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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- using System.Linq;
- using UnityEditor.Rendering;
- public partial class CardEffectFactory
- {
- #region Tamer's effect to set Memory to 3
- public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.MemoryForPlayer <= 2)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's Security effect to play oneself
- public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (card.Owner.ExecutingCards.Contains(card))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Execution,
- activateETB: true));
- }
- return activateClass;
- }
- #endregion
- #region Digimon's Security effect to play oneself after battle
- public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] At the end of the battle, play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnExecutingArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return null;
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
- string EffectDiscription1()
- {
- return "Play this card without paying its memory cost.";
- }
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass1,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Security,
- activateETB: true));
- }
- }
- }
- ICardEffect GetCardEffect1(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndBattle)
- {
- return activateClass1;
- }
- return null;
- }
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Security effect to place oneself in battle area
- public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Place this card in its owner's battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Option's Security effect that "Activate this card's Main effect"
- public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
- {
- ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectName()
- {
- if (!string.IsNullOrEmpty(effectName)) return effectName;
- if (mainActivateClass != null) return mainActivateClass.EffectName;
- return "";
- }
- string EffectDiscription()
- {
- if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
- if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
- return "";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (mainActivateClass != null)
- {
- yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
- }
- if (afterMainEffect != null)
- {
- yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- }
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