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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class ST10_14 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] Place 1 of your opponent's Digimon face down at the top or bottom of your opponent's security stack. If you do, trash the top card of your opponent's security stack.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place to security.", "The opponent is selecting 1 Digimon to place to security.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- Permanent selectedPermanent = permanent;
- if (selectedPermanent != null)
- {
- if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Security Top", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"Security Bottom", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "Will you place the card on the top or bottom of the security?";
- string notSelectPlayerMessage = "The opponent is selecting whether to place the card on the top or bottom of security.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool toTop = GManager.instance.userSelectionManager.SelectedBoolValue;
- if (toTop)
- {
- GManager.instance.commandText.OpenCommandText("\"Place to the top of security\" was selected.");
- PlayLog.OnAddLog?.Invoke($"\n{card.BaseENGCardNameFromEntity}({card.CardID}):Place the Digimon to the top of security\n");
- }
- else
- {
- GManager.instance.commandText.OpenCommandText("\"Place to the bottom of security\" was selected.");
- PlayLog.OnAddLog?.Invoke($"\n{card.BaseENGCardNameFromEntity}({card.CardID}):Place the Digimon to the bottom of security\n");
- }
- yield return new WaitForSeconds(0.4f);
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- Permanent securityPermanent = selectedPermanent;
- CardSource securityCard = securityPermanent.TopCard;
- yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(
- securityPermanent,
- CardEffectCommons.CardEffectHashtable(activateClass),
- toTop).PutSecurity());
- if (securityPermanent.TopCard == null)
- {
- if (securityCard.Owner.SecurityCards.Contains(securityCard) || securityCard.IsToken)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner.Enemy,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- }
- }
- }
- }
- }
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Place an opponent's Digimon to security", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] You may place 1 of your opponent's Digimon face down at the top or bottom of its owner's security stack.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place to security.", "The opponent is selecting 1 Digimon to place to security.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- Permanent selectedPermanent = permanent;
- if (selectedPermanent != null)
- {
- if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Security Top", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"Security Bottom", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "Will you place the card on the top or bottom of the security?";
- string notSelectPlayerMessage = "The opponent is selecting whether to place the card on the top or bottom of security.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool toTop = GManager.instance.userSelectionManager.SelectedBoolValue;
- if (toTop)
- {
- GManager.instance.commandText.OpenCommandText("\"Place to the top of security\" was selected.");
- PlayLog.OnAddLog?.Invoke($"\n{card.BaseENGCardNameFromEntity}({card.CardID}):Place the Digimon to the top of security\n");
- }
- else
- {
- GManager.instance.commandText.OpenCommandText("\"Place to the bottom of security\" was selected.");
- PlayLog.OnAddLog?.Invoke($"\n{card.BaseENGCardNameFromEntity}({card.CardID}):Place the Digimon to the bottom of security\n");
- }
- yield return new WaitForSeconds(0.4f);
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- Permanent securityPermanent = selectedPermanent;
- CardSource securityCard = securityPermanent.TopCard;
- yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(
- securityPermanent,
- CardEffectCommons.CardEffectHashtable(activateClass),
- toTop).PutSecurity());
- }
- }
- }
- }
- }
- }
- return cardEffects;
- }
- }
|