mode.AddHand,
  54. maxCount: 1,
  55. selectCardCoroutine: null),
  56. new SimplifiedSelectCardConditionClass(
  57. canTargetCondition:CanSelectCardCondition1,
  58. message: "Select 1 card with the [Awakening], [Tool], or [Navi] trait.",
  59. mode: SelectCardEffect.Mode.AddHand,
  60. maxCount: 1,
  61. selectCardCoroutine: null),
  62. },
  63. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  64. activateClass: activateClass
  65. ));
  66. }
  67. }
  68. #endregion
  69. #region Your Turn - When Linked
  70. if (timing == EffectTiming.WhenLinked)
  71. {
  72. ActivateClass activateClass = new ActivateClass();
  73. activateClass.SetUpICardEffect("Suspend to gain 1 memory", CanUseCondition, card);
  74. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  75. cardEffects.Add(activateClass);
  76. string EffectDiscription()
  77. {
  78. return "[Your Turn] When any of your Digimon get linked to a [Entertainment], [Tool], or [Navi] trait card, by suspending this Tamer, gain 1 memory.";
  79. }
  80. bool CanUseCondition(Hashtable hashtable)
  81. {
  82. return CardEffectCommons.IsExistOnBattleArea(card)
  83. && CardEffectCommons.IsOwnerTurn(card)
  84. && CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, LinkCardCondition);
  85. }
  86. bool CanActivateCondition(Hashtable hashtable)
  87. {
  88. return CardEffectCommons.IsExistOnBattleArea(card)
  89. && CardEffectCommons.CanActivateSuspendCostEffect(card);
  90. }
  91. bool LinkPermanentCondition(Permanent permanent)
  92. {
  93. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  94. }
  95. bool LinkCardCondition(CardSource source)
  96. {
  97. return source.EqualsTraits("Entertainment")
  98. || source.EqualsTraits("Tool")
  99. || source.EqualsTraits("Navi");
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable hashtable)
  102. {
  103. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  104. if (card.Owner.CanAddMemory(activateClass))
  105. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  106. }
  107. }
  108. #endregion
  109. #region Security
  110. if (timing == EffectTiming.SecuritySkill)
  111. {
  112. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  113. }
  114. #endregion
  115. return cardEffects;
  116. }
  117. }
  118. }