ST12_06.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST12_06 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (card.PermanentOfThisCard().TopCard.ContainsCardName("Huckmon"))
  20. {
  21. return true;
  22. }
  23. if (card.PermanentOfThisCard().TopCard.HasRoyalKnightTraits)
  24. {
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  31. }
  32. return cardEffects;
  33. }
  34. }