ST21_01.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. //ST21 Tsunomon
  4. namespace DCGO.CardEffects.ST21
  5. {
  6. public class ST21_01 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region On deletion
  12. if (timing == EffectTiming.OnDestroyedAnyone)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  17. activateClass.SetIsInheritedEffect(true);
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Deletion] You may return 1 Digimon card with the [ADVENTURE] trait from your trash to the hand.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  30. {
  31. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanSelectCardCondition(CardSource cardSource)
  39. {
  40. if (cardSource.IsDigimon)
  41. {
  42. if (cardSource.HasAdventureTraits)
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable hashtable)
  50. {
  51. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  52. selectCardEffect.SetUp(
  53. canTargetCondition: CanSelectCardCondition,
  54. canTargetCondition_ByPreSelecetedList: null,
  55. canEndSelectCondition: null,
  56. canNoSelect: () => true,
  57. selectCardCoroutine: null,
  58. afterSelectCardCoroutine: null,
  59. message: "Select 1 card to add to your hand.",
  60. maxCount: 1,
  61. canEndNotMax: false,
  62. isShowOpponent: true,
  63. mode: SelectCardEffect.Mode.AddHand,
  64. root: SelectCardEffect.Root.Trash,
  65. customRootCardList: null,
  66. canLookReverseCard: true,
  67. selectPlayer: card.Owner,
  68. cardEffect: activateClass);
  69. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  70. }
  71. }
  72. #endregion
  73. return cardEffects;
  74. }
  75. }
  76. }