ST14_03.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ST14_03 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnEnterFieldAnyone)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("Trash 2 cards from deck top", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. cardEffects.Add(activateClass);
  15. string EffectDiscription()
  16. {
  17. return "[On Play] Trash the top 2 cards of your deck.";
  18. }
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  22. }
  23. bool CanActivateCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (card.Owner.LibraryCards.Count >= 1)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(2, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  37. }
  38. }
  39. if (timing == EffectTiming.OnDestroyedAnyone)
  40. {
  41. ActivateClass activateClass = new ActivateClass();
  42. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  43. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  44. cardEffects.Add(activateClass);
  45. string EffectDiscription()
  46. {
  47. return "[On Deletion] If you have 10 or more cards in your trash, <Draw 1>. (Draw 1 card from your deck.)";
  48. }
  49. bool CanUseCondition(Hashtable hashtable)
  50. {
  51. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  52. }
  53. bool CanActivateCondition(Hashtable hashtable)
  54. {
  55. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  56. {
  57. if (card.Owner.LibraryCards.Count >= 1)
  58. {
  59. if (card.Owner.TrashCards.Count >= 10)
  60. {
  61. return true;
  62. }
  63. }
  64. }
  65. return false;
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  70. }
  71. }
  72. return cardEffects;
  73. }
  74. }