ST18_08.cs 8.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.ST18
  4. {
  5. public class ST18_08 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Security Effect
  11. if (timing == EffectTiming.SecuritySkill)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Play a card from your hand or trash.", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  16. activateClass.SetIsSecurityEffect(true);
  17. activateClass.SetIsDigimonEffect(true);
  18. cardEffects.Add(activateClass);
  19. string EffectDescription()
  20. {
  21. return
  22. "[Security] You may play 1 card with the [LIBERATOR] trait and a play cost of 4 or less from your hand or trash without paying the cost.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnExecutingArea(card);
  31. }
  32. bool CanSelectCardCondition(CardSource cardSource)
  33. {
  34. return (cardSource.ContainsTraits("Liberator") || cardSource.ContainsTraits("LIBERATOR")) &&
  35. !cardSource.IsDigiEgg &&
  36. cardSource.HasPlayCost && cardSource.GetCostItself <= 4;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable hashtable)
  39. {
  40. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  41. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  42. if (canSelectHand || canSelectTrash)
  43. {
  44. if (canSelectHand && canSelectTrash)
  45. {
  46. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  47. {
  48. new(message: $"From hand", value: true, spriteIndex: 0),
  49. new(message: $"From trash", value: false, spriteIndex: 1),
  50. };
  51. string selectPlayerMessage = "From which area do you play a card?";
  52. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  53. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
  54. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
  55. notSelectPlayerMessage: notSelectPlayerMessage);
  56. }
  57. else
  58. {
  59. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  60. }
  61. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  62. .WaitForEndSelect());
  63. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  64. List<CardSource> selectedCards = new List<CardSource>();
  65. IEnumerator SelectCardCoroutine(CardSource cardSource)
  66. {
  67. selectedCards.Add(cardSource);
  68. yield return null;
  69. }
  70. if (fromHand)
  71. {
  72. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  73. selectHandEffect.SetUp(
  74. selectPlayer: card.Owner,
  75. canTargetCondition: CanSelectCardCondition,
  76. canTargetCondition_ByPreSelecetedList: null,
  77. canEndSelectCondition: null,
  78. maxCount: 1,
  79. canNoSelect: true,
  80. canEndNotMax: false,
  81. isShowOpponent: true,
  82. selectCardCoroutine: SelectCardCoroutine,
  83. afterSelectCardCoroutine: null,
  84. mode: SelectHandEffect.Mode.Custom,
  85. cardEffect: activateClass);
  86. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  87. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  88. yield return StartCoroutine(selectHandEffect.Activate());
  89. }
  90. else
  91. {
  92. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  93. selectCardEffect.SetUp(
  94. canTargetCondition: CanSelectCardCondition,
  95. canTargetCondition_ByPreSelecetedList: null,
  96. canEndSelectCondition: null,
  97. canNoSelect: () => true,
  98. selectCardCoroutine: SelectCardCoroutine,
  99. afterSelectCardCoroutine: null,
  100. message: "Select 1 card to play.",
  101. maxCount: 1,
  102. canEndNotMax: false,
  103. isShowOpponent: true,
  104. mode: SelectCardEffect.Mode.Custom,
  105. root: SelectCardEffect.Root.Custom,
  106. customRootCardList: card.Owner.TrashCards,
  107. canLookReverseCard: true,
  108. selectPlayer: card.Owner,
  109. cardEffect: activateClass);
  110. selectCardEffect.SetUpCustomMessage("Select 1 trash card to play.",
  111. "The opponent is selecting 1 trash card to play.");
  112. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  113. yield return StartCoroutine(selectCardEffect.Activate());
  114. }
  115. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  116. cardSources: selectedCards,
  117. activateClass: activateClass,
  118. payCost: false,
  119. isTapped: false,
  120. root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash,
  121. activateETB: true));
  122. }
  123. }
  124. }
  125. #endregion
  126. #region Vortex
  127. if (timing == EffectTiming.OnEndTurn)
  128. {
  129. cardEffects.Add(CardEffectFactory.VortexSelfEffect(isInheritedEffect: false, card: card,
  130. condition: null));
  131. }
  132. #endregion
  133. #region Your Turn - ESS
  134. if (timing == EffectTiming.None)
  135. {
  136. bool Condition()
  137. {
  138. return CardEffectCommons.IsOwnerTurn(card);
  139. }
  140. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
  141. changeValue: 2000,
  142. isInheritedEffect: true,
  143. card: card,
  144. condition: Condition));
  145. }
  146. #endregion
  147. return cardEffects;
  148. }
  149. }
  150. }