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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Static effect that oneself is unblockable
- public static CannotBlockClass CanNotBeBlockedStaticSelfEffect(
- Func<Permanent, bool> defenderCondition,
- bool isInheritedEffect,
- CardSource card,
- Func<bool> condition,
- string effectName)
- {
- bool CanUseCondition()
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (condition == null || condition())
- {
- return true;
- }
- }
- return false;
- }
- bool AttackerCondition(Permanent attacker)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker))
- {
- if (attacker == card.PermanentOfThisCard())
- {
- return true;
- }
- }
- return false;
- }
- return CanNotBlockStaticEffect(
- attackerCondition: AttackerCondition,
- defenderCondition: defenderCondition,
- isInheritedEffect: isInheritedEffect,
- card: card,
- condition: CanUseCondition,
- effectName: effectName);
- }
- #endregion
- }
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