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- using System.Collections.Generic;
- using UnityEngine;
- public class ServerRegionPanel : OffAnimation
- {
- private static readonly int CloseHash = Animator.StringToHash("Close");
- private static readonly int OpenHash = Animator.StringToHash("Open");
- [SerializeField] Animator _anim;
- [SerializeField] List<ServerRegionToggle> _serverRegionToggles = new();
- public void Close()
- {
- Close_(true);
- }
- public void Close_(bool playSE)
- {
- if (playSE)
- {
- if (Opening.instance != null)
- {
- Opening.instance.PlayCancelSE();
- }
- else if (GManager.instance != null)
- {
- GManager.instance.PlayCancelSE();
- }
- }
- _anim.SafeSetInt(OpenHash, 0);
- _anim.SafeSetInt(CloseHash, 1);
- }
- public void Init()
- {
- Off();
- }
- public void Open()
- {
- if (ContinuousController.instance != null)
- {
- foreach (ServerRegionToggle serverRegionToggle in _serverRegionToggles)
- {
- static void OnToggleChange(string region)
- {
- ContinuousController.instance.serverRegion = region;
- ContinuousController.instance.SaveServerRegion();
- }
- serverRegionToggle.OnClickAction = OnToggleChange;
- serverRegionToggle.Toggle.isOn = serverRegionToggle.Region == ContinuousController.instance.serverRegion;
- }
- }
- gameObject.SetActive(true);
- _anim.SafeSetInt(OpenHash, 1);
- _anim.SafeSetInt(CloseHash, 0);
- }
- }
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