ST22_02.cs 5.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. //Renamon
  4. namespace DCGO.CardEffects.ST22
  5. {
  6. public class ST22_02 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region WM/OP Shared
  12. string EffectDiscriptionShared(string tag)
  13. {
  14. return $"[{tag}] By trashing 1 card in your hand, you may return 1 Option card with the [Onmyōjutsu] or [Plug-In] trait from your trash to your hand.";
  15. }
  16. bool CanActivateConditionShared(Hashtable hashtable)
  17. {
  18. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  19. card.Owner.HandCards.Count > 0;
  20. }
  21. IEnumerator ActivateCoroutineShared(Hashtable hashtable, ActivateClass activateClass)
  22. {
  23. bool discarded = false;
  24. int discardCount = 1;
  25. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  26. selectHandEffect.SetUp(
  27. selectPlayer: card.Owner,
  28. canTargetCondition: (cardSource) => true,
  29. canTargetCondition_ByPreSelecetedList: null,
  30. canEndSelectCondition: null,
  31. maxCount: discardCount,
  32. canNoSelect: true,
  33. canEndNotMax: false,
  34. isShowOpponent: true,
  35. selectCardCoroutine: null,
  36. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  37. mode: SelectHandEffect.Mode.Discard,
  38. cardEffect: activateClass);
  39. yield return StartCoroutine(selectHandEffect.Activate());
  40. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  41. {
  42. if (cardSources.Count >= 1)
  43. {
  44. discarded = true;
  45. yield return null;
  46. }
  47. }
  48. if (discarded)
  49. {
  50. bool CanSelectCardCondition(CardSource cardSource)
  51. {
  52. return cardSource.IsOption && (cardSource.EqualsTraits("Onmyōjutsu") || cardSource.EqualsTraits("Plug-In"));
  53. }
  54. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  55. {
  56. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  57. selectCardEffect.SetUp(
  58. canTargetCondition: CanSelectCardCondition,
  59. canTargetCondition_ByPreSelecetedList: null,
  60. canEndSelectCondition: null,
  61. canNoSelect: () => true,
  62. selectCardCoroutine: null,
  63. afterSelectCardCoroutine: null,
  64. message: "Select 1 card to add to your hand.",
  65. maxCount: 1,
  66. canEndNotMax: false,
  67. isShowOpponent: true,
  68. mode: SelectCardEffect.Mode.AddHand,
  69. root: SelectCardEffect.Root.Trash,
  70. customRootCardList: null,
  71. canLookReverseCard: true,
  72. selectPlayer: card.Owner,
  73. cardEffect: activateClass);
  74. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  75. }
  76. }
  77. }
  78. #endregion
  79. #region When Moving
  80. if (timing == EffectTiming.OnMove)
  81. {
  82. ActivateClass activateClass = new ActivateClass();
  83. activateClass.SetUpICardEffect("By trashing 1 card, return 1 from trash", CanUseCondition, card);
  84. activateClass.SetUpActivateClass(CanActivateConditionShared, hashtable => ActivateCoroutineShared(hashtable, activateClass), -1, true, EffectDiscriptionShared("When Moving"));
  85. cardEffects.Add(activateClass);
  86. bool PermanentCondition(Permanent permanent)
  87. {
  88. return permanent == card.PermanentOfThisCard();
  89. }
  90. bool CanUseCondition(Hashtable hashtable)
  91. {
  92. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  93. CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition);
  94. }
  95. }
  96. #endregion
  97. #region On Play
  98. if (timing == EffectTiming.OnEnterFieldAnyone)
  99. {
  100. ActivateClass activateClass = new ActivateClass();
  101. activateClass.SetUpICardEffect("By trashing 1 card, return 1 from trash", CanUseCondition, card);
  102. activateClass.SetUpActivateClass(CanActivateConditionShared, hashtable => ActivateCoroutineShared(hashtable, activateClass), -1, true, EffectDiscriptionShared("On Play"));
  103. cardEffects.Add(activateClass);
  104. bool CanUseCondition(Hashtable hashtable)
  105. {
  106. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  107. CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  108. }
  109. }
  110. #endregion
  111. #region Barrier - ESS
  112. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  113. {
  114. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
  115. }
  116. #endregion
  117. return cardEffects;
  118. }
  119. }
  120. }