CEntity_Effect.cs 711 B

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  1. using Photon.Pun;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [AddComponentMenu("")]
  5. public abstract partial class CEntity_Effect : MonoBehaviourPunCallbacks
  6. {
  7. public virtual List<ICardEffect> CardEffects(EffectTiming timing, CardSource cardSource)
  8. {
  9. return new List<ICardEffect>();
  10. }
  11. public List<ICardEffect> GetCardEffects(EffectTiming timing, CardSource cardSource)
  12. {
  13. return CardEffects(timing,cardSource).Filter(cardEffect => cardEffect != null);
  14. }
  15. //後で消す
  16. public static bool isExistOnField(CardSource card)
  17. {
  18. if (card.PermanentOfThisCard() != null)
  19. {
  20. return true;
  21. }
  22. return false;
  23. }
  24. }