ST23_07.cs 3.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. // Armalizamon
  5. namespace DCGO.CardEffects.ST23
  6. {
  7. public class ST23_07 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alt Digivolution Condition
  13. if (timing == EffectTiming.None)
  14. {
  15. static bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. #endregion
  22. #region Shared OP/WD
  23. string SharedEffectName = "May play 1 [Glowing Dawn] Tamer from hand for free";
  24. CardEffectFactory.ActivateClassesForSharedEffects
  25. (ref cardEffects, timing, card,
  26. SharedEffectName,
  27. SharedActivateCoroutine,
  28. SharedEffectDescription,
  29. additionalActivateCondition: AdditionalActivateCondition,
  30. optional: false,
  31. onPlay: true,
  32. whenDigivolving: true);
  33. string SharedEffectDescription(string tag) => $"[{tag}] If you have 1 or fewer Tamers, you may play 1 Tamer card with the [Glowing Dawn] trait from your hand without paying the cost.";
  34. bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass)
  35. {
  36. return CardEffectCommons.MatchConditionOwnersPermanentCount(card, HasTamersInBattleArea) <= 1;
  37. }
  38. bool HasTamersInBattleArea(Permanent permanent)
  39. {
  40. return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
  41. && permanent.IsTamer;
  42. }
  43. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  44. {
  45. bool HasTamerInHand(CardSource source)
  46. {
  47. return source.EqualsTraits("Glowing Dawn")
  48. && source.IsTamer
  49. && CardEffectCommons.CanPlayAsNewPermanent(source, false, activateClass);
  50. }
  51. if (CardEffectCommons.HasMatchConditionOwnersHand(card, HasTamerInHand))
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  54. canTargetCondition: HasTamerInHand,
  55. SelectCardEffect.Root.Hand,
  56. activateClass,
  57. payCost: false
  58. ));
  59. }
  60. }
  61. #endregion
  62. #region ESS - Piercing
  63. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  64. {
  65. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: true, card: card, condition: null));
  66. }
  67. #endregion
  68. return cardEffects;
  69. }
  70. }
  71. }