AnimatorExtensions.cs 1.1 KB

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  1. using UnityEngine;
  2. public static class AnimatorExtensions
  3. {
  4. // Toggle this if you want strict original behavior vs safe behavior
  5. public static bool EnableSafetyChecks = true;
  6. public static void SafeSetInt(this Animator anim, int hash, int value)
  7. {
  8. if (EnableSafetyChecks)
  9. {
  10. if (anim == null) return;
  11. if (!anim.isActiveAndEnabled) return;
  12. if (anim.runtimeAnimatorController == null) return;
  13. }
  14. anim.SetInteger(hash, value);
  15. }
  16. public static void SafeSetTrigger(this Animator anim, int hash)
  17. {
  18. if (EnableSafetyChecks)
  19. {
  20. if (anim == null) return;
  21. if (!anim.isActiveAndEnabled) return;
  22. if (anim.runtimeAnimatorController == null) return;
  23. }
  24. anim.SetTrigger(hash);
  25. }
  26. public static void SafeSetBool(this Animator anim, int hash, bool value)
  27. {
  28. if (EnableSafetyChecks)
  29. {
  30. if (anim == null) return;
  31. if (!anim.isActiveAndEnabled) return;
  32. if (anim.runtimeAnimatorController == null) return;
  33. }
  34. anim.SetBool(hash, value);
  35. }
  36. }