ST3_13.cs 4.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST3_13 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] 1 of your Digimon gets +3000 DP for the turn.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  34. {
  35. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  36. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  37. selectPermanentEffect.SetUp(
  38. selectPlayer: card.Owner,
  39. canTargetCondition: CanSelectPermanentCondition,
  40. canTargetCondition_ByPreSelecetedList: null,
  41. canEndSelectCondition: null,
  42. maxCount: maxCount,
  43. canNoSelect: false,
  44. canEndNotMax: false,
  45. selectPermanentCoroutine: SelectPermanentCoroutine,
  46. afterSelectPermanentCoroutine: null,
  47. mode: SelectPermanentEffect.Mode.Custom,
  48. cardEffect: activateClass);
  49. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP +3000.", "The opponent is selecting 1 Digimon that will get DP +3000.");
  50. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  51. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: +3000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  54. }
  55. }
  56. }
  57. }
  58. if (timing == EffectTiming.SecuritySkill)
  59. {
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect($"DP +5000 and add this card to hand", CanUseCondition, card);
  62. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  63. activateClass.SetIsSecurityEffect(true);
  64. cardEffects.Add(activateClass);
  65. string EffectDiscription()
  66. {
  67. return "[Security] All of your Digimon and Security Digimon get +5000 DP for the turn. Then add this card to its owner's hand.";
  68. }
  69. bool CanUseCondition(Hashtable hashtable)
  70. {
  71. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  72. }
  73. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  74. {
  75. bool PermanentCondition(Permanent permanent)
  76. {
  77. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  78. }
  79. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect(
  80. permanentCondition: PermanentCondition,
  81. changeValue: 5000,
  82. effectDuration: EffectDuration.UntilEachTurnEnd,
  83. activateClass: activateClass));
  84. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeSecurityDigimonCardDPPlayerEffect(
  85. cardCondition: cardSource => cardSource.Owner == card.Owner,
  86. changeValue: 5000,
  87. effectDuration: EffectDuration.UntilEachTurnEnd,
  88. activateClass: activateClass));
  89. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  90. }
  91. }
  92. return cardEffects;
  93. }
  94. }