CardImagePanel.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using TMPro;
  5. using System.Linq;
  6. using UnityEngine.Events;
  7. public class CardImagePanel : OffAnimation
  8. {
  9. private static readonly int CloseHash = Animator.StringToHash("Close");
  10. private static readonly int OpenHash = Animator.StringToHash("Open");
  11. private static WaitForSeconds _waitForSeconds0_25 = new WaitForSeconds(0.25f);
  12. [SerializeField] TextMeshProUGUI _infoText;
  13. [SerializeField] TMP_InputField _cardIDsInput;
  14. [SerializeField] GameObject _lackCardImagesObject;
  15. [SerializeField] Animator _anim;
  16. bool _isOpen = false;
  17. public void OnClickOpenCardImagePanelButton()
  18. {
  19. if (_isOpen)
  20. {
  21. CloseCardImagePanel();
  22. }
  23. else
  24. {
  25. if (Opening.instance != null)
  26. {
  27. Opening.instance.PlayDecisionSE();
  28. }
  29. else if (GManager.instance != null)
  30. {
  31. GManager.instance.PlayDecisionSE();
  32. }
  33. ContinuousController.instance.StartCoroutine(Open());
  34. }
  35. }
  36. public IEnumerator Open()
  37. {
  38. _isOpen = true;
  39. gameObject.SetActive(true);
  40. _anim.SafeSetInt(OpenHash, 1);
  41. _anim.SafeSetInt(CloseHash, 0);
  42. _lackCardImagesObject.SetActive(false);
  43. _infoText.text = "";
  44. _cardIDsInput.text = "";
  45. yield return _waitForSeconds0_25;
  46. List<CEntity_Base> lackCardImageCardEntities = ContinuousController.instance.CardList
  47. .Filter(cEntity_Base => !StreamingAssetsUtility.IsCardExists(cEntity_Base)).ToList();
  48. if (lackCardImageCardEntities.Count >= 1)
  49. {
  50. _infoText.text = LocalizeUtility.GetLocalizedString(
  51. EngMessage: $"The following {lackCardImageCardEntities.Count} card images are not set.",
  52. JpnMessage: $"以下の {lackCardImageCardEntities.Count}枚の\nカード画像がセットされていません。"
  53. );
  54. _lackCardImagesObject.SetActive(true);
  55. _cardIDsInput.text = string.Join(", ", lackCardImageCardEntities.Map(cEntity_Base => cEntity_Base.CardSpriteName));
  56. }
  57. else
  58. {
  59. _infoText.text = LocalizeUtility.GetLocalizedString(
  60. EngMessage: "All card images are set.",
  61. JpnMessage: "カード画像は全てセットされています。"
  62. );
  63. }
  64. }
  65. public void Close()
  66. {
  67. Close_(true);
  68. }
  69. public void CloseCardImagePanel()
  70. {
  71. _isOpen = false;
  72. bool playSE = false;
  73. if (gameObject.activeSelf)
  74. {
  75. playSE = true;
  76. }
  77. Close_(playSE);
  78. }
  79. public void Close_(bool playSE)
  80. {
  81. if (playSE)
  82. {
  83. if (Opening.instance != null)
  84. {
  85. Opening.instance.PlayCancelSE();
  86. }
  87. else if (GManager.instance != null)
  88. {
  89. GManager.instance.PlayCancelSE();
  90. }
  91. }
  92. _anim.SafeSetInt(OpenHash, 0);
  93. _anim.SafeSetInt(CloseHash, 1);
  94. }
  95. public void OnClickCopyButton()
  96. {
  97. GUIUtility.systemCopyBuffer = _cardIDsInput.text;
  98. List<UnityAction> Commands = new List<UnityAction>()
  99. {
  100. null
  101. };
  102. List<string> CommandTexts = new List<string>()
  103. {
  104. "OK"
  105. };
  106. Opening.instance.SetUpActiveYesNoObject(
  107. Commands,
  108. CommandTexts,
  109. LocalizeUtility.GetLocalizedString(
  110. EngMessage: "The list of card image names has been copied to the clipboard!",
  111. JpnMessage: "カード画像名一覧を\nクリップボードにコピーしました!"
  112. ),
  113. true);
  114. }
  115. }