ST10_08.cs 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST10_08 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Angel], [Archangel], or [Fallen Angel] in its traits among them to your hand. Place the remaining cards at the bottom of your deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardTraits.Contains("Angel"))
  26. {
  27. return true;
  28. }
  29. if (cardSource.CardTraits.Contains("Archangel"))
  30. {
  31. return true;
  32. }
  33. if (cardSource.CardTraits.Contains("Fallen Angel"))
  34. {
  35. return true;
  36. }
  37. if (cardSource.CardTraits.Contains("FallenAngel"))
  38. {
  39. return true;
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. if (CardEffectCommons.IsExistOnBattleArea(card))
  50. {
  51. if (card.Owner.LibraryCards.Count >= 1)
  52. {
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  61. revealCount: 3,
  62. simplifiedSelectCardConditions:
  63. new SimplifiedSelectCardConditionClass[]
  64. {
  65. new SimplifiedSelectCardConditionClass(
  66. canTargetCondition:CanSelectCardCondition,
  67. message: "Select 1 card with [Angel], [Archangel], or [Fallen Angel] in its traits.",
  68. mode: SelectCardEffect.Mode.AddHand,
  69. maxCount: 1,
  70. selectCardCoroutine: null),
  71. },
  72. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  73. activateClass: activateClass
  74. ));
  75. }
  76. }
  77. return cardEffects;
  78. }
  79. }