ST7_02.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST7_02 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("DP +2000", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. activateClass.SetIsInheritedEffect(true);
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[When Attacking] When this Digimon attacks a player, it gets +2000 DP for the turn";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  27. {
  28. if (GManager.instance.attackProcess.DefendingPermanent == null)
  29. {
  30. return true;
  31. }
  32. }
  33. return false;
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. return true;
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. if (CardEffectCommons.IsExistOnBattleArea(card))
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: card.PermanentOfThisCard(), changeValue: 2000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  48. }
  49. }
  50. }
  51. return cardEffects;
  52. }
  53. }