ST16_07.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ST16_07 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnDestroyedAnyone)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. cardEffects.Add(activateClass);
  15. string EffectDiscription()
  16. {
  17. return "[On Deletion] Gain 1 memory.";
  18. }
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  22. }
  23. bool CanActivateCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  26. {
  27. if (card.Owner.CanAddMemory(activateClass))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  37. }
  38. }
  39. return cardEffects;
  40. }
  41. }