CardObjectController.cs 36 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.Events;
  8. using Hashtable = ExitGames.Client.Photon.Hashtable;
  9. using UnityEngine.UI;
  10. using DG.Tweening;
  11. //Card-related operations
  12. public class CardObjectController : MonoBehaviour
  13. {
  14. #region Generate cards for each player's deck
  15. public static IEnumerator CreatePlayerDecks(CardSource CardPrefab, GameContext gameContext)
  16. {
  17. yield return null;
  18. DeckData RandomDeck = null;
  19. if (GManager.instance.IsAI)
  20. {
  21. if (ContinuousController.instance.DeckDatas.Count((deckData) => deckData.IsValidDeckData()) > 0)
  22. {
  23. List<DeckData> deckDatas = new List<DeckData>();
  24. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  25. {
  26. if (deckData.IsValidDeckData())
  27. {
  28. deckDatas.Add(deckData);
  29. }
  30. }
  31. DeckData randomDeck = deckDatas[UnityEngine.Random.Range(0, deckDatas.Count)];
  32. RandomDeck = new DeckData(randomDeck.GetThisDeckCode(), randomDeck.DeckID);
  33. #if UNITY_EDITOR && !UNITY_WINDOWS
  34. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  35. {
  36. if (deckData.IsValidDeckData())
  37. {
  38. RandomDeck = new DeckData(deckData.GetThisDeckCode(), deckData.DeckID);
  39. break;
  40. }
  41. }
  42. #endif
  43. }
  44. else
  45. {
  46. List<CEntity_Base> mainDeckCards = new List<CEntity_Base>();
  47. List<CEntity_Base> digitamaDeckCards = new List<CEntity_Base>();
  48. List<CEntity_Base> mainDeckCandidates = new List<CEntity_Base>();
  49. List<CEntity_Base> digitamaDeckCandidates = new List<CEntity_Base>();
  50. foreach (CEntity_Base cEntity_Base in ContinuousController.instance.CardList)
  51. {
  52. if (cEntity_Base.cardKind != CardKind.DigiEgg)
  53. {
  54. mainDeckCandidates.Add(cEntity_Base);
  55. }
  56. else
  57. {
  58. digitamaDeckCandidates.Add(cEntity_Base);
  59. }
  60. }
  61. if (mainDeckCandidates.Count >= 1)
  62. {
  63. for (int i = 0; i < 50; i++)
  64. {
  65. mainDeckCards.Add(mainDeckCandidates[UnityEngine.Random.Range(0, mainDeckCandidates.Count)]);
  66. }
  67. }
  68. if (digitamaDeckCandidates.Count >= 1)
  69. {
  70. for (int i = 0; i < 5; i++)
  71. {
  72. digitamaDeckCards.Add(digitamaDeckCandidates[UnityEngine.Random.Range(0, digitamaDeckCandidates.Count)]);
  73. }
  74. }
  75. RandomDeck = new DeckData(DeckData.GetDeckCode("サンプルデッキ", mainDeckCards, digitamaDeckCards, null));
  76. }
  77. }
  78. #region マスタークライアントと非マスタークライアントを抽出
  79. Photon.Realtime.Player MasterPlayer = null;
  80. Photon.Realtime.Player nonMasterPlayer = null;
  81. if (PhotonNetwork.IsMasterClient)
  82. {
  83. MasterPlayer = PhotonNetwork.LocalPlayer;
  84. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  85. {
  86. if (player != PhotonNetwork.LocalPlayer)
  87. {
  88. nonMasterPlayer = player;
  89. break;
  90. }
  91. }
  92. }
  93. else
  94. {
  95. nonMasterPlayer = PhotonNetwork.LocalPlayer;
  96. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  97. {
  98. if (player != PhotonNetwork.LocalPlayer)
  99. {
  100. MasterPlayer = player;
  101. break;
  102. }
  103. }
  104. }
  105. #endregion
  106. #region そのPhotonクライアントのメインデッキレシピ
  107. List<CEntity_Base> DeckRecipie(Photon.Realtime.Player player)
  108. {
  109. #region 対人戦
  110. if (!GManager.instance.IsAI)
  111. {
  112. Hashtable hashtable = player.CustomProperties;
  113. if (HasDeckRecipie(player))
  114. {
  115. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  116. {
  117. DeckData deckData = new DeckData((string)value);
  118. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  119. }
  120. }
  121. else
  122. {
  123. Debug.Log("!HasDeckRecipie");
  124. }
  125. return null;
  126. }
  127. #endregion
  128. #region vs.AI
  129. else
  130. {
  131. #region プレイヤーのデッキ
  132. if (player == MasterPlayer)
  133. {
  134. if (ContinuousController.instance.BattleDeckData == null)
  135. {
  136. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  137. {
  138. if (deckData.IsValidDeckData())
  139. {
  140. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  141. }
  142. }
  143. }
  144. else
  145. {
  146. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  147. {
  148. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DeckCards());
  149. }
  150. }
  151. if (RandomDeck != null)
  152. {
  153. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  154. }
  155. return null;
  156. }
  157. #endregion
  158. #region AIのデッキ
  159. else
  160. {
  161. if (RandomDeck != null)
  162. {
  163. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  164. }
  165. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  166. {
  167. if (deckData.IsValidDeckData())
  168. {
  169. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  170. }
  171. }
  172. return null;
  173. }
  174. #endregion
  175. }
  176. #endregion
  177. }
  178. #endregion
  179. #region そのPhotonクライアントのデジタマデッキレシピ
  180. List<CEntity_Base> DigitamaDeckRecipie(Photon.Realtime.Player player)
  181. {
  182. #region 対人戦
  183. if (!GManager.instance.IsAI)
  184. {
  185. Hashtable hashtable = player.CustomProperties;
  186. if (HasDeckRecipie(player))
  187. {
  188. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  189. {
  190. DeckData deckData = new DeckData((string)value);
  191. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  192. }
  193. }
  194. else
  195. {
  196. Debug.Log("!HasDeckRecipie");
  197. }
  198. return null;
  199. }
  200. #endregion
  201. #region vs.AI
  202. else
  203. {
  204. #region プレイヤーのデッキ
  205. if (player == MasterPlayer)
  206. {
  207. if (ContinuousController.instance.BattleDeckData == null)
  208. {
  209. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  210. {
  211. if (deckData.IsValidDeckData())
  212. {
  213. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  214. }
  215. }
  216. }
  217. else
  218. {
  219. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  220. {
  221. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DigitamaDeckCards());
  222. }
  223. }
  224. if (RandomDeck != null)
  225. {
  226. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  227. }
  228. return null;
  229. }
  230. #endregion
  231. #region AIのデッキ
  232. else
  233. {
  234. if (RandomDeck != null)
  235. {
  236. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  237. }
  238. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  239. {
  240. if (deckData.IsValidDeckData())
  241. {
  242. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  243. }
  244. }
  245. return null;
  246. }
  247. #endregion
  248. }
  249. #endregion
  250. }
  251. #endregion
  252. #region そのPhotonクライアントがデッキレシピのキーを持っているかの判定
  253. bool HasDeckRecipie(Photon.Realtime.Player _player)
  254. {
  255. Hashtable _hashtable = _player.CustomProperties;
  256. if (_hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  257. {
  258. DeckData deckData = new DeckData((string)value);
  259. if (deckData.IsValidDeckData())
  260. {
  261. return true;
  262. }
  263. }
  264. return false;
  265. }
  266. #endregion
  267. #region カードを生成
  268. GManager.instance.CardIndex = 0;
  269. foreach (CEntity_Base cEntity_Base in DeckRecipie(MasterPlayer))
  270. {
  271. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).LibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  272. }
  273. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(MasterPlayer))
  274. {
  275. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).DigitamaLibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  276. }
  277. foreach (CEntity_Base cEntity_Base in DeckRecipie(nonMasterPlayer))
  278. {
  279. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).LibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  280. }
  281. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(nonMasterPlayer))
  282. {
  283. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).DigitamaLibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  284. }
  285. #endregion
  286. }
  287. #endregion
  288. #region generate card
  289. public static CardSource CreateCardSource(int _PlayerID, CEntity_Base cEntity_Base, bool isToken)
  290. {
  291. Player player = GManager.instance.turnStateMachine.gameContext.PlayerFromID(_PlayerID);
  292. CardSource cardSource = Instantiate(GManager.instance.CardPrefab, player.CardSorcesParent);
  293. cardSource.SetBaseData(cEntity_Base, player);
  294. cardSource.cEntity_EffectController.AddCardEffect(cEntity_Base.CardID, cEntity_Base.CardEffectClassName);
  295. cardSource.SetUpCardIndex(GManager.instance.CardIndex);
  296. cardSource.SetIsToken(isToken);
  297. GManager.instance.turnStateMachine.gameContext.ActiveCardList.Add(cardSource);
  298. GManager.instance.CardIndex++;
  299. return cardSource;
  300. }
  301. #endregion
  302. #region Remove cards from all areas
  303. public static IEnumerator RemoveFromAllArea(CardSource cardSource)
  304. {
  305. cardSource.SetFace();
  306. if (cardSource.Owner.HandCards.Contains(cardSource))
  307. {
  308. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  309. }
  310. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  311. {
  312. List<Permanent> permanents = new List<Permanent>();
  313. foreach (Permanent permanent in player.GetFieldPermanents())
  314. {
  315. permanents.Add(permanent);
  316. }
  317. foreach (Permanent permanent in permanents)
  318. {
  319. if (permanent.cardSources.Contains(cardSource))
  320. {
  321. yield return ContinuousController.instance.StartCoroutine(permanent.RemoveCardSource(cardSource));
  322. }
  323. }
  324. }
  325. //手札から取り除く
  326. while (cardSource.Owner.HandCards.Contains(cardSource))
  327. {
  328. cardSource.Owner.HandCards.Remove(cardSource);
  329. }
  330. //デッキから取り除く
  331. while (cardSource.Owner.LibraryCards.Contains(cardSource))
  332. {
  333. cardSource.Owner.LibraryCards.Remove(cardSource);
  334. }
  335. //デジタマデッキから取り除く
  336. while (cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  337. {
  338. cardSource.Owner.DigitamaLibraryCards.Remove(cardSource);
  339. }
  340. //トラッシュから取り除く
  341. while (CardEffectCommons.IsExistOnTrash(cardSource))
  342. {
  343. cardSource.Owner.TrashCards.Remove(cardSource);
  344. }
  345. //思い出から取り除く
  346. while (cardSource.Owner.LostCards.Contains(cardSource))
  347. {
  348. cardSource.Owner.LostCards.Remove(cardSource);
  349. }
  350. //ライフから取り除く
  351. while (cardSource.Owner.SecurityCards.Contains(cardSource))
  352. {
  353. cardSource.Owner.SecurityCards.Remove(cardSource);
  354. }
  355. //処理領域から取り除く
  356. while (cardSource.Owner.ExecutingCards.Contains(cardSource))
  357. {
  358. cardSource.Owner.ExecutingCards.Remove(cardSource);
  359. }
  360. }
  361. #endregion
  362. #region 手札のカードを整列する
  363. public static void AlignHand(Player player)
  364. {
  365. int n = player.HandTransform.childCount;
  366. float scale = player.HandTransform.transform.localScale.x;
  367. if (n > 0)
  368. {
  369. float CardWidth = player.HandTransform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x;
  370. //If it fits within the area as it is.
  371. if (n * scale * CardWidth < player.HandWidth)
  372. {
  373. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(0, 0);
  374. //player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(7, 0);
  375. }
  376. //If it sticks out as it is
  377. else
  378. {
  379. float delta = (n * scale * CardWidth - player.HandWidth) / ((n - 1) * scale);
  380. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(-delta, 0);
  381. }
  382. }
  383. }
  384. #endregion
  385. #region 新しいパーマネントを生成する
  386. public static IEnumerator CreateNewPermanent(Permanent permanent, int frameID)
  387. {
  388. if (permanent.TopCard != null)
  389. {
  390. if (permanent.TopCard.Owner != null)
  391. {
  392. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(permanent.TopCard));
  393. if (0 <= frameID && frameID <= permanent.TopCard.Owner.FieldPermanents.Length)
  394. {
  395. permanent.TopCard.Owner.FieldPermanents[frameID] = permanent;
  396. permanent.TopCard.Owner.fieldCardFrames[frameID].SetFramePermanent(permanent);
  397. permanent.TopCard.SetFace();
  398. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.TopCard.Owner.PermanentTransform);
  399. fieldPermanentCard.SetPermanentData(permanent, false);
  400. fieldPermanentCard.StartScale = fieldPermanentCard.transform.localScale;
  401. permanent.ShowingPermanentCard = fieldPermanentCard;
  402. fieldPermanentCard.transform.localPosition = permanent.TopCard.Owner.fieldCardFrames[frameID].GetLocalCanvasPosition();
  403. fieldPermanentCard.gameObject.SetActive(false);
  404. }
  405. }
  406. }
  407. }
  408. #endregion
  409. #region leave the place
  410. public static IEnumerator RemoveField(Permanent permanent, bool ignoreOverflow = false)
  411. {
  412. if (permanent == null) yield break;
  413. if (permanent.TopCard == null) yield break;
  414. if (!ignoreOverflow)
  415. {
  416. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(permanent.cardSources).Overflow());
  417. }
  418. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  419. {
  420. while (player.GetFieldPermanents().Contains(permanent))
  421. {
  422. for (int i = 0; i < permanent.TopCard.Owner.FieldPermanents.Length; i++)
  423. {
  424. if (permanent.TopCard.Owner.FieldPermanents[i] == permanent)
  425. {
  426. permanent.TopCard.Owner.FieldPermanents[i] = null;
  427. permanent.TopCard.Owner.fieldCardFrames[i].SetFramePermanent(null);
  428. }
  429. }
  430. }
  431. }
  432. if (permanent.TopCard != null)
  433. {
  434. foreach (CardSource cardSource in permanent.cardSources)
  435. {
  436. cardSource.Init();
  437. }
  438. permanent.cardSources = new List<CardSource>();
  439. }
  440. }
  441. #endregion
  442. #region add card to hand
  443. public static IEnumerator AddHandCards(List<CardSource> cardSources, bool isDraw, ICardEffect cardEffect)
  444. {
  445. if (cardSources.Count == 0) yield break;
  446. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  447. cardSources = cardSources.Filter(cardSource => cardSource != null && !cardSource.Owner.HandCards.Contains(cardSource));
  448. if (isFromTrash)
  449. {
  450. #region "Effect of "When a card is returned from the trash to the hand"
  451. #region Hashtable Setting
  452. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  453. {
  454. {"CardSources", cardSources}
  455. };
  456. #endregion
  457. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToHandFromTrash));
  458. #endregion
  459. }
  460. foreach (CardSource cardSource in cardSources)
  461. {
  462. if (cardSource.IsToken)
  463. {
  464. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  465. }
  466. }
  467. List<CardSource> eggCards = cardSources.Filter(cardSource => cardSource.IsDigiEgg);
  468. List<CardSource> addedCards = cardSources.Filter(cardSource => !cardSource.IsDigiEgg && !cardSource.IsToken);
  469. if (eggCards.Count <= 0)
  470. yield return ContinuousController.instance.StartCoroutine(AddLibraryBottomCards(eggCards));
  471. if (addedCards.Count <= 0) yield break;
  472. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(addedCards).Overflow());
  473. foreach (CardSource cardSource in addedCards)
  474. {
  475. yield return ContinuousController.instance.StartCoroutine(AddHandCard(cardSource, isDraw));
  476. }
  477. if (GManager.instance.turnStateMachine.DoneStartGame && addedCards.Count > 0)
  478. {
  479. List<Player> Players = addedCards.Map(cardSource => cardSource.Owner).Distinct().ToList();
  480. #region Effect of "When the number of cards in hand increases"
  481. #region Hashtable Setting
  482. System.Collections.Hashtable _hashtable = new System.Collections.Hashtable()
  483. {
  484. {"Players", Players},
  485. {"CardEffect", cardEffect},
  486. {"CardSources", addedCards},
  487. };
  488. #endregion
  489. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(_hashtable, EffectTiming.OnAddHand));
  490. #endregion
  491. }
  492. }
  493. public static IEnumerator AddHandCard(CardSource cardSource, bool isDraw)
  494. {
  495. cardSource.Init();
  496. cardSource.SetFace();
  497. if (!cardSource.Owner.HandCards.Contains(cardSource))
  498. {
  499. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  500. if (!cardSource.IsToken)
  501. {
  502. cardSource.Owner.HandCards.Add(cardSource);
  503. if (isDraw)
  504. {
  505. if (GManager.instance.turnStateMachine.DoneStartGame)
  506. {
  507. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().AddHandCardEffect(cardSource));
  508. }
  509. }
  510. else
  511. {
  512. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  513. }
  514. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, cardSource.Owner.HandTransform);
  515. handCard.gameObject.name = $"handCard_{cardSource.Owner.PlayerName}";
  516. handCard.GetComponent<Draggable_HandCard>().startScale = handCard.transform.localScale;
  517. handCard.GetComponent<Draggable_HandCard>().DefaultY = -9;
  518. handCard.SetUpHandCard(cardSource);
  519. AlignHand(cardSource.Owner);
  520. cardSource.SetShowingHandCard(handCard);
  521. if (cardSource.Owner.isYou)
  522. {
  523. handCard.SetUpHandCardImage();
  524. handCard.ShowCostLevel();
  525. }
  526. yield return new WaitForSeconds(Time.deltaTime);
  527. #region アニメーション
  528. if (GManager.instance.turnStateMachine.DoneStartGame)
  529. {
  530. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  531. Vector3 startPosition = Vector3.zero;
  532. Vector3 targetPositon = handCard.transform.localPosition;
  533. if (cardSource.Owner.isYou)
  534. {
  535. startPosition = handCard.transform.localPosition + new Vector3(0, 70, 0);
  536. }
  537. else
  538. {
  539. startPosition = handCard.transform.localPosition - new Vector3(0, 70, 0);
  540. }
  541. handCard.transform.localPosition = startPosition;
  542. bool end = false;
  543. var sequence = DOTween.Sequence();
  544. sequence
  545. .Append(handCard.transform.DOLocalMove(targetPositon, 0.08f).SetEase(Ease.OutBack))
  546. .AppendCallback(() => { end = true; });
  547. yield return new WaitWhile(() => !end);
  548. end = false;
  549. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  550. }
  551. #endregion
  552. if (cardSource.Owner.isYou)
  553. {
  554. handCard.SetUpHandCardImage();
  555. handCard.ShowCostLevel();
  556. }
  557. }
  558. }
  559. }
  560. #endregion
  561. #region put the card in the trash
  562. public static IEnumerator AddTrashCard(CardSource cardSource)
  563. {
  564. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  565. {
  566. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  567. if (!cardSource.IsToken)
  568. {
  569. cardSource.SetFace();
  570. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  571. {
  572. cardSource.Owner.TrashCards.Insert(0, cardSource);
  573. }
  574. cardSource.Init();
  575. }
  576. }
  577. }
  578. #endregion
  579. #region Put the cards together in the trash
  580. public static IEnumerator AddTrashCards(List<CardSource> cardSources)
  581. {
  582. List<CardSource> handCards = new List<CardSource>();
  583. foreach (CardSource cardSource in cardSources)
  584. {
  585. if (cardSource.Owner.HandCards.Contains(cardSource))
  586. {
  587. handCards.Add(cardSource);
  588. }
  589. }
  590. foreach (CardSource cardSource in handCards)
  591. {
  592. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  593. }
  594. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  595. foreach (CardSource cardSource in cardSources)
  596. {
  597. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  598. {
  599. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  600. if (!cardSource.IsToken)
  601. {
  602. cardSource.SetFace();
  603. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  604. {
  605. cardSource.Owner.TrashCards.Insert(0, cardSource);
  606. }
  607. cardSource.Init();
  608. }
  609. }
  610. }
  611. }
  612. #endregion
  613. #region place a card on top of the deck
  614. public static IEnumerator AddLibraryTopCards(List<CardSource> cardSources, bool notAddLog = false)
  615. {
  616. if (cardSources.Count <= 0) yield break;
  617. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  618. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  619. if (isFromTrash)
  620. {
  621. #region "Effect of "When a card is returned from the trash to the deck"
  622. #region Hashtable Setting
  623. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  624. {
  625. {"CardSources", cardSources}
  626. };
  627. #endregion
  628. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  629. #endregion
  630. }
  631. foreach (CardSource cardSource in cardSources)
  632. {
  633. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  634. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  635. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  636. {
  637. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  638. }
  639. if (!cardSource.IsToken)
  640. {
  641. cardSource.SetFace();
  642. if (!cardSource.IsDigiEgg)
  643. {
  644. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  645. {
  646. cardSource.Owner.LibraryCards.Insert(0, cardSource);
  647. }
  648. }
  649. else
  650. {
  651. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  652. {
  653. cardSource.Owner.DigitamaLibraryCards.Insert(0, cardSource);
  654. }
  655. }
  656. cardSource.Init();
  657. }
  658. }
  659. #region Log
  660. if (!notAddLog)
  661. {
  662. if (cardSources.Count >= 1)
  663. {
  664. string log = "";
  665. log += $"\nDeck Top card{Utils.PluralFormSuffix(cardSources.Count)}:";
  666. foreach (CardSource cardSource in cardSources)
  667. {
  668. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  669. }
  670. log += "\n";
  671. PlayLog.OnAddLog?.Invoke(log);
  672. }
  673. }
  674. #endregion
  675. }
  676. #endregion
  677. #region put a card at the bottom of the deck
  678. public static IEnumerator AddLibraryBottomCards(List<CardSource> cardSources, bool notAddLog = false)
  679. {
  680. if (cardSources.Count <= 0) yield break;
  681. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  682. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  683. if (isFromTrash)
  684. {
  685. #region Effect of "When a card returns from the trash to the deck"
  686. #region Hashtable Setting
  687. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  688. {
  689. {"CardSources", cardSources}
  690. };
  691. #endregion
  692. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  693. #endregion
  694. }
  695. foreach (CardSource cardSource in cardSources)
  696. {
  697. if (cardSource.PermanentOfThisCard() != null)
  698. {
  699. if (cardSource.PermanentOfThisCard().DigivolutionCards.Contains(cardSource))
  700. {
  701. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  702. .RemoveDigivolveRootEffect(cardSource, cardSource.PermanentOfThisCard()));
  703. }
  704. }
  705. }
  706. foreach (CardSource cardSource in cardSources.Clone())
  707. {
  708. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  709. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  710. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  711. {
  712. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  713. }
  714. if (!cardSource.IsToken)
  715. {
  716. cardSource.SetFace();
  717. if (!cardSource.IsDigiEgg)
  718. {
  719. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  720. {
  721. cardSource.Owner.LibraryCards.Add(cardSource);
  722. }
  723. }
  724. else
  725. {
  726. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  727. {
  728. cardSource.Owner.DigitamaLibraryCards.Add(cardSource);
  729. }
  730. }
  731. cardSource.Init();
  732. }
  733. }
  734. #region Log
  735. if (!notAddLog)
  736. {
  737. if (cardSources.Count >= 1)
  738. {
  739. string log = "";
  740. log += $"\nDeck Bottom card{Utils.PluralFormSuffix(cardSources.Count)}:";
  741. foreach (CardSource cardSource in cardSources)
  742. {
  743. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  744. }
  745. log += "\n";
  746. PlayLog.OnAddLog?.Invoke(log);
  747. }
  748. }
  749. #endregion
  750. }
  751. #endregion
  752. #region Place the card in the processing area
  753. public static IEnumerator AddExecutingCard(CardSource cardSource)
  754. {
  755. if (!cardSource.Owner.ExecutingCards.Contains(cardSource))
  756. {
  757. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  758. if (!cardSource.IsToken)
  759. {
  760. cardSource.SetFace();
  761. cardSource.Owner.ExecutingCards.Insert(0, cardSource);
  762. cardSource.Init();
  763. }
  764. }
  765. }
  766. #endregion
  767. #region Add card to security
  768. public static IEnumerator AddSecurityCard(CardSource cardSource, bool toTop = true)
  769. {
  770. if (!cardSource.Owner.SecurityCards.Contains(cardSource))
  771. {
  772. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  773. if (!cardSource.IsToken)
  774. {
  775. cardSource.SetReverse();
  776. cardSource.Owner.SecurityCards.Insert(0, cardSource);
  777. if (!toTop)
  778. {
  779. cardSource.Owner.SecurityCards.Remove(cardSource);
  780. cardSource.Owner.SecurityCards.Add(cardSource);
  781. }
  782. }
  783. }
  784. }
  785. #endregion
  786. #region Shuffle
  787. public static IEnumerator Shuffle(Player player)
  788. {
  789. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  790. player.LibraryCards = RandomUtility.ShuffledDeckCards(player.LibraryCards);
  791. yield return ContinuousController.instance.StartCoroutine(player.ShuffleAnimation());
  792. }
  793. #endregion
  794. #region move permanent
  795. public static IEnumerator MovePermanent(FieldCardFrame movingPermanentFrame, bool toBreeding = false)
  796. {
  797. if (movingPermanentFrame != null)
  798. {
  799. Player player = movingPermanentFrame.player;
  800. Permanent movingPermanent = movingPermanentFrame.GetFramePermanent();
  801. if (movingPermanent != null)
  802. {
  803. bool prevIsFrontLine = movingPermanentFrame.IsBattleAreaFrame();
  804. FieldCardFrame moveTargetFrame = movingPermanent.TopCard.PreferredFrame();
  805. if (toBreeding)
  806. moveTargetFrame = player.fieldCardFrames.Filter(frame => frame.isBreedingAreaFrame()).ToList()[0];
  807. if (moveTargetFrame != null && moveTargetFrame != null)
  808. {
  809. if (moveTargetFrame.GetFramePermanent() == null)
  810. {
  811. int oldFrameID = movingPermanentFrame.FrameID;
  812. int newFrameID = moveTargetFrame.FrameID;
  813. player.FieldPermanents[oldFrameID] = null;
  814. player.fieldCardFrames[oldFrameID].SetFramePermanent(null);
  815. player.FieldPermanents[newFrameID] = movingPermanent;
  816. player.fieldCardFrames[newFrameID].SetFramePermanent(movingPermanent);
  817. #region animation
  818. bool end = false;
  819. var sequence = DOTween.Sequence();
  820. FieldPermanentCard movingPermanentCard = movingPermanent.ShowingPermanentCard;
  821. Vector3 TargetPosition = moveTargetFrame.GetLocalCanvasPosition();
  822. Vector3 oldPosition = movingPermanentFrame.GetLocalCanvasPosition();
  823. float GoTime = 0.2f;
  824. sequence
  825. .Append(movingPermanentCard.transform.DOLocalMove(TargetPosition, GoTime).SetEase(Ease.OutCubic))
  826. .AppendCallback(() =>
  827. {
  828. end = true;
  829. });
  830. sequence.Play();
  831. yield return new WaitWhile(() => !end);
  832. end = false;
  833. #endregion
  834. if (!prevIsFrontLine)
  835. {
  836. #region Effect of "when moving from the training area"
  837. #region Hashtable Setting
  838. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  839. {
  840. {"Permanent", movingPermanent}
  841. };
  842. #endregion
  843. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnMove));
  844. #endregion
  845. }
  846. }
  847. }
  848. }
  849. }
  850. }
  851. #endregion
  852. }