ST4_01.cs 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST4_01 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOwnerTurn(card))
  20. {
  21. if (card.PermanentOfThisCard().Level >= 6)
  22. {
  23. if (card.PermanentOfThisCard().TopCard.HasLevel)
  24. {
  25. return true;
  26. }
  27. }
  28. }
  29. }
  30. return false;
  31. }
  32. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  33. }
  34. return cardEffects;
  35. }
  36. }