ST14_07.cs 9.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST14_07 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Trash 3 cards from deck top", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] Trash the top 3 cards of your deck.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.IsExistOnBattleArea(card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(3, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  34. }
  35. }
  36. if (timing == EffectTiming.OnEnterFieldAnyone)
  37. {
  38. ActivateClass activateClass = new ActivateClass();
  39. activateClass.SetUpICardEffect("This Digimon gains effect", CanUseCondition, card);
  40. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  41. cardEffects.Add(activateClass);
  42. string EffectDiscription()
  43. {
  44. return "[When Digivolving] This Digimon gains \"[On Deletion] If there are 10 or more cards in your trash, you may play 1 [Beelzemon] from your trash without paying the cost\" until the end of your opponent's turn.";
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  49. }
  50. bool CanActivateCondition(Hashtable hashtable)
  51. {
  52. if (CardEffectCommons.IsExistOnBattleArea(card))
  53. {
  54. return true;
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. Permanent selectedPermanent = card.PermanentOfThisCard();
  61. if (selectedPermanent != null)
  62. {
  63. CardSource _topCard = selectedPermanent.TopCard;
  64. ActivateClass activateClass1 = new ActivateClass();
  65. activateClass1.SetUpICardEffect("Play 1 [Beelzemon] from trash", CanUseCondition1, selectedPermanent.TopCard);
  66. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, true, EffectDiscription1());
  67. activateClass1.SetEffectSourcePermanent(selectedPermanent);
  68. CardEffectCommons.AddEffectToPermanent(targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnDestroyedAnyone);
  69. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(selectedPermanent));
  70. string EffectDiscription1()
  71. {
  72. return "[On Deletion] If there are 10 or more cards in your trash, you may play 1 [Beelzemon] from your trash without paying the cost.";
  73. }
  74. bool CanSelectCardCondition(CardSource cardSource)
  75. {
  76. if (cardSource.CardNames.Contains("Beelzemon"))
  77. {
  78. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  79. {
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. bool CanUseCondition1(Hashtable hashtable1)
  86. {
  87. if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
  88. {
  89. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable1, (permanent) => permanent == selectedPermanent, activateClass))
  90. {
  91. if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
  92. {
  93. return true;
  94. }
  95. }
  96. }
  97. return false;
  98. }
  99. bool CanActivateCondition1(Hashtable hashtable1)
  100. {
  101. if (CardEffectCommons.IsTopCardInTrashOnDeletion(hashtable1))
  102. {
  103. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(_topCard, CanSelectCardCondition))
  104. {
  105. if (_topCard.Owner.TrashCards.Count >= 10)
  106. {
  107. return true;
  108. }
  109. }
  110. }
  111. return false;
  112. }
  113. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  114. {
  115. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(_topCard, (cardSource) => CanSelectCardCondition(cardSource)))
  116. {
  117. int maxCount = Math.Min(1, _topCard.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  118. List<CardSource> selectedCards = new List<CardSource>();
  119. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  120. selectCardEffect.SetUp(
  121. canTargetCondition: CanSelectCardCondition,
  122. canTargetCondition_ByPreSelecetedList: null,
  123. canEndSelectCondition: null,
  124. canNoSelect: () => true,
  125. selectCardCoroutine: SelectCardCoroutine,
  126. afterSelectCardCoroutine: null,
  127. message: "Select 1 card to play.",
  128. maxCount: maxCount,
  129. canEndNotMax: false,
  130. isShowOpponent: true,
  131. mode: SelectCardEffect.Mode.Custom,
  132. root: SelectCardEffect.Root.Trash,
  133. customRootCardList: null,
  134. canLookReverseCard: true,
  135. selectPlayer: _topCard.Owner,
  136. cardEffect: activateClass);
  137. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  138. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  139. yield return StartCoroutine(selectCardEffect.Activate());
  140. IEnumerator SelectCardCoroutine(CardSource cardSource)
  141. {
  142. selectedCards.Add(cardSource);
  143. yield return null;
  144. }
  145. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass1, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  146. }
  147. }
  148. }
  149. }
  150. }
  151. if (timing == EffectTiming.None)
  152. {
  153. bool Condition()
  154. {
  155. if (CardEffectCommons.IsOwnerTurn(card))
  156. {
  157. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Wizard"))
  158. {
  159. return true;
  160. }
  161. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Demon Lord"))
  162. {
  163. return true;
  164. }
  165. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("DemonLord"))
  166. {
  167. return true;
  168. }
  169. }
  170. return false;
  171. }
  172. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition));
  173. }
  174. return cardEffects;
  175. }
  176. }