TurnStateMachine.cs 148 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297
  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. using static UnityEngine.UIElements.UxmlAttributeDescription;
  13. public class TurnStateMachine : MonoBehaviourPunCallbacks
  14. {
  15. //Class to manage battle status
  16. public GameContext gameContext;
  17. //Wheteher Selecting some card
  18. public bool IsSelecting = false;
  19. //Synchronization
  20. public bool isSync;
  21. //Effects in use
  22. public bool isExecuting;
  23. //Whether it is the first turn of the first player
  24. public bool isFirstPlayerFirstTurn { get; set; } = true;
  25. //Turn Count
  26. public int TurnCount { get; set; } = 0;
  27. public bool isSecurityCehck { get; set; } = false;
  28. #region Initialization
  29. public IEnumerator Init()
  30. {
  31. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  32. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  33. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  34. #region initialize parameter
  35. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  39. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  40. #endregion
  41. #region AIモード
  42. if (GManager.instance.IsAI)
  43. {
  44. ContinuousController.instance.isRandomMatch = true;
  45. if (!PhotonNetwork.IsConnected)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  48. }
  49. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  50. if (!PhotonNetwork.InLobby)
  51. {
  52. PhotonNetwork.JoinLobby();
  53. }
  54. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  55. if (!PhotonNetwork.InRoom)
  56. {
  57. //Setting up the room to be created
  58. RoomOptions roomOptions = new RoomOptions();
  59. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  60. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  61. roomOptions.PublishUserId = true;
  62. roomOptions.MaxPlayers = 1;
  63. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  64. //Create Room
  65. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  66. }
  67. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  68. }
  69. #endregion
  70. #region gameContextの設定
  71. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  72. #endregion
  73. #region プレイヤー名設定
  74. #region Extract master and non-master clients among Photon clients
  75. Photon.Realtime.Player MasterPlayer = null;
  76. Photon.Realtime.Player nonMasterPlayer = null;
  77. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  78. {
  79. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  80. {
  81. nonMasterPlayer = player;
  82. }
  83. else
  84. {
  85. MasterPlayer = player;
  86. }
  87. }
  88. #endregion
  89. #region Save each player name
  90. SetPlayerName(0, PlayerName(MasterPlayer));
  91. SetPlayerName(1, PlayerName(nonMasterPlayer));
  92. #endregion
  93. #region Player name for that Photon client
  94. string PlayerName(Photon.Realtime.Player player)
  95. {
  96. #region 対人戦
  97. if (!GManager.instance.IsAI)
  98. {
  99. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  100. if (HasPlayerName(player))
  101. {
  102. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  103. {
  104. string playerName = (string)value;
  105. Debug.Log($"playername:{playerName}");
  106. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  107. {
  108. return playerName;
  109. }
  110. if (player == PhotonNetwork.LocalPlayer)
  111. {
  112. return "You";
  113. }
  114. else
  115. {
  116. return "Opponent";
  117. }
  118. return playerName;
  119. }
  120. }
  121. Debug.Log($"playername:None");
  122. return "";
  123. }
  124. #endregion
  125. #region AI mode
  126. else
  127. {
  128. #region Player Name
  129. if (player == MasterPlayer)
  130. {
  131. return ContinuousController.instance.PlayerName;
  132. }
  133. #endregion
  134. #region AI Player Name
  135. else
  136. {
  137. return "Bot";
  138. }
  139. #endregion
  140. }
  141. #endregion
  142. #region Determine if that Photon client has custom properties for player names
  143. bool HasPlayerName(Photon.Realtime.Player _player)
  144. {
  145. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  146. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  147. {
  148. string playerName = (string)value;
  149. if (!string.IsNullOrEmpty(playerName))
  150. {
  151. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  152. {
  153. return true;
  154. }
  155. }
  156. }
  157. return false;
  158. }
  159. #endregion
  160. }
  161. #endregion
  162. #region Store player names in Player class and display UI
  163. void SetPlayerName(int _PlayerID, string _PlayerName)
  164. {
  165. Player player = gameContext.PlayerFromID(_PlayerID);
  166. player.PlayerName = _PlayerName;
  167. if (player.PlayerNameText != null)
  168. {
  169. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  170. player.PlayerNameText.gameObject.SetActive(true);
  171. player.PlayerNameText.text = player.PlayerName;
  172. }
  173. }
  174. #endregion
  175. #endregion
  176. #region 乱数列初期化
  177. if (PhotonNetwork.IsMasterClient)
  178. {
  179. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  180. }
  181. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  182. ContinuousController.instance.DoneSetRandom = false;
  183. #endregion
  184. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  185. #region デッキカード生成
  186. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  187. yield return new WaitForSeconds(0.2f);
  188. #endregion
  189. /*#region ログのクリック処理を追加
  190. foreach (CardSource cardSource in gameContext.ActiveCardList)
  191. {
  192. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  193. }
  194. #endregion*/
  195. #region メモリーを初期化
  196. GManager.instance.memoryObject.Init();
  197. #endregion
  198. foreach (Player player in gameContext.Players)
  199. {
  200. yield return StartCoroutine(player.brainStormObject.Init());
  201. }
  202. #region 先攻後攻の決定
  203. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  204. #region get first player from room custom property
  205. int firstPlayerId = -1;
  206. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  207. if (roomHash != null)
  208. {
  209. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  210. {
  211. if (value is int)
  212. {
  213. firstPlayerId = (int)value;
  214. }
  215. }
  216. }
  217. if (firstPlayerId >= 0)
  218. {
  219. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  220. {
  221. if (player.ActorNumber == firstPlayerId)
  222. {
  223. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  224. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  225. }
  226. }
  227. }
  228. #endregion
  229. #endregion
  230. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  231. StartCoroutine(GameStateMachine());
  232. if (GManager.instance.bgms.Count >= 1)
  233. {
  234. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  235. }
  236. }
  237. #endregion
  238. #region Manage turn progress
  239. public IEnumerator GameStateMachine()
  240. {
  241. yield return StartCoroutine(StartGame());
  242. while (true)
  243. {
  244. if (endGame)
  245. {
  246. yield break;
  247. }
  248. gameContext.SwitchTurnPlayer();
  249. yield return StartCoroutine(ActivePhase());
  250. yield return StartCoroutine(DrawPhase());
  251. if (endGame)
  252. {
  253. yield break;
  254. }
  255. yield return StartCoroutine(BreedingPhase());
  256. yield return StartCoroutine(MainPhase());
  257. if (endGame)
  258. {
  259. yield break;
  260. }
  261. yield return StartCoroutine(EndPhase());
  262. }
  263. }
  264. #endregion
  265. #region At the start of the game
  266. public bool DoneStartGame { get; set; } = false;
  267. bool _isRedraw = false;
  268. bool _endSelect = false;
  269. IEnumerator StartGame()
  270. {
  271. #if UNITY_EDITOR
  272. //gameContext.TurnPlayer = GManager.instance.Opponent;
  273. #endif
  274. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  275. #region 先攻・後攻の決定
  276. if (gameContext.NonTurnPlayer.isYou)
  277. {
  278. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  279. }
  280. else
  281. {
  282. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  283. }
  284. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  285. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  286. //yield return new WaitForSeconds(0.6f);
  287. GManager.instance.commandText.CloseCommandText();
  288. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  289. #endregion
  290. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  291. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  292. {
  293. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  294. }
  295. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  296. #region マリガン
  297. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  298. {
  299. _isRedraw = false;
  300. _endSelect = false;
  301. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  302. if (!player.isYou)
  303. {
  304. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  305. }
  306. if (player.isYou)
  307. {
  308. if (GManager.instance.isAuto && GManager.instance.IsAI)
  309. {
  310. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  311. }
  312. else
  313. {
  314. string message = "Will you mulligan your hand?";
  315. if (player == gameContext.NonTurnPlayer)
  316. {
  317. message += "\n(You are <color=#FF633E>FIRST</color>)";
  318. }
  319. else
  320. {
  321. message += "\n(You are <color=#FF633E>SECOND</color>)";
  322. }
  323. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  324. Message: message,
  325. NotSelectButtonMessage: "Keep Hand",
  326. EndSelectButtonMessage: "Mulligan",
  327. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  328. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  329. RootCardSources: player.HandCards,
  330. _CanTargetCondition: (cardSource) => false,
  331. _CanTargetCondition_ByPreSelecetedList: null,
  332. _CanEndSelectCondition: null,
  333. _MaxCount: 0,
  334. _CanEndNotMax: true,
  335. _CanNoSelect: () => true,
  336. CanLookReverseCard: true,
  337. skillInfos: null,
  338. root: SelectCardEffect.Root.None));
  339. void SetRedraw_RPC(bool _isDraw)
  340. {
  341. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  342. }
  343. }
  344. }
  345. else
  346. {
  347. #region AI
  348. if (GManager.instance.IsAI)
  349. {
  350. bool doRedraw = false;
  351. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  352. {
  353. doRedraw = true;
  354. }
  355. SetRedraw(doRedraw);
  356. }
  357. #endregion
  358. }
  359. yield return new WaitWhile(() => !_endSelect);
  360. _endSelect = false;
  361. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  362. GManager.instance.commandText.CloseCommandText();
  363. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  364. if (_isRedraw)
  365. {
  366. #region マリガンを行う
  367. #region 手札のカードを削除
  368. List<HandCard> HandCardObjects = new List<HandCard>();
  369. foreach (HandCard handCard in player.HandCardObjects)
  370. {
  371. HandCardObjects.Add(handCard);
  372. }
  373. for (int i = 0; i < HandCardObjects.Count; i++)
  374. {
  375. Destroy(HandCardObjects[i].gameObject);
  376. }
  377. #endregion
  378. #region 手札のカードを山札の下に加える
  379. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  380. #region Log
  381. if (_isRedraw)
  382. PlayLog.OnAddLog?.Invoke($"\nMulligan Hand\n{player.PlayerName}\n");
  383. #endregion
  384. #endregion
  385. #region シャッフル
  386. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  387. #endregion
  388. #region 5枚引き直す
  389. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  390. #endregion
  391. #endregion
  392. }
  393. }
  394. #endregion
  395. #region set up security
  396. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  397. {
  398. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  399. }
  400. #endregion
  401. DoneStartGame = true;
  402. }
  403. [PunRPC]
  404. public void SetStartPlayer(bool doChange)
  405. {
  406. if (doChange)
  407. {
  408. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  409. }
  410. }
  411. [PunRPC]
  412. void SetRedraw(bool isRedraw)
  413. {
  414. _isRedraw = isRedraw;
  415. _endSelect = true;
  416. }
  417. #endregion
  418. #region Active Phase
  419. IEnumerator ActivePhase()
  420. {
  421. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  422. {
  423. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  424. }
  425. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  426. foreach (Player player in gameContext.Players_ForTurnPlayer)
  427. {
  428. player.FirstObject.SetActive(false);
  429. }
  430. #region ログ追加
  431. PlayLog.OnAddLog?.Invoke($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  432. #endregion
  433. TurnCount++;
  434. gameContext.TurnPlayer.TurnCount++;
  435. isSync = true;
  436. gameContext.TurnPhase = GameContext.phase.Active;
  437. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  438. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  439. isSync = false;
  440. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  441. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  442. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  443. // ターン開始時の効果
  444. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  445. // 自動処理チェックタイミング
  446. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  447. //ターン終了チェック
  448. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  449. if (gameContext.TurnPhase == GameContext.phase.End)
  450. {
  451. yield break;
  452. }
  453. isSync = true;
  454. #region Unsuspend
  455. #region Untap permanents in play
  456. List<Permanent> unsuspendPermanents = new List<Permanent>();
  457. //Add field Permanents to unsuspend list
  458. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  459. {
  460. if (permanent.IsSuspended && permanent.CanUnsuspend)
  461. {
  462. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  463. {
  464. unsuspendPermanents.Add(permanent);
  465. }
  466. }
  467. }
  468. //Unsuspend raising area Permanents
  469. foreach (Permanent permanent in gameContext.TurnPlayer.GetBreedingAreaPermanents())
  470. {
  471. if (permanent.IsSuspended)
  472. {
  473. permanent.IsSuspended = false;
  474. if (permanent.ShowingPermanentCard != null)
  475. {
  476. permanent.ShowingPermanentCard.ShowPermanentData(true);
  477. }
  478. /*if (permanent.TopCard.Owner == gameContext.TurnPlayer)
  479. {
  480. unsuspendPermanents.Add(permanent);
  481. }*/
  482. }
  483. }
  484. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  485. #endregion
  486. #endregion
  487. //自動処理チェックタイミング
  488. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  489. #region アクティブフェイズ終了時までの効果をリセット
  490. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  491. #endregion
  492. }
  493. #endregion
  494. #region Draw Phase
  495. IEnumerator DrawPhase()
  496. {
  497. //ターン終了チェック
  498. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  499. if (gameContext.TurnPhase == GameContext.phase.End)
  500. {
  501. yield break;
  502. }
  503. #region ログ追加
  504. PlayLog.OnAddLog?.Invoke($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  505. #endregion
  506. isSync = true;
  507. gameContext.TurnPhase = GameContext.phase.Draw;
  508. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  509. isSync = false;
  510. isSync = true;
  511. #region ドロー
  512. if (TurnCount != 1)
  513. {
  514. #region 引けなかったら負け
  515. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  516. {
  517. EndGame(gameContext.NonTurnPlayer, false);
  518. yield break;
  519. }
  520. #endregion
  521. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  522. }
  523. #endregion
  524. //自動処理チェックタイミング
  525. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  526. //ターン終了チェック
  527. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  528. }
  529. #endregion
  530. #region Breeding Phase
  531. IEnumerator BreedingPhase()
  532. {
  533. //ターン終了チェック
  534. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  535. if (gameContext.TurnPhase == GameContext.phase.End)
  536. {
  537. yield break;
  538. }
  539. #region ログ追加
  540. PlayLog.OnAddLog?.Invoke($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  541. #endregion
  542. isSync = true;
  543. gameContext.TurnPhase = GameContext.phase.Breeding;
  544. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  545. isSync = false;
  546. IsSelecting = false;
  547. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  548. {
  549. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  550. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  551. if (gameContext.TurnPlayer.isYou)
  552. {
  553. #region 孵化できる場合
  554. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  555. {
  556. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  557. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  558. if (ContinuousController.instance.autoHatch)
  559. {
  560. OnClickHatchObject();
  561. }
  562. else
  563. {
  564. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  565. }
  566. }
  567. #endregion
  568. #region 移動できる場合
  569. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  570. {
  571. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  572. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  573. if (fieldPermanentCard != null)
  574. {
  575. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  576. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  577. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  578. fieldPermanentCard.SetOrangeOutline();
  579. }
  580. }
  581. #endregion
  582. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  583. {
  584. gameContext.TurnPhase = GameContext.phase.Main;
  585. }
  586. }
  587. else
  588. {
  589. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  590. #region AI
  591. if (GManager.instance.IsAI)
  592. {
  593. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  594. if (gameContext.TurnPlayer.CanHatch)
  595. {
  596. doHatch = true;
  597. }
  598. SetBreedingPhase(doHatch);
  599. }
  600. #endregion
  601. }
  602. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  603. GManager.instance.hideCannotSelectObject.Close();
  604. endSelect_BreedingPhase = false;
  605. gameContext.TurnPlayer.OffHatchObject();
  606. OffFieldCardTarget(gameContext.TurnPlayer);
  607. IsSelecting = true;
  608. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  609. {
  610. if (doAction_BreedingPhase)
  611. {
  612. //孵化
  613. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  614. {
  615. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  616. }
  617. //移動
  618. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  619. {
  620. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  621. }
  622. }
  623. }
  624. gameContext.TurnPhase = GameContext.phase.Breeding;
  625. }
  626. //自動処理チェックタイミング
  627. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  628. //ターン終了チェック
  629. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  630. if (gameContext.TurnPhase == GameContext.phase.End)
  631. {
  632. yield break;
  633. }
  634. }
  635. void OnClickHatchObject()
  636. {
  637. gameContext.TurnPlayer.OffHatchObject();
  638. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  639. }
  640. bool endSelect_BreedingPhase = false;
  641. bool doAction_BreedingPhase = false;
  642. [PunRPC]
  643. public void SetBreedingPhase(bool doAction_BreedingPhase)
  644. {
  645. this.doAction_BreedingPhase = doAction_BreedingPhase;
  646. endSelect_BreedingPhase = true;
  647. }
  648. #endregion
  649. #region main phase
  650. CardSource PlayCard { get; set; } = null;
  651. int TargetFrameID { get; set; } = 0;
  652. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  653. int BurstTamerFrameID { get; set; } = 0;
  654. ICardEffect UseCardEffect { get; set; } = null;
  655. Permanent AttackingPermanent { get; set; } = null;
  656. Permanent DefendingPermanent { get; set; } = null;
  657. float _timer = 0f;
  658. bool _canPlayEmptyFrame = true;
  659. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  660. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  661. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  662. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  663. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  664. IEnumerator MainPhase()
  665. {
  666. //ターン終了チェック
  667. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  668. if (gameContext.TurnPhase == GameContext.phase.End)
  669. {
  670. goto EndMainPhase;
  671. }
  672. #region Add log
  673. PlayLog.OnAddLog?.Invoke($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  674. #endregion
  675. #region Reset the selection status of cards in your hand and cards on the field.
  676. OffHandCardTarget(gameContext.TurnPlayer);
  677. OffFieldCardTarget(gameContext.TurnPlayer);
  678. #endregion
  679. isSync = true;
  680. gameContext.TurnPhase = GameContext.phase.Main;
  681. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  682. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  683. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  684. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  685. // Effects at the start of main phase
  686. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  687. // Automatic processing check timing
  688. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  689. isSync = false;
  690. bool CanSelect()
  691. {
  692. //You can play cards from your hand.
  693. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  694. return true;
  695. //There is a permanent in play that can use the effect.
  696. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  697. return true;
  698. //There is a permanent in play that can attack.
  699. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  700. return true;
  701. //I have a card in my hand that can use an effect.
  702. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  703. return true;
  704. //I have a card in my trash that can use an effect.
  705. if (gameContext.TurnPlayer.TrashCards.Count(_card => _card.CanDeclareSkill) > 0)
  706. return true;
  707. return false;
  708. }
  709. #region Repeat until turn player selects
  710. while (!endGame)
  711. {
  712. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  713. //自動処理チェックタイミング
  714. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  715. //ターン終了チェック
  716. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  717. #region パラメータリセット
  718. ResetMainPhaseParameter();
  719. #endregion
  720. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  721. if (gameContext.TurnPhase == GameContext.phase.Main)
  722. {
  723. if (!CanSelect())
  724. {
  725. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  726. }
  727. }
  728. if (gameContext.TurnPhase != GameContext.phase.Main)
  729. {
  730. goto EndMainPhase;
  731. }
  732. StartCoroutine(SetMainPhase());
  733. #region 選択終了まで待機
  734. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  735. {
  736. yield return null;
  737. if (endGame)
  738. {
  739. yield break;
  740. }
  741. #region AIモード
  742. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  743. {
  744. if (RandomUtility.IsSucceedProbability(0.99f))
  745. {
  746. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  747. {
  748. #region アタック
  749. List<Permanent> CanAttackPermenents = new List<Permanent>();
  750. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  751. {
  752. if (permanent.CanAttack(null))
  753. {
  754. CanAttackPermenents.Add(permanent);
  755. }
  756. }
  757. if (CanAttackPermenents.Count >= 1)
  758. {
  759. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  760. bool isSecurityAttack = true;
  761. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  762. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  763. {
  764. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  765. {
  766. DefendingPermanentCandidates.Add(permanent);
  767. }
  768. }
  769. if (DefendingPermanentCandidates.Count >= 1)
  770. {
  771. if (RandomUtility.IsSucceedProbability(0.5f))
  772. {
  773. isSecurityAttack = false;
  774. }
  775. }
  776. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  777. {
  778. isSecurityAttack = true;
  779. }
  780. if (!isSecurityAttack)
  781. {
  782. if (DefendingPermanentCandidates.Count >= 1)
  783. {
  784. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  785. }
  786. else
  787. {
  788. AttackingPermanent = null;
  789. }
  790. }
  791. else
  792. {
  793. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  794. {
  795. AttackingPermanent = null;
  796. }
  797. }
  798. }
  799. #endregion
  800. }
  801. #if UNITY_EDITOR
  802. AttackingPermanent = null;
  803. #endif
  804. if (AttackingPermanent == null)
  805. {
  806. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  807. {
  808. #region カードをプレイ
  809. List<CardSource> CanPlayCards = new List<CardSource>();
  810. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  811. {
  812. if (cardSource.CanPlayFromHandDuringMainPhase)
  813. {
  814. CanPlayCards.Add(cardSource);
  815. }
  816. }
  817. CanPlayCards = CanPlayCards
  818. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  819. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  820. .ToList();
  821. if (CanPlayCards.Count > 0)
  822. {
  823. foreach (CardSource cardSource in CanPlayCards)
  824. {
  825. if (RandomUtility.IsSucceedProbability(0.99f))
  826. {
  827. PlayCard = cardSource;
  828. if (PlayCard.IsPermanent)
  829. {
  830. List<int> frameIDCandidates = new List<int>();
  831. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  832. {
  833. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  834. {
  835. int k = i;
  836. int count = 4;
  837. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  838. {
  839. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  840. {
  841. continue;
  842. }
  843. count = 1;
  844. }
  845. for (int j = 0; j < count; j++)
  846. {
  847. frameIDCandidates.Add(k);
  848. }
  849. }
  850. }
  851. if (frameIDCandidates.Count >= 1)
  852. {
  853. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  854. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  855. {
  856. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  857. }
  858. break;
  859. }
  860. }
  861. else
  862. {
  863. break;
  864. }
  865. }
  866. }
  867. }
  868. #endregion
  869. }
  870. }
  871. }
  872. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  873. {
  874. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  875. }
  876. }
  877. #endregion
  878. else
  879. {
  880. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  881. {
  882. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  883. }
  884. }
  885. //EndTurnProcess
  886. if (gameContext.TurnPhase != GameContext.phase.Main)
  887. {
  888. goto EndMainPhase;
  889. }
  890. }
  891. ResetUI();
  892. _timer = 0f;
  893. while (true)
  894. {
  895. yield return null;
  896. _timer += Time.deltaTime;
  897. if (!GManager.instance.commandText.gameObject.activeSelf)
  898. {
  899. break;
  900. }
  901. if (_timer >= 0.6f)
  902. {
  903. GManager.instance.commandText.gameObject.SetActive(false);
  904. }
  905. }
  906. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  907. #endregion
  908. #region Use activation effect
  909. if (UseCardEffect != null)
  910. {
  911. if (UseCardEffect is ActivateICardEffect)
  912. {
  913. if (UseCardEffect.CanUse(null))
  914. {
  915. UseCardEffect.SetIsDeclarative(true);
  916. //Count up the number of uses
  917. if (UseCardEffect.MaxCountPerTurn < 100)
  918. {
  919. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  920. }
  921. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  922. UnityEngine.Debug.Log($"MainPhase: UseCardEffect - {UseCardEffect.EffectSourceCard.BaseENGCardNameFromEntity}, {UseCardEffect.MaxCountPerTurn}");
  923. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  924. UseCardEffect,
  925. null));
  926. }
  927. }
  928. }
  929. #endregion
  930. #region カードをプレイ
  931. else if (PlayCard != null)
  932. {
  933. isSync = true;
  934. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  935. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  936. Permanent targetPermanent = null;
  937. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  938. {
  939. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  940. }
  941. //ログ追加
  942. PlayLog.OnAddLog?.Invoke($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  943. PlayCardClass playCard = new PlayCardClass(
  944. cardSources: new List<CardSource>() { PlayCard },
  945. hashtable: null,
  946. payCost: true,
  947. targetPermanent: targetPermanent,
  948. isTapped: false,
  949. root: SelectCardEffect.Root.Hand,
  950. activateETB: true);
  951. if (JogressEvoRootsFrameIDs != null)
  952. {
  953. if (JogressEvoRootsFrameIDs.Length == 2)
  954. {
  955. playCard.SetJogress(JogressEvoRootsFrameIDs);
  956. }
  957. }
  958. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  959. {
  960. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  961. }
  962. yield return StartCoroutine(playCard.PlayCard());
  963. isSync = false;
  964. }
  965. #endregion
  966. #region アタック
  967. else if (AttackingPermanent != null)
  968. {
  969. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  970. }
  971. #endregion
  972. }
  973. #endregion
  974. EndMainPhase:;
  975. #region Main phase ends
  976. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  977. GManager.instance.commandText.CloseCommandText();
  978. _timer = 0f;
  979. while (true)
  980. {
  981. yield return null;
  982. _timer += Time.deltaTime;
  983. if (!GManager.instance.commandText.gameObject.activeSelf)
  984. {
  985. break;
  986. }
  987. if (_timer >= 0.6f)
  988. {
  989. GManager.instance.commandText.gameObject.SetActive(false);
  990. }
  991. }
  992. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  993. GManager.instance.OffTargetArrow();
  994. ResetMainPhaseParameter();
  995. #endregion
  996. //Automatic processing check timing
  997. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  998. //ターン終了
  999. #region Parameter reset
  1000. void ResetMainPhaseParameter()
  1001. {
  1002. GManager.instance.OffTargetArrow();
  1003. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1004. #region Reset the display of cards in hand, cards on the field, and frames
  1005. foreach (Player player in gameContext.Players)
  1006. {
  1007. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1008. {
  1009. fieldCardFrame.OffFrame_Select();
  1010. }
  1011. player.playMatCardFrame.OffFrame_Select();
  1012. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  1013. {
  1014. fieldCharaCard.RemoveSelectEffect();
  1015. fieldCharaCard.RemoveClickTarget();
  1016. fieldCharaCard.RemoveDragTarget();
  1017. fieldCharaCard.CloseCommandPanel();
  1018. }
  1019. foreach (HandCard handCard in player.HandCardObjects)
  1020. {
  1021. handCard.RemoveSelectEffect();
  1022. handCard.RemoveClickTarget();
  1023. handCard.RemoveDragTarget();
  1024. }
  1025. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1026. player.securityObject.OffShowSecurityAttackObject();
  1027. }
  1028. #endregion
  1029. #region Reset cards in hand and field
  1030. OffHandCardTarget(gameContext.TurnPlayer);
  1031. OffFieldCardTarget(gameContext.TurnPlayer);
  1032. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1033. {
  1034. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1035. }
  1036. #endregion
  1037. IsSelecting = false;
  1038. isSync = false;
  1039. PlayCard = null;
  1040. TargetFrameID = -1;
  1041. JogressEvoRootsFrameIDs = new int[0];
  1042. BurstTamerFrameID = -1;
  1043. UseCardEffect = null;
  1044. AttackingPermanent = null;
  1045. DefendingPermanent = null;
  1046. }
  1047. #endregion
  1048. }
  1049. #region Added main phase operations
  1050. public IEnumerator SetMainPhase()
  1051. {
  1052. if (isSync)
  1053. {
  1054. yield break;
  1055. }
  1056. yield return new WaitWhile(() => isSync);
  1057. if (gameContext.TurnPhase != GameContext.phase.Main)
  1058. {
  1059. yield break;
  1060. }
  1061. IsSelecting = false;
  1062. #region reset
  1063. OffFieldCardTarget(gameContext.TurnPlayer);
  1064. OffHandCardTarget(gameContext.TurnPlayer);
  1065. #region rearrange cards in hand
  1066. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1067. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1068. .Clone())
  1069. {
  1070. if (handCard != null)
  1071. {
  1072. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1073. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1074. }
  1075. }
  1076. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1077. #endregion
  1078. foreach (Player player in gameContext.Players)
  1079. {
  1080. #region Reset permanents in play
  1081. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1082. {
  1083. fieldPermanentCard.RemoveSelectEffect();
  1084. fieldPermanentCard.RemoveDragTarget();
  1085. fieldPermanentCard.RemoveClickTarget();
  1086. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1087. }
  1088. #endregion
  1089. #region Reset cards in hand
  1090. foreach (HandCard handCard in player.HandCardObjects)
  1091. {
  1092. handCard.RemoveSelectEffect();
  1093. handCard.RemoveDragTarget();
  1094. handCard.RemoveClickTarget();
  1095. }
  1096. #endregion
  1097. player.securityObject.RemoveClickTarget();
  1098. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1099. player.securityObject.OffShowSecurityAttackObject();
  1100. }
  1101. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1102. GManager.instance.BackButton.CloseSelectCommandButton();
  1103. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1104. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1105. GManager.instance.commandText.CloseCommandText();
  1106. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1107. #endregion
  1108. // added
  1109. yield return new WaitWhile(() => isSync);
  1110. #region Click/drag operation
  1111. if (gameContext.TurnPlayer.isYou)
  1112. {
  1113. #region permanent of the place
  1114. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1115. {
  1116. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1117. {
  1118. fieldPermanentCard.OnSelectEffect(1.1f);
  1119. #region Add click operation
  1120. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1121. IEnumerator OnClick_Select()
  1122. {
  1123. if (isSync)
  1124. {
  1125. yield break;
  1126. }
  1127. IsSelecting = true;
  1128. #region Reset cards in other places
  1129. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1130. {
  1131. if (_fieldPermanentCard != fieldPermanentCard)
  1132. {
  1133. _fieldPermanentCard.RemoveSelectEffect();
  1134. }
  1135. }
  1136. foreach (Player player in gameContext.Players)
  1137. {
  1138. OffFieldCardTarget(player);
  1139. }
  1140. #endregion
  1141. #region Reset cards in hand
  1142. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1143. {
  1144. handCard.RemoveSelectEffect();
  1145. handCard.RemoveClickTarget();
  1146. handCard.RemoveDragTarget();
  1147. }
  1148. #endregion
  1149. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1150. #region activated effect
  1151. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1152. {
  1153. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1154. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1155. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1156. {
  1157. cardEffects1.Add(cardEffect);
  1158. cardEffects.Add(cardEffect);
  1159. }
  1160. cardEffects.Reverse();
  1161. foreach (ICardEffect cardEffect in cardEffects)
  1162. {
  1163. if (cardEffect is ActivateICardEffect)
  1164. {
  1165. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1166. FieldUnitCommands.Add(SkillCommand);
  1167. void OnClick_SetUseSkillPermanent_RPC()
  1168. {
  1169. #region Reset cards on the field
  1170. foreach (Player player in gameContext.Players)
  1171. {
  1172. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1173. {
  1174. _fieldUnitCard.CloseCommandPanel();
  1175. _fieldUnitCard.RemoveClickTarget();
  1176. _fieldUnitCard.RemoveDragTarget();
  1177. _fieldUnitCard.RemoveSelectEffect();
  1178. }
  1179. }
  1180. #endregion
  1181. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1182. }
  1183. }
  1184. }
  1185. }
  1186. #endregion
  1187. #region attack
  1188. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1189. {
  1190. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1191. FieldUnitCommands.Add(SkillCommand);
  1192. IEnumerator OnClick_SetAttack_RPC()
  1193. {
  1194. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1195. {
  1196. #region Reset cards on the field
  1197. foreach (Player player in gameContext.Players)
  1198. {
  1199. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1200. {
  1201. if (_fieldUnitCard != fieldPermanentCard)
  1202. {
  1203. _fieldUnitCard.RemoveSelectEffect();
  1204. _fieldUnitCard.RemoveDragTarget();
  1205. }
  1206. _fieldUnitCard.CloseCommandPanel();
  1207. _fieldUnitCard.RemoveClickTarget();
  1208. }
  1209. }
  1210. #endregion
  1211. #region When only direct attack is available
  1212. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1213. {
  1214. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1215. {
  1216. bool doAttack = false;
  1217. bool endSelect_doAttack = false;
  1218. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1219. {
  1220. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1221. }
  1222. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1223. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1224. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1225. {
  1226. doAttack = true;
  1227. endSelect_doAttack = true;
  1228. });
  1229. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1230. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1231. {
  1232. new Command_SelectCommand("Attack",() =>
  1233. {
  1234. doAttack = true;
  1235. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1236. GManager.instance.BackButton.CloseSelectCommandButton();
  1237. endSelect_doAttack = true;
  1238. },0),
  1239. };
  1240. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1241. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1242. {
  1243. doAttack = false;
  1244. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1245. GManager.instance.BackButton.CloseSelectCommandButton();
  1246. endSelect_doAttack = true;
  1247. }, 0);
  1248. yield return new WaitWhile(() => !endSelect_doAttack);
  1249. endSelect_doAttack = false;
  1250. GManager.instance.selectCommandPanel.Off();
  1251. GManager.instance.commandText.CloseCommandText();
  1252. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1253. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1254. GManager.instance.BackButton.CloseSelectCommandButton();
  1255. if (doAttack)
  1256. {
  1257. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1258. }
  1259. else
  1260. {
  1261. StartCoroutine(SetMainPhase());
  1262. }
  1263. }
  1264. }
  1265. #endregion
  1266. #region When it is possible to attack characters on the field
  1267. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1268. {
  1269. bool doAttack = false;
  1270. int attackTargetID = -1;
  1271. bool endSelect_doAttack = false;
  1272. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1273. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1274. {
  1275. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1276. {
  1277. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1278. }
  1279. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1280. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1281. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1282. {
  1283. doAttack = true;
  1284. attackTargetID = -1;
  1285. endSelect_doAttack = true;
  1286. });
  1287. }
  1288. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1289. {
  1290. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1291. {
  1292. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1293. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1294. IEnumerator SelectDefender()
  1295. {
  1296. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1297. {
  1298. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1299. {
  1300. _fieldPermanentCard.RemoveSelectEffect();
  1301. _fieldPermanentCard.RemoveDragTarget();
  1302. _fieldPermanentCard.RemoveClickTarget();
  1303. }
  1304. }
  1305. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1306. GManager.instance.BackButton.CloseSelectCommandButton();
  1307. doAttack = true;
  1308. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1309. endSelect_doAttack = true;
  1310. yield return null;
  1311. }
  1312. }
  1313. }
  1314. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1315. {
  1316. doAttack = false;
  1317. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1318. GManager.instance.BackButton.CloseSelectCommandButton();
  1319. endSelect_doAttack = true;
  1320. }, 0);
  1321. yield return new WaitWhile(() => !endSelect_doAttack);
  1322. endSelect_doAttack = false;
  1323. GManager.instance.selectCommandPanel.Off();
  1324. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1325. GManager.instance.commandText.CloseCommandText();
  1326. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1327. GManager.instance.BackButton.CloseSelectCommandButton();
  1328. if (doAttack)
  1329. {
  1330. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1331. }
  1332. else
  1333. {
  1334. StartCoroutine(SetMainPhase());
  1335. }
  1336. }
  1337. #endregion
  1338. }
  1339. }
  1340. }
  1341. #endregion
  1342. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1343. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1344. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1345. fieldPermanentCard.SetOrangeOutline();
  1346. yield return null;
  1347. }
  1348. #endregion
  1349. AddDragProcess(fieldPermanentCard);
  1350. #region ドラッグ操作を追加
  1351. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1352. {
  1353. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1354. {
  1355. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1356. #region ドラッグ開始
  1357. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1358. {
  1359. if (isSync)
  1360. {
  1361. return;
  1362. }
  1363. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1364. {
  1365. #region 手札のカードをリセット
  1366. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1367. {
  1368. handCard1.RemoveClickTarget();
  1369. handCard1.RemoveDragTarget();
  1370. handCard1.RemoveSelectEffect();
  1371. handCard1.handCardCommandPanel.CloseCommandPanel();
  1372. handCard1.Outline_Select.gameObject.SetActive(false);
  1373. }
  1374. foreach (Player player in gameContext.Players)
  1375. {
  1376. foreach (HandCard handCard2 in player.HandCardObjects)
  1377. {
  1378. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1379. }
  1380. }
  1381. #endregion
  1382. IsSelecting = true;
  1383. GManager.instance.commandText.CloseCommandText();
  1384. fieldPermanentCard2.CloseCommandPanel();
  1385. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1386. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1387. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1388. {
  1389. if (fieldPermanentCard3 != fieldPermanentCard2)
  1390. {
  1391. fieldPermanentCard3.RemoveSelectEffect();
  1392. fieldPermanentCard3.RemoveClickTarget();
  1393. fieldPermanentCard3.RemoveDragTarget();
  1394. }
  1395. }
  1396. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1397. {
  1398. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1399. {
  1400. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1401. enemyFieldPermanentCard.SetBlueOutline();
  1402. }
  1403. }
  1404. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1405. {
  1406. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1407. {
  1408. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1409. }
  1410. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1411. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1412. }
  1413. }
  1414. }
  1415. #endregion
  1416. #region ドラッグ中
  1417. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1418. {
  1419. if (isSync)
  1420. {
  1421. StartCoroutine(SetMainPhase());
  1422. }
  1423. fieldPermanentCard2.CloseCommandPanel();
  1424. TargetArrow targetArrow = null;
  1425. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1426. {
  1427. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1428. {
  1429. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1430. }
  1431. }
  1432. if (targetArrow != null)
  1433. {
  1434. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1435. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1436. {
  1437. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1438. {
  1439. bool OnSelect = false;
  1440. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1441. {
  1442. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1443. {
  1444. OnSelect = true;
  1445. }
  1446. }
  1447. if (OnSelect)
  1448. {
  1449. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1450. enemyFieldPermanentCard.SetOrangeOutline();
  1451. }
  1452. else
  1453. {
  1454. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1455. enemyFieldPermanentCard.SetBlueOutline();
  1456. }
  1457. }
  1458. }
  1459. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1460. {
  1461. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1462. {
  1463. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1464. {
  1465. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1466. }
  1467. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1468. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1469. }
  1470. else
  1471. {
  1472. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1473. {
  1474. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1475. }
  1476. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1477. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1478. }
  1479. }
  1480. }
  1481. }
  1482. #endregion
  1483. #region ドラッグ終了
  1484. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1485. {
  1486. if (isSync)
  1487. {
  1488. StartCoroutine(SetMainPhase());
  1489. }
  1490. IsSelecting = false;
  1491. TargetArrow targetArrow = null;
  1492. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1493. {
  1494. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1495. {
  1496. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1497. }
  1498. }
  1499. if (targetArrow != null)
  1500. {
  1501. #region 手札のカードをリセット
  1502. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1503. {
  1504. handCard1.RemoveClickTarget();
  1505. }
  1506. foreach (Player player in gameContext.Players)
  1507. {
  1508. foreach (HandCard handCard2 in player.HandCardObjects)
  1509. {
  1510. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1511. }
  1512. }
  1513. #endregion
  1514. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1515. fieldPermanentCard2.CloseCommandPanel();
  1516. Destroy(targetArrow.gameObject);
  1517. foreach (DropArea dropArea in dropAreas)
  1518. {
  1519. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1520. {
  1521. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1522. {
  1523. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1524. {
  1525. #region Reset field cards
  1526. foreach (Player player in gameContext.Players)
  1527. {
  1528. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1529. {
  1530. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1531. {
  1532. fieldPermanentCard3.RemoveSelectEffect();
  1533. }
  1534. fieldPermanentCard3.CloseCommandPanel();
  1535. fieldPermanentCard3.RemoveClickTarget();
  1536. fieldPermanentCard3.RemoveDragTarget();
  1537. }
  1538. }
  1539. #endregion
  1540. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1541. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1542. return;
  1543. }
  1544. }
  1545. }
  1546. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1547. {
  1548. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1549. {
  1550. #region Reset field cards
  1551. foreach (Player player in gameContext.Players)
  1552. {
  1553. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1554. {
  1555. if (fieldPermanentCard3 != fieldPermanentCard2)
  1556. {
  1557. fieldPermanentCard3.RemoveSelectEffect();
  1558. }
  1559. fieldPermanentCard3.CloseCommandPanel();
  1560. fieldPermanentCard3.RemoveClickTarget();
  1561. fieldPermanentCard3.RemoveDragTarget();
  1562. }
  1563. }
  1564. #endregion
  1565. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1566. return;
  1567. }
  1568. }
  1569. }
  1570. StartCoroutine(SetMainPhase());
  1571. }
  1572. }
  1573. #endregion
  1574. }
  1575. }
  1576. #endregion
  1577. }
  1578. }
  1579. #endregion
  1580. #region cards in hand
  1581. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1582. {
  1583. #region drag and play
  1584. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1585. {
  1586. handCard.SetBlueOutline();
  1587. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1588. #region At the start of drag
  1589. void BeginDrag(HandCard handCard1)
  1590. {
  1591. if (isSync)
  1592. {
  1593. //return;
  1594. }
  1595. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1596. {
  1597. IsSelecting = true;
  1598. OffFieldCardTarget(gameContext.TurnPlayer);
  1599. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1600. {
  1601. handCard2.RemoveOnClickAction();
  1602. if (handCard2 != handCard1)
  1603. {
  1604. handCard2.RemoveSelectEffect();
  1605. }
  1606. }
  1607. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1608. {
  1609. fieldPermanentCard.RemoveSelectEffect();
  1610. fieldPermanentCard.RemoveDragTarget();
  1611. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1612. }
  1613. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1614. {
  1615. fieldCardFrame.OffFrame_Select();
  1616. }
  1617. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1618. {
  1619. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1620. {
  1621. fieldCardFrame.AddClickTarget(null);
  1622. }
  1623. }
  1624. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1625. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1626. handCard1.SetBlueOutline();
  1627. handCard1.OffPlayText();
  1628. handCard1.OffJogressPlayText();
  1629. handCard1.OffBurstPlayText();
  1630. handCard1.OffClickText();
  1631. #region デジモン・テイマー
  1632. if (handCard1.cardSource.IsPermanent)
  1633. {
  1634. bool CanPlayEmptyFrame = false;
  1635. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1636. {
  1637. if (fieldCardFrame.IsEmptyFrame())
  1638. {
  1639. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1640. {
  1641. CanPlayEmptyFrame = true;
  1642. break;
  1643. }
  1644. }
  1645. }
  1646. if (CanPlayEmptyFrame)
  1647. {
  1648. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1649. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1650. }
  1651. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1652. {
  1653. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1654. {
  1655. if (fieldCardFrame.GetFramePermanent() != null)
  1656. {
  1657. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1658. {
  1659. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1660. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1661. }
  1662. }
  1663. }
  1664. }
  1665. }
  1666. #endregion
  1667. #region オプション
  1668. else if (handCard1.cardSource.IsOption)
  1669. {
  1670. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1671. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1672. }
  1673. #endregion
  1674. // check playablity
  1675. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1676. }
  1677. }
  1678. #endregion
  1679. #region At the end of drag
  1680. void OnDropCard(List<DropArea> dropAreas)
  1681. {
  1682. if (isSync)
  1683. {
  1684. StartCoroutine(Return());
  1685. }
  1686. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1687. {
  1688. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1689. {
  1690. fieldPermanentCard.RemoveSelectEffect();
  1691. fieldPermanentCard.RemoveDragTarget();
  1692. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1693. }
  1694. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1695. {
  1696. fieldCardFrame.OffFrame_Select();
  1697. }
  1698. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1699. handCard.OffPlayText();
  1700. handCard.OffJogressPlayText();
  1701. handCard.OffBurstPlayText();
  1702. #region play cards
  1703. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1704. bool selected = false;
  1705. #region If it is not dropped in the hand area
  1706. if (!isOnHand)
  1707. {
  1708. #region character field
  1709. if (handCard.cardSource.IsPermanent)
  1710. {
  1711. #region Check if it is dropped in the frame
  1712. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1713. {
  1714. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1715. {
  1716. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1717. {
  1718. if (fieldCardFrame.GetFramePermanent() != null)
  1719. {
  1720. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1721. {
  1722. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1723. }
  1724. OffHandCardTarget(gameContext.TurnPlayer);
  1725. handCard.Outline_Select.gameObject.SetActive(false);
  1726. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1727. {
  1728. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1729. {
  1730. fieldCardFrame1.RemoveClickTarget();
  1731. }
  1732. }
  1733. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1734. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1735. selected = true;
  1736. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1737. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1738. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1739. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1740. //Only normal evolution possible
  1741. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
  1742. {
  1743. Digivolution();
  1744. }
  1745. //Only jogless is possible
  1746. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1747. {
  1748. SelectJogressDigivolutionCards(true);
  1749. }
  1750. //Only burst evolution possible
  1751. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1752. {
  1753. SelectBurstDigivolutionCards(true);
  1754. }
  1755. //Normal evolution and Jogress possible
  1756. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1757. {
  1758. Vector3 Pos = handCard.transform.position;
  1759. ResetUI();
  1760. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1761. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1762. StartCoroutine(SelectWheterToJogress());
  1763. IEnumerator SelectWheterToJogress()
  1764. {
  1765. isSync = true;
  1766. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1767. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1768. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1769. (card: handCard.cardSource,
  1770. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1771. canNoSelect: true,
  1772. endSelectCoroutine_Digivolve: _Digivolution,
  1773. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1774. noSelectCoroutine: _NoSelectCoroutine);
  1775. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1776. IEnumerator _Digivolution()
  1777. {
  1778. yield return null;
  1779. Digivolution();
  1780. }
  1781. IEnumerator _SelectJogressDigivolutionCards()
  1782. {
  1783. yield return null;
  1784. SelectJogressDigivolutionCards(false);
  1785. }
  1786. IEnumerator _NoSelectCoroutine()
  1787. {
  1788. yield return StartCoroutine(Return());
  1789. }
  1790. }
  1791. }
  1792. //Normal evolution and burst evolution possible
  1793. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1794. {
  1795. Vector3 Pos = handCard.transform.position;
  1796. ResetUI();
  1797. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1798. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1799. StartCoroutine(SelectWheterToBurst());
  1800. IEnumerator SelectWheterToBurst()
  1801. {
  1802. isSync = true;
  1803. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1804. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1805. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1806. (card: handCard.cardSource,
  1807. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1808. canNoSelect: true,
  1809. endSelectCoroutine_Digivolve: _Digivolution,
  1810. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1811. noSelectCoroutine: _NoSelectCoroutine);
  1812. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1813. IEnumerator _Digivolution()
  1814. {
  1815. yield return null;
  1816. Digivolution();
  1817. }
  1818. IEnumerator _SelectBurstPermanents()
  1819. {
  1820. yield return null;
  1821. SelectBurstDigivolutionCards(false);
  1822. }
  1823. IEnumerator _NoSelectCoroutine()
  1824. {
  1825. yield return StartCoroutine(Return());
  1826. }
  1827. }
  1828. }
  1829. #region Select Jogress evolution source
  1830. void SelectJogressDigivolutionCards(bool move)
  1831. {
  1832. Vector3 Pos = handCard.transform.position;
  1833. ResetUI();
  1834. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1835. StartCoroutine(SelectJogressTarget());
  1836. IEnumerator SelectJogressTarget()
  1837. {
  1838. isSync = true;
  1839. if (move)
  1840. {
  1841. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1842. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1843. }
  1844. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1845. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1846. (card: handCard.cardSource,
  1847. isLocal: true,
  1848. isPayCost: true,
  1849. canNoSelect: true,
  1850. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1851. noSelectCoroutine: _NoSelectCoroutine);
  1852. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1853. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1854. {
  1855. yield return null;
  1856. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1857. }
  1858. IEnumerator _NoSelectCoroutine()
  1859. {
  1860. yield return null;
  1861. yield return StartCoroutine(Return());
  1862. }
  1863. isSync = false;
  1864. }
  1865. }
  1866. #endregion
  1867. #region バースト進化元とテイマーを選択
  1868. void SelectBurstDigivolutionCards(bool move)
  1869. {
  1870. Vector3 Pos = handCard.transform.position;
  1871. ResetUI();
  1872. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1873. StartCoroutine(SelectJogressTarget());
  1874. IEnumerator SelectJogressTarget()
  1875. {
  1876. isSync = true;
  1877. if (move)
  1878. {
  1879. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1880. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1881. }
  1882. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1883. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1884. (card: handCard.cardSource,
  1885. isLocal: true,
  1886. isPayCost: true,
  1887. canNoSelect: true,
  1888. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1889. noSelectCoroutine: _NoSelectCoroutine);
  1890. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1891. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1892. {
  1893. yield return null;
  1894. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1895. }
  1896. IEnumerator _NoSelectCoroutine()
  1897. {
  1898. yield return null;
  1899. yield return StartCoroutine(Return());
  1900. }
  1901. isSync = false;
  1902. }
  1903. }
  1904. #endregion
  1905. #region usually evolves
  1906. void Digivolution()
  1907. {
  1908. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1909. }
  1910. #endregion
  1911. return;
  1912. }
  1913. }
  1914. }
  1915. }
  1916. #endregion
  1917. bool CanPlayEmptyFrame = false;
  1918. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1919. {
  1920. if (fieldCardFrame.IsEmptyFrame())
  1921. {
  1922. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1923. {
  1924. CanPlayEmptyFrame = true;
  1925. break;
  1926. }
  1927. }
  1928. }
  1929. if (CanPlayEmptyFrame)
  1930. {
  1931. #region プレイマットでドロップしているかチェック
  1932. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1933. {
  1934. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1935. {
  1936. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1937. }
  1938. OffHandCardTarget(gameContext.TurnPlayer);
  1939. handCard.Outline_Select.gameObject.SetActive(false);
  1940. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1941. {
  1942. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1943. {
  1944. fieldCardFrame.RemoveClickTarget();
  1945. }
  1946. }
  1947. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1948. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1949. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  1950. selected = true;
  1951. return;
  1952. }
  1953. #endregion
  1954. }
  1955. }
  1956. #endregion
  1957. #region オプション
  1958. else if (handCard.cardSource.IsOption)
  1959. {
  1960. #region プレイマットでドロップしているかチェック
  1961. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1962. {
  1963. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1964. {
  1965. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1966. }
  1967. OffHandCardTarget(gameContext.TurnPlayer);
  1968. handCard.Outline_Select.gameObject.SetActive(false);
  1969. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1970. {
  1971. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1972. {
  1973. fieldCardFrame.RemoveClickTarget();
  1974. }
  1975. }
  1976. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1977. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1978. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  1979. selected = true;
  1980. return;
  1981. }
  1982. #endregion
  1983. }
  1984. #endregion
  1985. }
  1986. #endregion
  1987. #endregion
  1988. if (!selected)
  1989. {
  1990. StartCoroutine(Return());
  1991. }
  1992. }
  1993. }
  1994. #endregion
  1995. #region While dragging
  1996. void OnDragCard(List<DropArea> dropAreas)
  1997. {
  1998. if (isSync)
  1999. {
  2000. StartCoroutine(Return());
  2001. }
  2002. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2003. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  2004. {
  2005. OffFieldCardTarget(gameContext.TurnPlayer);
  2006. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2007. {
  2008. fieldPermanentCard.RemoveDragTarget();
  2009. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2010. }
  2011. handCard.SetBlueOutline();
  2012. handCard.OffPlayText();
  2013. handCard.OffJogressPlayText();
  2014. handCard.OffBurstPlayText();
  2015. #region デジモン・テイマー
  2016. if (handCard.cardSource.IsPermanent)
  2017. {
  2018. #region 枠の上にあるかチェック
  2019. bool isOnPermanentFrameAndCanEvolve = false;
  2020. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2021. {
  2022. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2023. if (_canPlayTargetFrames[frameIndex])
  2024. {
  2025. if (fieldCardFrame.GetFramePermanent() != null)
  2026. {
  2027. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2028. {
  2029. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2030. {
  2031. isOnPermanentFrameAndCanEvolve = true;
  2032. if (_canDigivolves[frameIndex])
  2033. {
  2034. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2035. }
  2036. if (_canJogresses[frameIndex])
  2037. {
  2038. handCard.SetJogressPlayText();
  2039. }
  2040. if (_canBursts[frameIndex])
  2041. {
  2042. handCard.SetBurstPlayText();
  2043. }
  2044. handCard.SetOrangeOutline();
  2045. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2046. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2047. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2048. }
  2049. else
  2050. {
  2051. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2052. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2053. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2054. }
  2055. }
  2056. }
  2057. }
  2058. }
  2059. if (_canPlayEmptyFrame)
  2060. {
  2061. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2062. #region プレイマットの上にあるかチェック
  2063. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2064. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2065. {
  2066. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2067. handCard.SetOrangeOutline();
  2068. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2069. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2070. }
  2071. else
  2072. {
  2073. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2074. }
  2075. #endregion
  2076. }
  2077. #endregion
  2078. }
  2079. #endregion
  2080. #region オプション
  2081. else if (handCard.cardSource.IsOption)
  2082. {
  2083. #region プレイマットの上にあるかチェック
  2084. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2085. {
  2086. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2087. handCard.SetOrangeOutline();
  2088. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2089. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2090. }
  2091. else
  2092. {
  2093. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2094. }
  2095. #endregion
  2096. }
  2097. #endregion
  2098. }
  2099. }
  2100. #endregion
  2101. IEnumerator Return()
  2102. {
  2103. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2104. {
  2105. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2106. {
  2107. fieldCardFrame.RemoveClickTarget();
  2108. }
  2109. player.brainStormObject.EndBrainStorm();
  2110. }
  2111. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2112. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2113. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2114. if (handCard.transform.parent != null)
  2115. {
  2116. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2117. {
  2118. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2119. }
  2120. }
  2121. yield return new WaitForSeconds(Time.deltaTime);
  2122. if (handCard.transform.parent != null)
  2123. {
  2124. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2125. {
  2126. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2127. }
  2128. }
  2129. isSync = false;
  2130. StartCoroutine(SetMainPhase());
  2131. }
  2132. }
  2133. #endregion
  2134. #region Click to declare activation effect
  2135. if (handCard.cardSource.CanDeclareSkill)
  2136. {
  2137. handCard.SetOrangeOutline();
  2138. handCard.SetClickText();
  2139. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2140. IEnumerator OnClick_Select()
  2141. {
  2142. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2143. {
  2144. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2145. }
  2146. yield return null;
  2147. IsSelecting = true;
  2148. #region Reset cards on the field
  2149. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2150. {
  2151. fieldPermanentCard.RemoveSelectEffect();
  2152. fieldPermanentCard.RemoveClickTarget();
  2153. fieldPermanentCard.RemoveDragTarget();
  2154. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2155. fieldPermanentCard.CloseCommandPanel();
  2156. }
  2157. foreach (Player player in gameContext.Players)
  2158. {
  2159. OffFieldCardTarget(player);
  2160. }
  2161. #endregion
  2162. #region Reset cards in hand
  2163. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2164. {
  2165. handCard.Outline_Select.gameObject.SetActive(false);
  2166. handCard1.RemoveSelectEffect();
  2167. handCard1.RemoveClickTarget();
  2168. handCard1.RemoveDragTarget();
  2169. }
  2170. #endregion
  2171. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2172. #region Open launch effect command
  2173. if (handCard.cardSource.CanDeclareSkill)
  2174. {
  2175. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2176. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2177. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2178. {
  2179. cardEffects1.Add(cardEffect);
  2180. cardEffects.Add(cardEffect);
  2181. }
  2182. cardEffects.Reverse();
  2183. foreach (ICardEffect cardEffect in cardEffects)
  2184. {
  2185. if (cardEffect is ActivateICardEffect)
  2186. {
  2187. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2188. FieldUnitCommands.Add(SkillCommand);
  2189. void OnClick_SetUseSkillUnit_RPC()
  2190. {
  2191. #region Reset cards on the field
  2192. foreach (Player player in gameContext.Players)
  2193. {
  2194. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2195. {
  2196. fieldPermanentCard.RemoveSelectEffect();
  2197. fieldPermanentCard.RemoveClickTarget();
  2198. fieldPermanentCard.RemoveDragTarget();
  2199. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2200. fieldPermanentCard.CloseCommandPanel();
  2201. }
  2202. }
  2203. #endregion
  2204. #region Reset cards in hand
  2205. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2206. {
  2207. handCard.Outline_Select.gameObject.SetActive(false);
  2208. handCard1.RemoveSelectEffect();
  2209. handCard1.RemoveClickTarget();
  2210. handCard1.RemoveDragTarget();
  2211. }
  2212. #endregion
  2213. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2214. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2215. }
  2216. }
  2217. }
  2218. }
  2219. #endregion
  2220. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2221. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2222. handCard.Outline_Select.gameObject.SetActive(true);
  2223. handCard.SetOrangeOutline();
  2224. }
  2225. }
  2226. #endregion
  2227. }
  2228. #endregion
  2229. }
  2230. #endregion
  2231. }
  2232. #endregion
  2233. #region Get whether the card in hand is playable
  2234. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2235. {
  2236. if (cardSource.IsOption) yield break;
  2237. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2238. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2239. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2240. _canPlayEmptyFrame = canPlayEmpty;
  2241. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2242. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2243. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2244. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2245. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2246. if (cardSource.IsDigimon)
  2247. {
  2248. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2249. foreach (FieldCardFrame frame in FramesWithPermanent)
  2250. {
  2251. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2252. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2253. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2254. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2255. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2256. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2257. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2258. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2259. _canDigivolves[frameIndex] = canDigivolve;
  2260. _canJogresses[frameIndex] = canJogress;
  2261. _canBursts[frameIndex] = canBurst;
  2262. List<int> payingCosts = new List<int>(); ;
  2263. int minPayingCost = 0;
  2264. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2265. if (canJogress)
  2266. {
  2267. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2268. }
  2269. if (canBurst)
  2270. {
  2271. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2272. }
  2273. if (payingCosts.Count > 1)
  2274. {
  2275. minPayingCost = payingCosts.Min();
  2276. }
  2277. else if (payingCosts.Count == 1)
  2278. {
  2279. minPayingCost = payingCosts[0];
  2280. }
  2281. _payingCosts[frameIndex] = minPayingCost;
  2282. yield return null;
  2283. }
  2284. /*
  2285. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2286. {
  2287. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2288. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2289. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2290. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2291. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2292. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2293. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2294. _canDigivolves[i] = canDigivolve;
  2295. _canJogresses[i] = canJogress;
  2296. _canBursts[i] = canBurst;
  2297. List<int> payingCosts = new List<int>(); ;
  2298. int minPayingCost = 0;
  2299. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2300. if (canJogress)
  2301. {
  2302. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2303. }
  2304. if (canBurst)
  2305. {
  2306. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2307. }
  2308. if (payingCosts.Count > 1)
  2309. {
  2310. minPayingCost = payingCosts.Min();
  2311. }
  2312. else if (payingCosts.Count == 1)
  2313. {
  2314. minPayingCost = payingCosts[0];
  2315. }
  2316. _payingCosts[i] = minPayingCost;
  2317. yield return null;
  2318. }
  2319. */
  2320. }
  2321. else
  2322. {
  2323. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2324. {
  2325. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2326. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2327. bool canPlay = targetPermanent == null && canPlayEmpty;
  2328. _canPlayTargetFrames[i] = canPlay;
  2329. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2330. yield return null;
  2331. }
  2332. }
  2333. }
  2334. #endregion
  2335. #region Reset UI display/click/drag operations
  2336. void ResetUI()
  2337. {
  2338. foreach (Player player in gameContext.Players)
  2339. {
  2340. player.brainStormObject.EndBrainStorm();
  2341. OffHandCardTarget(player);
  2342. OffFieldCardTarget(player);
  2343. player.securityObject.RemoveClickTarget();
  2344. foreach (HandCard handCard in player.HandCardObjects)
  2345. {
  2346. handCard.RemoveSelectEffect();
  2347. handCard.RemoveClickTarget();
  2348. handCard.RemoveDragTarget();
  2349. handCard.Outline_Select.gameObject.SetActive(false);
  2350. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2351. }
  2352. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2353. {
  2354. fieldPermanentCard.RemoveSelectEffect();
  2355. fieldPermanentCard.RemoveClickTarget();
  2356. fieldPermanentCard.RemoveDragTarget();
  2357. fieldPermanentCard.CloseCommandPanel();
  2358. }
  2359. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2360. {
  2361. fieldCardFrame.OffFrame_Select();
  2362. }
  2363. player.playMatCardFrame.OffFrame_Select();
  2364. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2365. player.securityObject.OffShowSecurityAttackObject();
  2366. }
  2367. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2368. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2369. GManager.instance.BackButton.CloseSelectCommandButton();
  2370. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2371. GManager.instance.commandText.CloseCommandText();
  2372. }
  2373. #endregion
  2374. #region Activation effect permanent determination
  2375. [PunRPC]
  2376. public void SetActSkill(int permanentIndex, int skillIndex)
  2377. {
  2378. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2379. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2380. {
  2381. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2382. }
  2383. }
  2384. #endregion
  2385. #region Activation effect card determination
  2386. [PunRPC]
  2387. public void SetActCardSkill(int cardIndex, int skillIndex)
  2388. {
  2389. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2390. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2391. {
  2392. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2393. }
  2394. }
  2395. #endregion
  2396. #region Play card decision
  2397. [PunRPC]
  2398. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2399. {
  2400. PlayCard = gameContext.ActiveCardList[cardIndex];
  2401. this.TargetFrameID = TargetFrameID;
  2402. if (JogressEvoRootsFrameIDs != null)
  2403. {
  2404. if (JogressEvoRootsFrameIDs.Length == 2)
  2405. {
  2406. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2407. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2408. {
  2409. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2410. }
  2411. }
  2412. }
  2413. this.BurstTamerFrameID = BurstTamerFrameID;
  2414. }
  2415. #endregion
  2416. #region Attack permanent determination
  2417. [PunRPC]
  2418. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2419. {
  2420. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2421. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2422. {
  2423. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2424. }
  2425. this.AttackingPermanent = AttackingPermanent;
  2426. }
  2427. #endregion
  2428. #endregion
  2429. #region end phase
  2430. public bool Passed { get; set; } = true;
  2431. IEnumerator EndPhase()
  2432. {
  2433. #region Add log
  2434. PlayLog.OnAddLog?.Invoke($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2435. #endregion
  2436. #region Deselect
  2437. OffHandCardTarget(gameContext.TurnPlayer);
  2438. OffFieldCardTarget(gameContext.TurnPlayer);
  2439. #endregion
  2440. isSync = true;
  2441. gameContext.TurnPhase = GameContext.phase.End;
  2442. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2443. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2444. isSync = false;
  2445. isFirstPlayerFirstTurn = false;
  2446. //Automatic processing check timing
  2447. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2448. #region Reset status until end of turn
  2449. GManager.instance.attackProcess.AttackCount = 0;
  2450. foreach (Player player in gameContext.Players)
  2451. {
  2452. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2453. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2454. player.DigivolveCount_ThisTurn = 0;
  2455. foreach (Permanent permanent in player.GetFieldPermanents())
  2456. {
  2457. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2458. }
  2459. }
  2460. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2461. {
  2462. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2463. }
  2464. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2465. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2466. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2467. {
  2468. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2469. }
  2470. #endregion
  2471. #region Reset the number of times the effect is used
  2472. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2473. {
  2474. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2475. }
  2476. #endregion
  2477. }
  2478. #endregion
  2479. #region resetting of selection status
  2480. #region Release waiting status of cards in hand for selection
  2481. public void OffHandCardTarget(Player player)
  2482. {
  2483. foreach (HandCard _handCard in player.HandCardObjects)
  2484. {
  2485. if (_handCard != null)
  2486. {
  2487. _handCard.RemoveDragTarget();
  2488. _handCard.RemoveClickTarget();
  2489. _handCard.RemoveSelectEffect();
  2490. _handCard.handCardCommandPanel.CloseCommandPanel();
  2491. _handCard.OffPlayText();
  2492. }
  2493. }
  2494. }
  2495. #endregion
  2496. #region Release waiting status of cards in the field for selection
  2497. public void OffFieldCardTarget(Player player)
  2498. {
  2499. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2500. {
  2501. fieldPermanentCard.RemoveClickTarget();
  2502. fieldPermanentCard.CloseCommandPanel();
  2503. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2504. }
  2505. }
  2506. #endregion
  2507. #endregion
  2508. #region Game over
  2509. public bool endGame { get; set; } = false;
  2510. public void OnClickSurrenderButton()
  2511. {
  2512. int localPlayerID = 0;
  2513. if (PhotonNetwork.IsMasterClient)
  2514. {
  2515. localPlayerID = 0;
  2516. }
  2517. else
  2518. {
  2519. localPlayerID = 1;
  2520. }
  2521. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2522. }
  2523. [PunRPC]
  2524. public void Surrender(int loserPlayerID)
  2525. {
  2526. Player player = null;
  2527. if (loserPlayerID == 0)
  2528. {
  2529. if (PhotonNetwork.IsMasterClient)
  2530. {
  2531. player = GManager.instance.You;
  2532. }
  2533. else
  2534. {
  2535. player = GManager.instance.Opponent;
  2536. }
  2537. }
  2538. else if (loserPlayerID == 1)
  2539. {
  2540. if (PhotonNetwork.IsMasterClient)
  2541. {
  2542. player = GManager.instance.Opponent;
  2543. }
  2544. else
  2545. {
  2546. player = GManager.instance.You;
  2547. }
  2548. }
  2549. if (player != null)
  2550. {
  2551. EndGame(player.Enemy, true);
  2552. }
  2553. //EndGame(gameContext.NonTurnPlayer, true);
  2554. }
  2555. public void EndGame(Player Winner, bool Surrendered, string effectName = "")
  2556. {
  2557. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2558. {
  2559. if (gb != null)
  2560. {
  2561. gb.SetActive(false);
  2562. }
  2563. }
  2564. ContinuousController.instance.CanSetRandom = false;
  2565. GManager.instance.photonWaitController.ResetKeys();
  2566. if (PhotonNetwork.InRoom)
  2567. {
  2568. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2569. }
  2570. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2571. {
  2572. Debug.Log("Player property initialization");
  2573. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2574. }
  2575. endGame = true;
  2576. if (gameContext.TurnPlayer != null)
  2577. {
  2578. OffFieldCardTarget(gameContext.TurnPlayer);
  2579. OffHandCardTarget(gameContext.TurnPlayer);
  2580. }
  2581. foreach (Player player in gameContext.Players)
  2582. {
  2583. player.securityObject.OffShowSecurityAttackObject();
  2584. }
  2585. GManager.instance.optionPanel.Close_(false);
  2586. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2587. GManager.instance.resultObject.ShowResult(Winner, Surrendered, effectName);
  2588. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2589. GManager.instance.commandText.CloseCommandText();
  2590. StopAllCoroutines();
  2591. GManager.instance.StopAllCoroutines();
  2592. ContinuousController.instance.StopAllCoroutines();
  2593. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2594. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2595. {
  2596. ContinuousController.instance.isAI = true;
  2597. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2598. }
  2599. }
  2600. #endregion
  2601. #region Go to the next phase
  2602. [PunRPC]
  2603. public void NextPhase()
  2604. {
  2605. if (gameContext.TurnPhase != GameContext.phase.Main)
  2606. {
  2607. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2608. int NextPhaseID = ++CurrentPhaseID;
  2609. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2610. if (NextPhaseID >= MaxPhaseCount)
  2611. {
  2612. NextPhaseID = 0;
  2613. }
  2614. isSync = true;
  2615. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2616. }
  2617. else
  2618. {
  2619. ResetUI();
  2620. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2621. }
  2622. }
  2623. #endregion
  2624. }