ST16_09.cs 4.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST16_09 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 Digimon from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] You may play 1 purple level 3 Digimon card from your trash without paying the cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.HasCardColor(CardColor.Purple))
  28. {
  29. if (cardSource.Level == 3)
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  32. {
  33. if (cardSource.HasLevel)
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. if (CardEffectCommons.IsExistOnBattleArea(card))
  50. {
  51. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  52. {
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  61. {
  62. List<CardSource> selectedCards = new List<CardSource>();
  63. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  64. if (card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) < maxCount)
  65. {
  66. maxCount = card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame());
  67. }
  68. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  69. selectCardEffect.SetUp(
  70. canTargetCondition: CanSelectCardCondition,
  71. canTargetCondition_ByPreSelecetedList: null,
  72. canEndSelectCondition: null,
  73. canNoSelect: () => true,
  74. selectCardCoroutine: SelectCardCoroutine,
  75. afterSelectCardCoroutine: null,
  76. message: "Select cards to play.",
  77. maxCount: maxCount,
  78. canEndNotMax: false,
  79. isShowOpponent: true,
  80. mode: SelectCardEffect.Mode.Custom,
  81. root: SelectCardEffect.Root.Trash,
  82. customRootCardList: null,
  83. canLookReverseCard: true,
  84. selectPlayer: card.Owner,
  85. cardEffect: activateClass);
  86. selectCardEffect.SetUpCustomMessage("Select cards to play.", "The opponent is selecting cards to play.");
  87. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  88. yield return StartCoroutine(selectCardEffect.Activate());
  89. IEnumerator SelectCardCoroutine(CardSource cardSource)
  90. {
  91. selectedCards.Add(cardSource);
  92. yield return null;
  93. }
  94. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  95. }
  96. }
  97. }
  98. return cardEffects;
  99. }
  100. }