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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Habakirimon
- namespace DCGO.CardEffects.ST23
- {
- public class ST23_05 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 5, permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region shared WD / WA
- string SharedHashString = "ST23_05_WD_WA";
- string SharedEffectName = "Place 1 opponent's lowest DP Digimon on top of security. Then may trash top security from the player with most security to Recover +1";
- string SharedEffectDescription(string tag) => $"[{tag}] [Once Per Turn] Place 1 of your opponent's lowest DP Digimon as the top security card. Then, by trashing the top security card of 1 player with the most security cards, <Recovery +1>.";
- CardEffectFactory.ActivateClassesForSharedEffects(ref cardEffects, timing, card,
- SharedEffectName,
- SharedActivateCoroutine,
- SharedEffectDescription,
- false,
- maxCountPerTurn: 1,
- hashValue: SharedHashString,
- whenDigivolving: true,
- whenAttacking: true
- );
- bool IsWeakestEnemyDigimon(Permanent permanent) => CardEffectCommons.IsMinDP(permanent, card.Owner.Enemy);
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- int validTargets = CardEffectCommons.MatchConditionOpponentsPermanentCount(card, IsWeakestEnemyDigimon);
- if (validTargets == 1)
- {
- yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(
- card.Owner.Enemy.GetBattleAreaDigimons().Filter(IsWeakestEnemyDigimon).FirstOrDefault(),
- CardEffectCommons.CardEffectHashtable(activateClass), true, false).PutSecurity());
- }
- else if (validTargets > 1)
- {
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
-
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsWeakestEnemyDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.PutSecurityTop,
- cardEffect: activateClass);
-
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place in security.", "The opponent is selecting 1 Digimon to place in security.");
-
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- }
- bool validOwnerSecurity = card.Owner.SecurityCards.Count > 0 && card.Owner.SecurityCards.Count >= card.Owner.Enemy.SecurityCards.Count;
- bool validEnemySecurity = card.Owner.Enemy.SecurityCards.Count > 0 && card.Owner.Enemy.SecurityCards.Count >= card.Owner.SecurityCards.Count;
- if (validOwnerSecurity || validEnemySecurity)
- {
- List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>();
- if (validOwnerSecurity)
- {
- selectionElements.Add(new (message: $"Trash your own top security card", value : 1, spriteIndex: 0));
- }
- if (validEnemySecurity)
- {
- selectionElements.Add(new (message: $"Trash your opponent's top security card", value : 2, spriteIndex: 0));
- }
- selectionElements.Add( new (message: $"Don't trash security", value: 3, spriteIndex: 1));
- string selectPlayerMessage = "Will you trash 1 player's security to <Recover +1>?";
- string notSelectPlayerMessage = "The opponent is choosing if they will trash a security.";
- GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool doTrash = GManager.instance.userSelectionManager.SelectedIntValue != 3;
- bool ownSecurity = GManager.instance.userSelectionManager.SelectedIntValue == 1;
- if (doTrash)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashSecurityAndProcessAccordingToResult(
- player: ownSecurity ? card.Owner : card.Owner.Enemy,
- trashAmount: 1,
- activateClass: activateClass,
- fromTop: true,
- successProcess: SuccessProcess,
- failureProcess: null
- ));
- IEnumerator SuccessProcess(List<CardSource> cardSources)
- {
- yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
- }
- }
- }
- }
- #endregion
- #region All Turns Protect Glowing Dawn
- if (timing == EffectTiming.WhenRemoveField)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("By trashing top security, card doesn't leave", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
- activateClass.SetHashString("ST23_15_AT_Protect");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[All Turns] [Once Per Turn] When any of your [Glowing Dawn] trait Digimon would leave the battle area, by trashing your top security card, they don't leave.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition);
-
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && card.Owner.SecurityCards.Count > 0;
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.TopCard.EqualsTraits("Glowing Dawn");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashSecurityAndProcessAccordingToResult(
- player: card.Owner,
- trashAmount: 1,
- activateClass: activateClass,
- fromTop: true,
- successProcess: SuccessProcess,
- failureProcess: null
- ));
- IEnumerator SuccessProcess(List<CardSource> cardSources)
- {
- List<Permanent> protectedPermanents = CardEffectCommons.GetPermanentsFromHashtable(hashtable)
- .Filter(PermanentCondition);
- foreach (Permanent permanent in protectedPermanents)
- {
- permanent.willBeRemoveField = false;
- permanent.HideDeleteEffect();
- permanent.HideHandBounceEffect();
- permanent.HideDeckBounceEffect();
- permanent.HideWillRemoveFieldEffect();
- }
- yield return null;
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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