RB1_017.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class RB1_017 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnDestroyedAnyone)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. cardEffects.Add(activateClass);
  15. string EffectDiscription()
  16. {
  17. return "[On Deletion] Reveal the top 3 cards of your deck. Add 1 card with [Monzaemon] in its name and 1 card with [Numemon] in its name among them to the hand. Place the rest at the bottom of the deck in any order.";
  18. }
  19. bool CanSelectCardCondition(CardSource cardSource)
  20. {
  21. return cardSource.ContainsCardName("Monzaemon");
  22. }
  23. bool CanSelectCardCondition1(CardSource cardSource)
  24. {
  25. return cardSource.ContainsCardName("Numemon");
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  30. }
  31. bool CanActivateCondition(Hashtable hashtable)
  32. {
  33. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  34. {
  35. if (card.Owner.LibraryCards.Count >= 1)
  36. {
  37. return true;
  38. }
  39. }
  40. return false;
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  43. {
  44. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  45. revealCount: 3,
  46. simplifiedSelectCardConditions:
  47. new SimplifiedSelectCardConditionClass[]
  48. {
  49. new SimplifiedSelectCardConditionClass(
  50. canTargetCondition:CanSelectCardCondition,
  51. message: "Select 1 card with [Monzaemon] in its name.",
  52. mode: SelectCardEffect.Mode.AddHand,
  53. maxCount: 1,
  54. selectCardCoroutine: null),
  55. new SimplifiedSelectCardConditionClass(
  56. canTargetCondition:CanSelectCardCondition1,
  57. message: "Select 1 card with [Numemon] in its name.",
  58. mode: SelectCardEffect.Mode.AddHand,
  59. maxCount: 1,
  60. selectCardCoroutine: null),
  61. },
  62. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  63. activateClass: activateClass
  64. ));
  65. }
  66. }
  67. if (timing == EffectTiming.None)
  68. {
  69. bool Condition()
  70. {
  71. if (CardEffectCommons.IsExistOnBattleArea(card))
  72. {
  73. if (CardEffectCommons.IsOpponentTurn(card))
  74. {
  75. if (card.PermanentOfThisCard().TopCard.ContainsCardName("Monzaemon"))
  76. {
  77. return true;
  78. }
  79. if (card.PermanentOfThisCard().TopCard.ContainsCardName("Numemon"))
  80. {
  81. return true;
  82. }
  83. }
  84. }
  85. return false;
  86. }
  87. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition));
  88. }
  89. return cardEffects;
  90. }
  91. }