RB1_011.cs 5.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class RB1_011 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Jellymon] in its text and 1 [Kiyoshiro Higashimitarai] among them to the hand. Place the rest at the bottom of the deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. return cardSource.HasText("Jellymon");
  26. }
  27. bool CanSelectCardCondition1(CardSource cardSource)
  28. {
  29. return cardSource.CardNames.Contains("Kiyoshiro Higashimitarai") || cardSource.CardNames.Contains("KiyoshiroHigashimitarai");
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (card.Owner.LibraryCards.Count >= 1)
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  49. revealCount: 3,
  50. simplifiedSelectCardConditions:
  51. new SimplifiedSelectCardConditionClass[]
  52. {
  53. new SimplifiedSelectCardConditionClass(
  54. canTargetCondition:CanSelectCardCondition,
  55. message: "Select 1 card with [Jellymon] in its text.",
  56. mode: SelectCardEffect.Mode.AddHand,
  57. maxCount: 1,
  58. selectCardCoroutine: null),
  59. new SimplifiedSelectCardConditionClass(
  60. canTargetCondition:CanSelectCardCondition1,
  61. message: "Select 1 [Kiyoshiro Higashimitarai].",
  62. mode: SelectCardEffect.Mode.AddHand,
  63. maxCount: 1,
  64. selectCardCoroutine: null),
  65. },
  66. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  67. activateClass: activateClass
  68. ));
  69. }
  70. }
  71. if (timing == EffectTiming.OnDiscardHand)
  72. {
  73. ActivateClass activateClass = new ActivateClass();
  74. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  75. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  76. activateClass.SetIsInheritedEffect(true);
  77. activateClass.SetHashString("Memory+1_RB1_011");
  78. cardEffects.Add(activateClass);
  79. string EffectDiscription()
  80. {
  81. return "[Your Turn][Once Per Turn] When one of your effects trashes a card in your hand, gain 1 memory.";
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. if (CardEffectCommons.IsExistOnBattleArea(card))
  86. {
  87. if (CardEffectCommons.IsOwnerTurn(card))
  88. {
  89. bool SkillCondition(ICardEffect cardEffect)
  90. {
  91. if (cardEffect != null)
  92. {
  93. if (cardEffect.EffectSourceCard != null)
  94. {
  95. if (cardEffect.EffectSourceCard.Owner == card.Owner)
  96. {
  97. return true;
  98. }
  99. }
  100. }
  101. return false;
  102. }
  103. if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, SkillCondition, cardSource => cardSource.Owner == card.Owner))
  104. {
  105. return true;
  106. }
  107. }
  108. }
  109. return false;
  110. }
  111. bool CanActivateCondition(Hashtable hashtable)
  112. {
  113. if (CardEffectCommons.IsExistOnBattleArea(card))
  114. {
  115. return true;
  116. }
  117. return false;
  118. }
  119. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  120. {
  121. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  122. }
  123. }
  124. return cardEffects;
  125. }
  126. }