ST7_04.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class ST7_04 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. bool DefenderCondition(Permanent permanent)
  20. {
  21. return permanent == null;
  22. }
  23. bool Condition()
  24. {
  25. return CardEffectCommons.IsOwnerTurn(card);
  26. }
  27. cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(
  28. defenderCondition: DefenderCondition,
  29. isInheritedEffect: false,
  30. card: card,
  31. condition: Condition,
  32. effectName: "Can't Attack to player"));
  33. }
  34. return cardEffects;
  35. }
  36. }