DetailCard_DeckEditor.cs 16 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. using TMPro;
  7. using System.Linq;
  8. public class DetailCard_DeckEditor : MonoBehaviour
  9. {
  10. [Header("カード画像")]
  11. [SerializeField] Image detailCardImage;
  12. [Header("カード名背景")]
  13. [SerializeField] List<Image> cardNameBackgrounds = new List<Image>();
  14. [Header("カード名テキスト")]
  15. [SerializeField] TextMeshProUGUI cardNameText;
  16. [Header("カードID & レアリティテキスト")]
  17. [SerializeField] TextMeshProUGUI cardID_RarityText;
  18. [Header("プレイコストタイトル")]
  19. [SerializeField] TextMeshProUGUI _playCostTitleText;
  20. [Header("プレイコスト")]
  21. [SerializeField] TextMeshProUGUI playCostText;
  22. [Header("DPコスト")]
  23. [SerializeField] TextMeshProUGUI DPText;
  24. [Header("進化コストコストタイトル")]
  25. [SerializeField] TextMeshProUGUI _digivolutionCostTitleText;
  26. [Header("進化コストオブジェクト")]
  27. [SerializeField] GameObject evoCostObject;
  28. [Header("進化コストタブリスト")]
  29. [SerializeField] List<EvoCostColorTab_DetailCard> evoCostColorTabs = new List<EvoCostColorTab_DetailCard>();
  30. [Header("デジモン詳細オブジェクト")]
  31. [SerializeField] GameObject digimonDetailObject;
  32. [Header("レベルテキスト")]
  33. [SerializeField] TextMeshProUGUI levelText;
  34. [Header("形態テキスト")]
  35. [SerializeField] TextMeshProUGUI formText;
  36. [Header("属性テキスト")]
  37. [SerializeField] TextMeshProUGUI attributeText;
  38. [Header("タイプテキスト")]
  39. [SerializeField] TextMeshProUGUI typeText;
  40. [Header("効果テキスト")]
  41. [SerializeField] TextMeshProUGUI effectDiscriptionText;
  42. [Header("追加効果テキスト")]
  43. [SerializeField] TextMeshProUGUI alternativeEffectDiscriptionText;
  44. [Header("追加効果タイトルテキスト")]
  45. [SerializeField] TextMeshProUGUI alternativeEffectTitleText;
  46. [Header("追加効果タイトル背景")]
  47. [SerializeField] List<Image> alternativeEffectTitleBackgrounds = new List<Image>();
  48. [SerializeField] TMP_FontAsset Font_ENG;
  49. [SerializeField] TMP_FontAsset Font_JPN;
  50. [SerializeField] Material Material_ENG;
  51. public async void SetUpDetailCard(CEntity_Base cEntity_Base)
  52. {
  53. this.gameObject.SetActive(true);
  54. //カード画像
  55. detailCardImage.sprite = await cEntity_Base.GetCardSprite();
  56. //カード名背景
  57. for (int i = 0; i < cardNameBackgrounds.Count; i++)
  58. {
  59. CardColor cardColor = CardColor.None;
  60. if (i < cEntity_Base.cardColors.Count)
  61. {
  62. cardColor = cEntity_Base.cardColors[i];
  63. cardNameBackgrounds[i].color = DataBase.CardColor_ColorDarkDictionary[cardColor];
  64. cardNameBackgrounds[i].gameObject.SetActive(true);
  65. }
  66. else
  67. {
  68. cardNameBackgrounds[i].gameObject.SetActive(false);
  69. }
  70. }
  71. //カード名
  72. if (ContinuousController.instance.language == Language.ENG)
  73. {
  74. cardNameText.font = Font_ENG;
  75. cardNameText.fontSharedMaterial = Material_ENG;
  76. cardNameText.text = cEntity_Base.CardName_ENG;
  77. }
  78. else
  79. {
  80. cardNameText.font = Font_JPN;
  81. cardNameText.text = cEntity_Base.CardName_JPN;
  82. }
  83. if (cEntity_Base.cardColors[0] == CardColor.Yellow || cEntity_Base.cardColors[0] == CardColor.White)
  84. {
  85. cardNameText.color = Color.black;
  86. }
  87. else
  88. {
  89. cardNameText.color = Color.white;
  90. }
  91. //カードID & レアリティ
  92. if (cEntity_Base.cardColors.Count >= 1)
  93. {
  94. CardColor cardColor = cEntity_Base.cardColors[0];
  95. if (cEntity_Base.cardColors.Count >= 2)
  96. {
  97. cardColor = cEntity_Base.cardColors[1];
  98. }
  99. if (cardColor == CardColor.Yellow || cardColor == CardColor.White)
  100. {
  101. cardID_RarityText.color = Color.black;
  102. }
  103. else
  104. {
  105. cardID_RarityText.color = Color.white;
  106. }
  107. }
  108. cardID_RarityText.text = $"{cEntity_Base.CardID} {cEntity_Base.rarity}";
  109. //プレイコスト
  110. if (cEntity_Base.cardKind != CardKind.DigiEgg)
  111. {
  112. playCostText.transform.parent.parent.gameObject.SetActive(true);
  113. playCostText.transform.parent.gameObject.SetActive(true);
  114. playCostText.text = $"{cEntity_Base.PlayCost}";
  115. if (_playCostTitleText != null)
  116. {
  117. if (cEntity_Base.cardKind != CardKind.Option)
  118. {
  119. _playCostTitleText.text = LocalizeUtility.GetLocalizedString(
  120. EngMessage: "PlayCost",
  121. JpnMessage: "登場コスト"
  122. );
  123. }
  124. else
  125. {
  126. _playCostTitleText.text = LocalizeUtility.GetLocalizedString(
  127. EngMessage: "UseCost",
  128. JpnMessage: "使用コスト"
  129. );
  130. }
  131. }
  132. }
  133. else
  134. {
  135. playCostText.transform.parent.parent.gameObject.SetActive(false);
  136. playCostText.transform.parent.gameObject.SetActive(false);
  137. }
  138. //DP
  139. if (cEntity_Base.cardKind == CardKind.Digimon)
  140. {
  141. DPText.transform.parent.gameObject.SetActive(true);
  142. DPText.text = $"{cEntity_Base.DP}";
  143. }
  144. else
  145. {
  146. DPText.transform.parent.gameObject.SetActive(false);
  147. }
  148. //進化コスト
  149. if (cEntity_Base.EvoCosts.Count >= 1)
  150. {
  151. evoCostObject.SetActive(true);
  152. if (_digivolutionCostTitleText != null)
  153. {
  154. _digivolutionCostTitleText.text = LocalizeUtility.GetLocalizedString(
  155. EngMessage: "DigivolutionCost",
  156. JpnMessage: "進化コスト"
  157. );
  158. }
  159. foreach (EvoCostColorTab_DetailCard evoCostColorTab in evoCostColorTabs)
  160. {
  161. evoCostColorTab.levelText.transform.parent.gameObject.SetActive(false);
  162. foreach (EvoCost evoCost in cEntity_Base.EvoCosts)
  163. {
  164. if (evoCost.CardColor == evoCostColorTab.cardColor)
  165. {
  166. evoCostColorTab.levelText.transform.parent.gameObject.SetActive(true);
  167. evoCostColorTab.levelText.text = $"Lv{evoCost.Level}";
  168. evoCostColorTab.memoryCostText.text = $"{evoCost.MemoryCost}";
  169. break;
  170. }
  171. }
  172. }
  173. }
  174. else
  175. {
  176. evoCostObject.SetActive(false);
  177. }
  178. //デジモン詳細
  179. if (cEntity_Base.cardKind == CardKind.Digimon)
  180. {
  181. digimonDetailObject.SetActive(true);
  182. levelText.text = $"Lv{cEntity_Base.Level}";
  183. string formString = "";
  184. for (int i = 0; i < cEntity_Base.Form_ENG.Count; i++)
  185. {
  186. if (i >= 1)
  187. {
  188. formString += " ";
  189. }
  190. if (ContinuousController.instance.language == Language.ENG)
  191. {
  192. formString += $"{cEntity_Base.Form_ENG[i]}";
  193. }
  194. else
  195. {
  196. formString += $"{cEntity_Base.Form_JPN[i]}";
  197. }
  198. }
  199. if (ContinuousController.instance.language == Language.ENG)
  200. {
  201. formText.font = Font_ENG;
  202. formText.fontSharedMaterial = Material_ENG;
  203. }
  204. else
  205. {
  206. formText.font = Font_JPN;
  207. }
  208. formText.text = $"{formString}";
  209. string attributeString = "";
  210. for (int i = 0; i < cEntity_Base.Attribute_ENG.Count; i++)
  211. {
  212. if (i >= 1)
  213. {
  214. attributeString += " ";
  215. }
  216. if (ContinuousController.instance.language == Language.ENG)
  217. {
  218. attributeString += $"{cEntity_Base.Attribute_ENG[i]}";
  219. }
  220. else
  221. {
  222. attributeString += $"{cEntity_Base.Attribute_JPN[i]}";
  223. }
  224. }
  225. if (ContinuousController.instance.language == Language.ENG)
  226. {
  227. attributeText.font = Font_ENG;
  228. attributeText.fontSharedMaterial = Material_ENG;
  229. }
  230. else
  231. {
  232. attributeText.font = Font_JPN;
  233. }
  234. attributeText.text = $"{attributeString}";
  235. string typeString = "";
  236. for (int i = 0; i < cEntity_Base.Type_ENG.Count; i++)
  237. {
  238. if (i >= 1)
  239. {
  240. typeString += "/";
  241. }
  242. if (ContinuousController.instance.language == Language.ENG)
  243. {
  244. typeString += $"{cEntity_Base.Type_ENG[i]}";
  245. }
  246. else
  247. {
  248. if (cEntity_Base.Type_JPN.Count > i)
  249. {
  250. typeString += $"{cEntity_Base.Type_JPN[i]}";
  251. }
  252. }
  253. }
  254. if (ContinuousController.instance.language == Language.ENG)
  255. {
  256. typeText.font = Font_ENG;
  257. typeText.fontSharedMaterial = Material_ENG;
  258. }
  259. else
  260. {
  261. typeText.font = Font_JPN;
  262. }
  263. typeText.text = $"{typeString}";
  264. if (!string.IsNullOrEmpty(attributeString))
  265. {
  266. ((RectTransform)formText.transform).sizeDelta = new Vector2(110, ((RectTransform)formText.transform).sizeDelta.y);
  267. }
  268. else
  269. {
  270. ((RectTransform)formText.transform).sizeDelta = new Vector2(184.81f, ((RectTransform)formText.transform).sizeDelta.y);
  271. }
  272. }
  273. else
  274. {
  275. digimonDetailObject.SetActive(false);
  276. }
  277. string changeColorString(string s)
  278. {
  279. List<string> keyWordEffect = new List<string>()
  280. {
  281. "Blocker",
  282. "Security Attack +",
  283. "Security Attack -",
  284. "Delay",
  285. "Draw 1",
  286. "Draw 2",
  287. "Draw 3",
  288. "Armor Purge",
  289. "Jamming",
  290. "DNA Digivolution",
  291. "Save",
  292. "Decoy",
  293. "Digi-Burst",
  294. "Piercing",
  295. "Blitz",
  296. "Material Save",
  297. "Recovery +",
  298. "Evade",
  299. "Digisorption",
  300. "Reboot",
  301. "Rush",
  302. "De-Digivolve",
  303. "Retaliation",
  304. "Raid",
  305. };
  306. return s;
  307. }
  308. //効果テキスト
  309. if (ContinuousController.instance.language == Language.ENG)
  310. {
  311. effectDiscriptionText.font = Font_ENG;
  312. effectDiscriptionText.fontSharedMaterial = Material_ENG;
  313. effectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.EffectDiscription_ENG);
  314. }
  315. else
  316. {
  317. effectDiscriptionText.font = Font_JPN;
  318. effectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.EffectDiscription_JPN);
  319. }
  320. //追加効果タイトル
  321. if (cEntity_Base.HasInhetitedEffect || cEntity_Base.HasSecutiryEffect)
  322. {
  323. alternativeEffectTitleText.transform.parent.gameObject.SetActive(true);
  324. for (int i = 0; i < alternativeEffectTitleBackgrounds.Count; i++)
  325. {
  326. CardColor cardColor = CardColor.None;
  327. if (i < cEntity_Base.cardColors.Count)
  328. {
  329. cardColor = cEntity_Base.cardColors[i];
  330. }
  331. else
  332. {
  333. cardColor = cEntity_Base.cardColors[0];
  334. }
  335. alternativeEffectTitleBackgrounds[i].color = DataBase.CardColor_ColorDarkDictionary[cardColor];
  336. if (cEntity_Base.cardColors.Contains(CardColor.Yellow) || cEntity_Base.cardColors.Contains(CardColor.White))
  337. {
  338. alternativeEffectTitleText.color = Color.black;
  339. }
  340. else
  341. {
  342. alternativeEffectTitleText.color = Color.white;
  343. }
  344. }
  345. if (ContinuousController.instance.language == Language.ENG)
  346. {
  347. alternativeEffectTitleText.font = Font_ENG;
  348. alternativeEffectTitleText.fontSharedMaterial = Material_ENG;
  349. alternativeEffectDiscriptionText.font = Font_ENG;
  350. alternativeEffectDiscriptionText.fontSharedMaterial = Material_ENG;
  351. }
  352. else
  353. {
  354. alternativeEffectTitleText.font = Font_JPN;
  355. alternativeEffectDiscriptionText.font = Font_JPN;
  356. }
  357. Debug.Log($"CARD DETAILS: {cEntity_Base.InheritedEffectDiscription_ENG} && _{cEntity_Base.InheritedEffectDiscription_ENG.Equals("-")}_");
  358. if (cEntity_Base.HasInhetitedEffect)
  359. {
  360. if (ContinuousController.instance.language == Language.ENG)
  361. {
  362. alternativeEffectTitleText.text = $"Inherited Effect";
  363. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.InheritedEffectDiscription_ENG);
  364. }
  365. else
  366. {
  367. alternativeEffectTitleText.text = $"進化元効果";
  368. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.InheritedEffectDiscription_JPN);
  369. }
  370. }
  371. else if (cEntity_Base.HasSecutiryEffect)
  372. {
  373. if (ContinuousController.instance.language == Language.ENG)
  374. {
  375. alternativeEffectTitleText.text = $"Security Effect";
  376. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.SecurityEffectDiscription_ENG);
  377. }
  378. else
  379. {
  380. alternativeEffectTitleText.text = $"セキュリティ効果";
  381. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.SecurityEffectDiscription_JPN);
  382. }
  383. }
  384. effectDiscriptionText.fontSizeMax = 25;
  385. effectDiscriptionText.GetComponent<RectTransform>().sizeDelta = new Vector2(effectDiscriptionText.GetComponent<RectTransform>().sizeDelta.x, 106.1f);
  386. }
  387. else
  388. {
  389. alternativeEffectTitleText.transform.parent.gameObject.SetActive(false);
  390. alternativeEffectDiscriptionText.text = "";
  391. effectDiscriptionText.fontSizeMax = 25;
  392. effectDiscriptionText.GetComponent<RectTransform>().sizeDelta = new Vector2(effectDiscriptionText.GetComponent<RectTransform>().sizeDelta.x, 245f);
  393. }
  394. }
  395. public void OffDetailCard()
  396. {
  397. this.gameObject.SetActive(false);
  398. }
  399. }
  400. [Serializable]
  401. public class EvoCostColorTab_DetailCard
  402. {
  403. [Header("色")]
  404. public CardColor cardColor;
  405. [Header("レベルテキスト")]
  406. public TextMeshProUGUI levelText;
  407. [Header("メモリーコストテキスト")]
  408. public TextMeshProUGUI memoryCostText;
  409. }