ST10_12.cs 8.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST10_12 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Trash 1 card from hand to reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] You may trash 1 card in your hand to reveal the top 3 cards of your deck. Add 1 yellow and 1 purple card with [Angel], [Archangel], or [Fallen Angel] in their traits among them to your hand. Place the remaining cards at the bottom of your deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.HasCardColor(CardColor.Yellow))
  26. {
  27. if (cardSource.CardTraits.Contains("Angel"))
  28. {
  29. return true;
  30. }
  31. if (cardSource.CardTraits.Contains("Archangel"))
  32. {
  33. return true;
  34. }
  35. if (cardSource.CardTraits.Contains("Fallen Angel"))
  36. {
  37. return true;
  38. }
  39. if (cardSource.CardTraits.Contains("FallenAngel"))
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. bool CanSelectCardCondition1(CardSource cardSource)
  47. {
  48. if (cardSource.HasCardColor(CardColor.Purple))
  49. {
  50. if (cardSource.CardTraits.Contains("Angel"))
  51. {
  52. return true;
  53. }
  54. if (cardSource.CardTraits.Contains("Archangel"))
  55. {
  56. return true;
  57. }
  58. if (cardSource.CardTraits.Contains("Fallen Angel"))
  59. {
  60. return true;
  61. }
  62. if (cardSource.CardTraits.Contains("FallenAngel"))
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. bool CanUseCondition(Hashtable hashtable)
  70. {
  71. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  72. }
  73. bool CanActivateCondition(Hashtable hashtable)
  74. {
  75. if (CardEffectCommons.IsExistOnBattleArea(card))
  76. {
  77. if (card.Owner.HandCards.Count >= 1)
  78. {
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  85. {
  86. if (card.Owner.HandCards.Count >= 1)
  87. {
  88. bool discarded = false;
  89. int discardCount = 1;
  90. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  91. selectHandEffect.SetUp(
  92. selectPlayer: card.Owner,
  93. canTargetCondition: (cardSource) => true,
  94. canTargetCondition_ByPreSelecetedList: null,
  95. canEndSelectCondition: null,
  96. maxCount: discardCount,
  97. canNoSelect: true,
  98. canEndNotMax: false,
  99. isShowOpponent: true,
  100. selectCardCoroutine: null,
  101. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  102. mode: SelectHandEffect.Mode.Discard,
  103. cardEffect: activateClass);
  104. yield return StartCoroutine(selectHandEffect.Activate());
  105. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  106. {
  107. if (cardSources.Count >= 1)
  108. {
  109. discarded = true;
  110. yield return null;
  111. }
  112. }
  113. if (discarded)
  114. {
  115. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  116. revealCount: 3,
  117. simplifiedSelectCardConditions:
  118. new SimplifiedSelectCardConditionClass[]
  119. {
  120. new SimplifiedSelectCardConditionClass(
  121. canTargetCondition:CanSelectCardCondition,
  122. message: "Select 1 yellow card with [Angel], [Archangel], or [Fallen Angel] in its traits.",
  123. mode: SelectCardEffect.Mode.AddHand,
  124. maxCount: 1,
  125. selectCardCoroutine: null),
  126. new SimplifiedSelectCardConditionClass(
  127. canTargetCondition:CanSelectCardCondition1,
  128. message: "Select 1 purple card with [Angel], [Archangel], or [Fallen Angel] in its traits.",
  129. mode: SelectCardEffect.Mode.AddHand,
  130. maxCount: 1,
  131. selectCardCoroutine: null),
  132. },
  133. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  134. activateClass: activateClass,
  135. mutualConditions: true
  136. ));
  137. }
  138. }
  139. }
  140. }
  141. if (timing == EffectTiming.None)
  142. {
  143. AddSkillClass addSkillClass = new AddSkillClass();
  144. addSkillClass.SetUpICardEffect("Your yellow Digimon gain Retaliation", CanUseCondition, card);
  145. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  146. addSkillClass.SetIsInheritedEffect(true);
  147. cardEffects.Add(addSkillClass);
  148. bool CanUseCondition(Hashtable hashtable)
  149. {
  150. if (CardEffectCommons.IsExistOnBattleArea(card))
  151. {
  152. if (CardEffectCommons.IsOwnerTurn(card))
  153. {
  154. return true;
  155. }
  156. }
  157. return false;
  158. }
  159. bool PermanentCondition(Permanent permanent)
  160. {
  161. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  162. {
  163. return true;
  164. }
  165. return false;
  166. }
  167. bool CardSourceCondition(CardSource cardSource)
  168. {
  169. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  170. {
  171. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  172. {
  173. return true;
  174. }
  175. }
  176. return false;
  177. }
  178. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  179. {
  180. if (_timing == EffectTiming.OnDestroyedAnyone)
  181. {
  182. bool Condition()
  183. {
  184. if (CardSourceCondition(cardSource))
  185. {
  186. if (cardSource.PermanentOfThisCard().TopCard.CardColors.Contains(CardColor.Yellow))
  187. {
  188. return true;
  189. }
  190. }
  191. return false;
  192. }
  193. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: cardSource, condition: Condition));
  194. }
  195. return cardEffects;
  196. }
  197. }
  198. return cardEffects;
  199. }
  200. }