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- using System;
- using System.Collections;
- using System.Collections.Generic;
- // Sakuyamon: Maid Mode
- namespace DCGO.CardEffects.ST22
- {
- public class ST22_06 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alt Digivolution
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent.TopCard.EqualsCardName("Sakuyamon");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 1, true, card, null));
- }
- #endregion
- #region OP/WD Shared
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- #region Use Option Card
- bool SelectSourceCard(CardSource source)
- {
- return source.IsOption
- && !source.CanNotPlayThisOption
- && (source.EqualsTraits("Onmyōjutsu") || source.EqualsTraits("Plug-In"));
- }
- bool CanSelectPermanent(Permanent permanent)
- {
- return permanent.IsTamer
- && permanent.DigivolutionCards.Exists(SelectSourceCard);
- }
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, SelectSourceCard);
- bool canSelectTamer = CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent);
- if (canSelectHand || canSelectTamer)
- {
- if (canSelectHand && canSelectTamer)
- {
- List<SelectionElement<bool>> selectionElements2 = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"From tamer", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage2 = "From which area do you select a card?";
- string notSelectPlayerMessage2 = "The opponent is choosing from which area to select a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements2, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage2, notSelectPlayerMessage: notSelectPlayerMessage2);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(canSelectHand);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- List<CardSource> selectedCards = new List<CardSource>();
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- Permanent selectedPermament = null;
- IEnumerator SelectPermamentCoroutine(Permanent permanent)
- {
- selectedPermament = permanent;
- yield return null;
- }
- if (fromHand)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: SelectSourceCard,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 option card to use.", "The opponent is selecting 1 option card to use.");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- root: SelectCardEffect.Root.Hand));
- }
- else
- {
- var selectablePermanents = CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent);
- if (selectablePermanents == 1) selectedPermament = card.Owner.GetBattleAreaPermanents().Find(CanSelectPermanent);
- else
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanent,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermamentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- if (selectedPermament != null)
- {
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: SelectSourceCard,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 option card to use",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.DigivolutionCards,
- customRootCardList: selectedPermament.DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 option card to use.", "The opponent is selecting 1 option card to use.");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- root: SelectCardEffect.Root.DigivolutionCards));
- }
- }
- }
- #endregion
- }
- #endregion
- #region On Play - OPT
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("You may use 1 [Onmyōjutsu] or [Plug-In] trait in hand or under a tamer", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] You may use 1 Option card with the [Onmyōjutsu] or [Plug-In] trait from your hand or under your Tamers without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- }
- #endregion
- #region When Digivolving - OPT
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("You may use 1 [Onmyōjutsu] or [Plug-In] trait in hand or under a tamer", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] You may use 1 Option card with the [Onmyōjutsu] or [Plug-In] trait from your hand or under your Tamers without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- }
- #endregion
- #region All Turns - On Lose Security / On Use Option - OPT
- if (timing == EffectTiming.OnLoseSecurity || timing == EffectTiming.OnUseOption)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("By placing 1 Digimon in Security, trash top Security", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
- activateClass.SetHashString("ST22-06_AT");
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[All Turns] [Once Per Turn] When you use Option cards or your security stack is removed from, by placing 1 of your opponent's Digimon with the lowest DP as the bottom security card, trash their top security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card)
- && (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner)
- || CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, null, null, card)))
- {
- return true;
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition) >= 1)
- {
- return true;
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card))
- {
- if (permanent.IsDigimon)
- {
- if (!permanent.TopCard.CanNotBeAffected(activateClass))
- {
- if (CardEffectCommons.IsMinDP(permanent, card.Owner.Enemy))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- Permanent selectedPermanent = null;
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place in security", "The opponent is selecting 1 Digimon place in security.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- if (selectedPermanent.TopCard.Owner.CanAddSecurity(activateClass))
- {
- CardSource topCard = selectedPermanent.TopCard;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlacePermanentInSecurityAndProcessAccordingToResult(
- targetPermanent: selectedPermanent,
- activateClass: activateClass,
- toTop: false,
- SuccessProcess));
- IEnumerator SuccessProcess(CardSource cardSource)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner.Enemy,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- }
- }
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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