- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Can unsuspend oneselef
- public static bool CanUnsuspend(Permanent permanent)
- {
- return permanent != null && permanent.TopCard != null && permanent.IsSuspended && permanent.CanUnsuspend;
- }
- #endregion
- }
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