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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- //Torajiro Asuka
- namespace DCGO.CardEffects.P
- {
- public class P_218 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal 3, add 2, bot deck rest", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Reveal the top 3 cards of your deck, Add 1 [Entertainment] trait card and 1 [Awakening], [Tool] or [Navi] trait card among them to the hand. Return the rest to the bottom of the deck.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Entertainment");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Awakening")
- || cardSource.EqualsTraits("Tool")
- || cardSource.EqualsTraits("Navi");
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 card with the [Entertainment] trait.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 card with the [Awakening], [Tool], or [Navi] trait.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- #endregion
- #region Your Turn - When Linked
- if (timing == EffectTiming.WhenLinked)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Suspend to gain 1 memory", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When any of your Digimon get linked to a [Entertainment], [Tool], or [Navi] trait card, by suspending this Tamer, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, LinkCardCondition);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool LinkPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool LinkCardCondition(CardSource source)
- {
- return source.EqualsTraits("Entertainment")
- || source.EqualsTraits("Tool")
- || source.EqualsTraits("Navi");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- if (card.Owner.CanAddMemory(activateClass))
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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