ST12_13.cs 3.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST12_13 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Huckmon] in its name or [Royal Knight] in its traits among them to your hand. Trash the rest.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.ContainsCardName("Huckmon"))
  26. {
  27. return true;
  28. }
  29. if (cardSource.HasRoyalKnightTraits)
  30. {
  31. return true;
  32. }
  33. return false;
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  38. }
  39. bool CanActivateCondition(Hashtable hashtable)
  40. {
  41. if (CardEffectCommons.IsExistOnBattleArea(card))
  42. {
  43. if (card.Owner.LibraryCards.Count >= 1)
  44. {
  45. return true;
  46. }
  47. }
  48. return false;
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  51. {
  52. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  53. revealCount: 3,
  54. simplifiedSelectCardConditions:
  55. new SimplifiedSelectCardConditionClass[]
  56. {
  57. new SimplifiedSelectCardConditionClass(
  58. canTargetCondition:CanSelectCardCondition,
  59. message: "Select 1 card with [Huckmon] in its name or [Royal Knight] in its traits.",
  60. mode: SelectCardEffect.Mode.AddHand,
  61. maxCount: 1,
  62. selectCardCoroutine: null),
  63. },
  64. remainingCardsPlace: RemainingCardsPlace.Trash,
  65. activateClass: activateClass
  66. ));
  67. }
  68. }
  69. if (timing == EffectTiming.None)
  70. {
  71. bool CanUseCondition()
  72. {
  73. if (CardEffectCommons.IsExistOnBattleArea(card))
  74. {
  75. return true;
  76. }
  77. return false;
  78. }
  79. bool PermanentCondition(Permanent permanent)
  80. {
  81. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  82. {
  83. if (permanent.TopCard.ContainsCardName("Huckmon"))
  84. {
  85. return true;
  86. }
  87. if (permanent.TopCard.HasRoyalKnightTraits)
  88. {
  89. return true;
  90. }
  91. }
  92. return false;
  93. }
  94. cardEffects.Add(CardEffectFactory.RebootStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition));
  95. }
  96. return cardEffects;
  97. }
  98. }