Effects.cs 80 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. using AutoLayout3D;
  7. using System;
  8. using System.Linq;
  9. using TMPro;
  10. using Cinemachine;
  11. public class Effects : MonoBehaviour
  12. {
  13. private static WaitForSeconds _waitForSeconds0_05 = new WaitForSeconds(0.05f);
  14. private static WaitForSeconds _waitForSeconds0_4 = new WaitForSeconds(0.4f);
  15. private static WaitForSeconds _waitForSeconds0_3 = new WaitForSeconds(0.3f);
  16. private static WaitForSeconds _waitForSeconds0_17 = new WaitForSeconds(0.17f);
  17. private static WaitForSeconds _waitForSeconds0_06 = new WaitForSeconds(0.06f);
  18. private static WaitForSeconds _waitForSeconds0_04 = new WaitForSeconds(0.04f);
  19. private static WaitForSeconds _waitForSeconds0_1 = new WaitForSeconds(0.1f);
  20. private static WaitForSeconds _waitForSeconds0_12 = new WaitForSeconds(0.12f);
  21. private static WaitForSeconds _waitForSeconds0_16 = new WaitForSeconds(0.16f);
  22. private static WaitForSeconds _waitForSeconds0_48 = new WaitForSeconds(0.48f);
  23. private static WaitForSeconds _waitForSeconds2_5 = new WaitForSeconds(2.5f);
  24. private static WaitForSeconds _waitForSeconds0_25 = new WaitForSeconds(0.25f);
  25. private static WaitForSeconds _waitForSeconds5 = new WaitForSeconds(5f);
  26. private static WaitForSeconds _waitForSeconds0_07 = new WaitForSeconds(0.07f);
  27. [SerializeField] Transform effectParent;
  28. public void Init()
  29. {
  30. ShowUseHandCardParent.gameObject.SetActive(false);
  31. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  32. OffShowCard();
  33. OffShowCard2();
  34. renderingFiedlPermanentCard.gameObject.SetActive(false);
  35. renderingHandCard.gameObject.SetActive(false);
  36. for (int i = 0; i < ShowEffectDiscriptionObjectParent.childCount; i++)
  37. {
  38. Destroy(ShowEffectDiscriptionObjectParent.GetChild(i).gameObject);
  39. }
  40. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  41. }
  42. #region 実行効果テキスト表示
  43. [SerializeField] ShowEffectDiscriptionObject ShowEffectDiscriptionObjectPrefab;
  44. [SerializeField] Transform ShowEffectDiscriptionObjectParent;
  45. public IEnumerator ShowActivateCardEffectDiscription(ICardEffect cardEffect)
  46. {
  47. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = true;
  48. ShowEffectDiscriptionObject showEffectDiscriptionObject = Instantiate(ShowEffectDiscriptionObjectPrefab, ShowEffectDiscriptionObjectParent);
  49. showEffectDiscriptionObject.ShowEffectDiscription(cardEffect);
  50. yield return null;
  51. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  52. }
  53. #endregion
  54. #region 手札のカードを使用する
  55. [Header("手札のカード消滅時エフェクト")]
  56. public GameObject DeleteHandCardEffect;
  57. //手札のカードが消えるまでの時間
  58. public float waitTime_DeleteHandEffect { get; } = 0.29f;
  59. #region 手札のカードを削除
  60. public IEnumerator DeleteHandCardEffectCoroutine(CardSource card)
  61. {
  62. bool end = false;
  63. HandCard handCard = card.ShowingHandCard;
  64. if (handCard == null)
  65. {
  66. yield break;
  67. }
  68. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  69. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  70. {
  71. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  72. }
  73. if (handCard.CostIcons != null)
  74. {
  75. if (handCard.CostIcons.Count >= 1)
  76. {
  77. handCard.CostIcons[0].transform.parent.gameObject.SetActive(false);
  78. }
  79. }
  80. if (handCard.CostText != null)
  81. {
  82. handCard.CostText.transform.parent.gameObject.SetActive(false);
  83. }
  84. if (handCard.LevelIcons != null)
  85. {
  86. if (handCard.LevelIcons.Count >= 1)
  87. {
  88. handCard.LevelIcons[0].transform.parent.gameObject.SetActive(false);
  89. }
  90. }
  91. if (handCard.LevelText != null)
  92. {
  93. handCard.LevelText.transform.parent.gameObject.SetActive(false);
  94. }
  95. if (handCard.EvoCostIcons != null)
  96. {
  97. if (handCard.EvoCostIcons.Count >= 1)
  98. {
  99. for (int i = 0; i < handCard.EvoCostIcons.Count; i++)
  100. {
  101. handCard.EvoCostIcons[i].transform.parent.gameObject.SetActive(false);
  102. }
  103. }
  104. }
  105. handCard.CardImage.sprite = null;
  106. float shrinkTime = 0.22f;
  107. var sequence = DOTween.Sequence();
  108. sequence
  109. .Append(DOTween.To(() => handCard.transform.localScale, (x) => handCard.transform.localScale = x, new Vector3(0, 0, 0), shrinkTime).SetEase(Ease.OutCubic))
  110. .AppendCallback(() => { end = true; });
  111. sequence.Play();
  112. while (handCard != null)
  113. {
  114. if (handCard.transform.localScale.x > 0.2f)
  115. {
  116. yield return null;
  117. }
  118. else
  119. {
  120. break;
  121. }
  122. }
  123. if (handCard != null)
  124. {
  125. GameObject deleteHandCerdEffect = Instantiate(DeleteHandCardEffect, GManager.instance.canvas.transform);
  126. deleteHandCerdEffect.transform.position = handCard.transform.position;
  127. StartCoroutine(DeleteCoroutine(deleteHandCerdEffect, null));
  128. }
  129. while (!end)
  130. {
  131. yield return null;
  132. }
  133. end = false;
  134. yield return _waitForSeconds0_07;
  135. //card.Owner.HandCards.Remove(card);
  136. //yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(card));
  137. if (handCard != null)
  138. {
  139. Destroy(handCard.gameObject);
  140. }
  141. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  142. {
  143. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  144. }
  145. CardObjectController.AlignHand(card.Owner);
  146. }
  147. #endregion
  148. #endregion
  149. #region エフェクトを削除する
  150. public static IEnumerator DeleteCoroutine(GameObject effect, FieldPermanentCard fieldPermanentCard)
  151. {
  152. yield return _waitForSeconds5;
  153. Destroy(effect);
  154. if (fieldPermanentCard != null)
  155. {
  156. fieldPermanentCard.IsEffectPlaying = false;
  157. }
  158. }
  159. #endregion
  160. #region 場のポケモンのスキルが発動した時のエフェクト
  161. [Header("場のポケモンのスキルが発動した時のエフェクト")]
  162. public GameObject FieldUnitEffectPrefab;
  163. public IEnumerator ActivateFieldPokemonSkillEffect(Permanent permanent, ICardEffect cardEffect)
  164. {
  165. if (permanent.ShowingPermanentCard != null)
  166. {
  167. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  168. //pokemon.ShowingPermanentCard.OnSkillName(cardEffect);
  169. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  170. Effect.transform.position = permanent.ShowingPermanentCard.transform.position;
  171. StartCoroutine(DeleteCoroutine(Effect, permanent.ShowingPermanentCard));
  172. permanent.ShowingPermanentCard.OnUsingSkillEffect();
  173. yield return _waitForSeconds0_48;
  174. }
  175. }
  176. #endregion
  177. #region トラッシュのカード効果が発動した時のエフェクト
  178. public IEnumerator ActivateTrashCardSkillEffect(ICardEffect cardEffect)
  179. {
  180. bool end = false;
  181. var sequence = DOTween.Sequence();
  182. CardSource cardSource = cardEffect.EffectSourceCard;
  183. if (cardSource == null)
  184. {
  185. yield break;
  186. }
  187. if (CardEffectCommons.IsExistOnTrash(cardSource))
  188. {
  189. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  190. cardSource.Owner.TrashHandCard.gameObject.SetActive(true);
  191. cardSource.Owner.TrashHandCard.SetUpHandCard(cardSource);
  192. cardSource.Owner.TrashHandCard.SetUpHandCardImage();
  193. cardSource.Owner.TrashHandCard.OnOutline();
  194. cardSource.Owner.TrashHandCard.SetOrangeOutline();
  195. cardSource.Owner.TrashHandCard.transform.localScale = new Vector3(1, 1, 1);
  196. cardSource.Owner.TrashHandCard.IsExecuting = true;
  197. Vector3 startPosition = Vector3.zero;
  198. Vector3 targetPosition = Vector3.zero;
  199. if (cardSource.Owner.isYou)
  200. {
  201. targetPosition = new Vector3(-190, 95, 0);
  202. }
  203. else
  204. {
  205. targetPosition = new Vector3(190, -30, 0);
  206. }
  207. cardSource.Owner.TrashHandCard.transform.localPosition = startPosition;
  208. sequence = DOTween.Sequence();
  209. sequence
  210. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.25f))
  211. .Join(cardSource.Owner.TrashHandCard.transform.DOLocalMove(targetPosition, 0.25f))
  212. .AppendCallback(() => end = true);
  213. sequence.Play();
  214. yield return new WaitWhile(() => !end);
  215. end = false;
  216. sequence = DOTween.Sequence();
  217. sequence
  218. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(2f, 2f, 1), 0.25f))
  219. .AppendCallback(() => end = true);
  220. sequence.Play();
  221. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  222. Effect.transform.position = cardSource.Owner.TrashHandCard.transform.position + new Vector3(0, 1, 0);
  223. yield return new WaitWhile(() => !end);
  224. end = false;
  225. yield return _waitForSeconds0_25;
  226. sequence = DOTween.Sequence();
  227. sequence
  228. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.08f))
  229. .AppendCallback(() => end = true);
  230. sequence.Play();
  231. StartCoroutine(DeleteCoroutine(Effect, null));
  232. }
  233. }
  234. #endregion
  235. #region 処理領域カード効果が発動した時のエフェクト
  236. public IEnumerator ActivateExecutingCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  237. {
  238. bool end = false;
  239. var sequence = DOTween.Sequence();
  240. if (cardSource.Owner.ExecutingCards.Contains(cardSource))
  241. {
  242. HandCard executingHandCard = null;
  243. if (cardSource.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.gameObject.activeSelf && handCard.cardSource == cardSource) >= 1)
  244. {
  245. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  246. {
  247. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  248. {
  249. executingHandCard = handCard;
  250. }
  251. }
  252. }
  253. else
  254. {
  255. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  256. {
  257. if (handCard.gameObject.activeSelf)
  258. {
  259. executingHandCard = handCard;
  260. }
  261. }
  262. }
  263. if (executingHandCard != null)
  264. {
  265. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  266. executingHandCard.gameObject.SetActive(true);
  267. executingHandCard.SetUpHandCard(cardSource);
  268. executingHandCard.SetUpHandCardImage();
  269. executingHandCard.OnOutline();
  270. executingHandCard.SetOrangeOutline();
  271. executingHandCard.transform.localScale = new Vector3(1, 1, 1);
  272. //executingHandCard.SetSkillName(cardEffect);
  273. executingHandCard.IsExecuting = true;
  274. sequence = DOTween.Sequence();
  275. sequence
  276. .Append(executingHandCard.transform.DOScale(new Vector3(1.2f, 1.2f, 1), 0.083f))
  277. .AppendCallback(() => end = true);
  278. sequence.Play();
  279. yield return new WaitWhile(() => !end);
  280. end = false;
  281. sequence = DOTween.Sequence();
  282. sequence
  283. .Append(executingHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.16f))
  284. .AppendCallback(() => end = true);
  285. sequence.Play();
  286. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  287. Effect.transform.position = executingHandCard.transform.position + new Vector3(0, 1, 0);
  288. yield return new WaitWhile(() => !end);
  289. end = false;
  290. yield return _waitForSeconds0_16;
  291. sequence = DOTween.Sequence();
  292. sequence
  293. .Append(executingHandCard.transform.DOScale(new Vector3(1f, 1f, 1), 0.083f))
  294. .AppendCallback(() => end = true);
  295. sequence.Play();
  296. StartCoroutine(DeleteCoroutine(Effect, null));
  297. }
  298. }
  299. }
  300. #endregion
  301. #region 手札のカードの効果が発動した時のエフェクト
  302. public IEnumerator ActivateHandCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  303. {
  304. bool end = false;
  305. var sequence = DOTween.Sequence();
  306. float targetPivotY = 0;
  307. if (cardSource.Owner.isYou)
  308. {
  309. targetPivotY = 0.08f;
  310. }
  311. else
  312. {
  313. targetPivotY = 1.2f;
  314. }
  315. if (cardSource.Owner.HandCards.Contains(cardSource))
  316. {
  317. if (cardSource.ShowingHandCard != null)
  318. {
  319. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  320. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  321. {
  322. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  323. }
  324. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  325. {
  326. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  327. }
  328. cardSource.ShowingHandCard.IsExecuting = true;
  329. cardSource.ShowingHandCard.ShowOpponent = true;
  330. cardSource.ShowingHandCard.Outline_Select.SetActive(true);
  331. cardSource.ShowingHandCard.SetOrangeOutline();
  332. sequence = DOTween.Sequence();
  333. sequence
  334. .Append(cardSource.ShowingHandCard.transform.DOScale(new Vector3(1.3f, 1.3f, 1), 0.25f))
  335. .Join(DOTween.To(() => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot, (x) => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = x, new Vector2(0.5f, targetPivotY), 0.12f))
  336. .AppendCallback(() => end = true);
  337. sequence.Play();
  338. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  339. Effect.transform.position = cardSource.ShowingHandCard.transform.position + new Vector3(0, 1, 0);
  340. yield return new WaitWhile(() => !end);
  341. end = false;
  342. cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = new Vector2(0.5f, targetPivotY);
  343. yield return _waitForSeconds0_25;
  344. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  345. {
  346. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  347. }
  348. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  349. {
  350. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  351. }
  352. }
  353. }
  354. }
  355. #endregion
  356. #region フィールドキャラカード生成時のエフェクト
  357. [Header("新ユニット生成時着地エフェクト")]
  358. public GameObject NewUnitEffect_OnLand;
  359. [Header("ユニット重ねる時エフェクト")]
  360. public GameObject EvolutionUnitEffect;
  361. [Header("炎ポケモンエフェクト")]
  362. public GameObject RedEvolutionEffect;
  363. [Header("水ポケモンエフェクト")]
  364. public GameObject BlueEvolutionEffect;
  365. [Header("草ポケモンエフェクト")]
  366. public GameObject GreenEvolutionEffect;
  367. [Header("雷ポケモンエフェクト")]
  368. public GameObject YellowEvolutionEffect;
  369. [Header("超ポケモンエフェクト")]
  370. public GameObject PurpleEvolutionEffect;
  371. [Header("闘ポケモンエフェクト")]
  372. public GameObject OrangeEvolutionEffect;
  373. [Header("悪ポケモンエフェクト")]
  374. public GameObject BlackEvolutionEffect;
  375. [Header("鋼ポケモンエフェクト")]
  376. public GameObject SilverEvolutionEffect;
  377. [Header("竜ポケモンエフェクト")]
  378. public GameObject DragonEvolutionEffect;
  379. [Header("妖ポケモンエフェクト")]
  380. public GameObject PinkEvolutionEffect;
  381. [Header("無ポケモンエフェクト")]
  382. public GameObject WhiteEvolutionEffect;
  383. public IEnumerator CreateFieldPermanentCardEffect(FieldPermanentCard fieldPermanentCard, bool isDigiXros, CardSource[] jogressEvoRoots = null, bool HasETB = false)
  384. {
  385. if (jogressEvoRoots != null)
  386. {
  387. yield return ContinuousController.instance.StartCoroutine(GManager.instance.jogressEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, jogressEvoRoots));
  388. }
  389. else if (isDigiXros)
  390. {
  391. yield return ContinuousController.instance.StartCoroutine(GManager.instance.digiXrosEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard));
  392. }
  393. else
  394. {
  395. if (fieldPermanentCard.ThisPermanent.TopCard.Level >= 6)
  396. {
  397. if (HasETB)
  398. {
  399. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, message: "Mega Digimon"));
  400. }
  401. }
  402. }
  403. ContinuousController.instance.PlaySE(GManager.instance.PlayPokemonSE);
  404. fieldPermanentCard.gameObject.SetActive(true);
  405. fieldPermanentCard.ShowPermanentData(true);
  406. yield return null;
  407. bool end = false;
  408. float fallTime = 0.1f;
  409. fieldPermanentCard.transform.localPosition = new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, -30);
  410. var sequence = DOTween.Sequence();
  411. sequence
  412. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  413. .AppendCallback(() => { end = true; });
  414. sequence.Play();
  415. while (Mathf.Abs(fieldPermanentCard.transform.localPosition.z - (-0.2f)) < 1)
  416. {
  417. yield return null;
  418. }
  419. //エフェクト生成
  420. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  421. effect.transform.position = new Vector3(fieldPermanentCard.transform.position.x, 0.05f, fieldPermanentCard.transform.position.z);
  422. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  423. GameObject effect2 = null;
  424. if (fieldPermanentCard.ThisPermanent.TopCard != null)
  425. {
  426. switch (fieldPermanentCard.ThisPermanent.TopCard.BaseCardColorsFromEntity[0])
  427. {
  428. case CardColor.Green:
  429. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  430. break;
  431. case CardColor.Red:
  432. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  433. break;
  434. case CardColor.Blue:
  435. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  436. break;
  437. case CardColor.Yellow:
  438. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  439. break;
  440. case CardColor.Purple:
  441. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  442. break;
  443. case CardColor.Black:
  444. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  445. break;
  446. case CardColor.White:
  447. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  448. break;
  449. case CardColor.None:
  450. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  451. break;
  452. }
  453. effect2.transform.position = new Vector3(fieldPermanentCard.transform.position.x, fieldPermanentCard.transform.position.y, fieldPermanentCard.transform.position.z);
  454. effect2.transform.localScale = new Vector3(4, 1, 4);
  455. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  456. while (!end)
  457. {
  458. yield return null;
  459. }
  460. end = false;
  461. }
  462. yield return _waitForSeconds0_1;
  463. }
  464. #endregion
  465. #region フィールドユニットカードに重ねてプレイする時のエフェクト
  466. [Header("進化SE")]
  467. public AudioClip EvolutionSE;
  468. [Header("究極体進化SE")]
  469. public AudioClip EvolutionSE_Ultimate;
  470. [Header("画面振動")]
  471. public CinemachineImpulseSource impulseSource;
  472. public IEnumerator DigivolveFieldPermanentCardEffect(FieldPermanentCard targetFieldPermanentCard, bool isBurst, bool isBlast, bool isAppFusion)
  473. {
  474. if (targetFieldPermanentCard != null)
  475. {
  476. targetFieldPermanentCard.Parent.SetActive(false);
  477. if (isBurst)
  478. {
  479. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  480. }
  481. else if (isAppFusion)
  482. {
  483. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  484. }
  485. else if (isBlast)
  486. {
  487. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Blast Digivolution"));
  488. }
  489. else if (targetFieldPermanentCard.ThisPermanent.Level >= 6)
  490. {
  491. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Digivolution"));
  492. }
  493. ContinuousController.instance.PlaySE(EvolutionSE);
  494. Permanent permanent = new Permanent(new List<CardSource>() { targetFieldPermanentCard.ThisPermanent.TopCard });
  495. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, targetFieldPermanentCard.transform.parent);
  496. fieldPermanentCard.anim.enabled = false;
  497. fieldPermanentCard.Parent.SetActive(false);
  498. fieldPermanentCard.transform.localRotation = targetFieldPermanentCard.transform.localRotation;
  499. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  500. {
  501. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  502. }
  503. fieldPermanentCard.SetPermanentData(permanent, false);
  504. yield return null;
  505. fieldPermanentCard.Parent.SetActive(true);
  506. bool end = false;
  507. float fallTime = 0.1f;
  508. fieldPermanentCard.transform.localPosition = new Vector3(targetFieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, -30);
  509. var sequence = DOTween.Sequence();
  510. sequence
  511. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  512. .AppendCallback(() => { end = true; });
  513. sequence.Play();
  514. //エフェクト生成
  515. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  516. effect.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, 0.05f, targetFieldPermanentCard.transform.position.z);
  517. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  518. GameObject effect2 = null;
  519. if (permanent.TopCard != null)
  520. {
  521. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  522. {
  523. case CardColor.Green:
  524. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  525. break;
  526. case CardColor.Red:
  527. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  528. break;
  529. case CardColor.Blue:
  530. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  531. break;
  532. case CardColor.Yellow:
  533. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  534. break;
  535. case CardColor.Purple:
  536. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  537. break;
  538. case CardColor.Black:
  539. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  540. break;
  541. case CardColor.White:
  542. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  543. break;
  544. case CardColor.None:
  545. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  546. break;
  547. }
  548. effect2.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, targetFieldPermanentCard.transform.position.y, targetFieldPermanentCard.transform.position.z);
  549. effect2.transform.localScale = new Vector3(4, 1, 4);
  550. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  551. while (!end)
  552. {
  553. yield return null;
  554. }
  555. end = false;
  556. }
  557. yield return _waitForSeconds0_12;
  558. targetFieldPermanentCard.ShowPermanentData(true);
  559. targetFieldPermanentCard.Parent.SetActive(true);
  560. Destroy(fieldPermanentCard.gameObject);
  561. }
  562. }
  563. #endregion
  564. #region パーマネントがバウンスされる時のエフェクト
  565. public IEnumerator BounceEffect(Permanent permanent, bool playSE = true)
  566. {
  567. if (permanent != null)
  568. {
  569. if (permanent.TopCard != null)
  570. {
  571. if (permanent.ShowingPermanentCard != null)
  572. {
  573. permanent.ShowingPermanentCard.Parent.SetActive(false);
  574. ContinuousController.instance.PlaySE(EvolutionSE);
  575. Permanent newPpermanent = new Permanent(permanent.cardSources);
  576. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  577. fieldPermanentCard.anim.enabled = false;
  578. fieldPermanentCard.Parent.SetActive(false);
  579. fieldPermanentCard.transform.localRotation = permanent.ShowingPermanentCard.transform.localRotation;
  580. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  581. {
  582. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  583. }
  584. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  585. yield return null;
  586. fieldPermanentCard.Parent.SetActive(true);
  587. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  588. Vector3 targetPos = new Vector3();
  589. float targeScale = fieldPermanentCard.transform.localScale.x;
  590. if (permanent.TopCard.Owner.isYou)
  591. {
  592. targetPos = new Vector3(0, -620, 0);
  593. targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  594. }
  595. else
  596. {
  597. targetPos = new Vector3(0, 630, 0);
  598. targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  599. }
  600. bool end = false;
  601. float animTime = 0.25f;
  602. if (playSE)
  603. {
  604. ContinuousController.instance.PlaySE(DebuffSE);
  605. }
  606. var sequence = DOTween.Sequence();
  607. sequence
  608. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  609. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  610. .AppendCallback(() => { end = true; });
  611. sequence.Play();
  612. yield return new WaitWhile(() => !end);
  613. Destroy(fieldPermanentCard.gameObject);
  614. yield return _waitForSeconds0_1;
  615. }
  616. }
  617. }
  618. }
  619. #endregion
  620. #region パーマネントがデッキバウンスされる時のエフェクト
  621. public IEnumerator DeckBounceEffect(Permanent permanent)
  622. {
  623. if (permanent != null)
  624. {
  625. if (permanent.TopCard != null)
  626. {
  627. if (permanent.ShowingPermanentCard != null)
  628. {
  629. permanent.ShowingPermanentCard.Parent.SetActive(false);
  630. ContinuousController.instance.PlaySE(EvolutionSE);
  631. Permanent newPpermanent = new Permanent(permanent.cardSources);
  632. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  633. fieldPermanentCard.anim.enabled = false;
  634. fieldPermanentCard.skipUpdate = true;
  635. fieldPermanentCard.Parent.SetActive(false);
  636. fieldPermanentCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  637. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  638. {
  639. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  640. }
  641. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  642. yield return null;
  643. fieldPermanentCard.Parent.SetActive(true);
  644. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  645. Vector3 targetPos = new Vector3();
  646. float targeScale = fieldPermanentCard.transform.localScale.x;
  647. if (permanent.TopCard.Owner.isYou)
  648. {
  649. targetPos = new Vector3(823, -190, 0);
  650. //targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  651. }
  652. else
  653. {
  654. targetPos = new Vector3(-823, 180, 0);
  655. //targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  656. }
  657. bool end = false;
  658. float animTime = 0.25f;
  659. ContinuousController.instance.PlaySE(DebuffSE);
  660. var sequence = DOTween.Sequence();
  661. sequence
  662. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  663. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  664. .AppendCallback(() => { end = true; });
  665. sequence.Play();
  666. yield return new WaitWhile(() => !end);
  667. end = false;
  668. for (int i = 0; i < fieldPermanentCard.Parent.transform.childCount; i++)
  669. {
  670. fieldPermanentCard.Parent.transform.GetChild(i).gameObject.SetActive(false);
  671. }
  672. fieldPermanentCard.CardImage.gameObject.SetActive(true);
  673. animTime = 0.16f;
  674. sequence = DOTween.Sequence();
  675. sequence
  676. .Append(DOTween.To(() => fieldPermanentCard.CardImage.color, (x) => fieldPermanentCard.CardImage.color = x, new Color(1, 1, 1, 0), animTime))
  677. .AppendCallback(() => { end = true; });
  678. sequence.Play();
  679. yield return new WaitWhile(() => !end);
  680. end = false;
  681. Destroy(fieldPermanentCard.gameObject);
  682. }
  683. }
  684. }
  685. }
  686. #endregion
  687. #region カードを公開する
  688. [Header("カード公開親")]
  689. public Transform ShowCardParent;
  690. [Header("カード公開テキスト")]
  691. public TextMeshProUGUI ShowCardTitleText;
  692. public bool canCloseByClick { get; set; } = true;
  693. public IEnumerator ShowCardEffect(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  694. {
  695. if (hideShowCard != null)
  696. {
  697. StopCoroutine(hideShowCard);
  698. }
  699. OffShowCard();
  700. ShowCardTitleText.text = Title;
  701. for (int i = 0; i < ShowCardParent.childCount; i++)
  702. {
  703. Destroy(ShowCardParent.GetChild(i).gameObject);
  704. }
  705. if (ShowCardParent.transform.parent.gameObject.activeSelf)
  706. {
  707. yield return new WaitWhile(() => ShowCardParent.childCount >= 1);
  708. }
  709. yield return new WaitForSeconds(Time.deltaTime * 2);
  710. if (ShownCards.Count == 0)
  711. {
  712. yield break;
  713. }
  714. canCloseByClick = true;
  715. foreach (CardSource cardSource in ShownCards)
  716. {
  717. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent);
  718. yield return new WaitUntil(() => handCard != null);
  719. handCard.gameObject.name = $"showCard_{cardSource.Owner.PlayerName}";
  720. handCard.notHideSelectedIndexText = true;
  721. handCard.SetUpHandCard(cardSource);
  722. if (ShowReverseCard)
  723. {
  724. handCard.SetUpHandCardImage();
  725. if (ShownCards.Count >= 2)
  726. {
  727. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  728. }
  729. }
  730. else
  731. {
  732. if (!cardSource.IsFlipped)
  733. {
  734. handCard.SetUpHandCardImage();
  735. if (ShownCards.Count >= 2)
  736. {
  737. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  738. }
  739. }
  740. else
  741. {
  742. handCard.SetUpReverseCard();
  743. handCard.ShowOpponent = false;
  744. handCard.OffSelectedIndexText();
  745. }
  746. }
  747. }
  748. ShowCardParent.transform.parent.parent.gameObject.SetActive(true);
  749. ShowCardParent.transform.parent.gameObject.SetActive(true);
  750. ShowCardParent.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  751. if (willHide)
  752. {
  753. hideShowCard = StartCoroutine(HideShowCard());
  754. }
  755. }
  756. Coroutine hideShowCard = null;
  757. public IEnumerator HideShowCard()
  758. {
  759. yield return _waitForSeconds2_5;
  760. float timer = 0f;
  761. while (true)
  762. {
  763. if (!ShowCardParent.transform.parent.gameObject.activeSelf)
  764. {
  765. yield break;
  766. }
  767. if (timer >= 2.5f)
  768. {
  769. break;
  770. }
  771. timer += Time.deltaTime;
  772. yield return new WaitForSeconds(Time.deltaTime);
  773. }
  774. OffShowCard();
  775. }
  776. public void OffShowCard()
  777. {
  778. ShowCardParent.transform.parent.gameObject.SetActive(false);
  779. for (int i = 0; i < ShowCardParent.childCount; i++)
  780. {
  781. Destroy(ShowCardParent.GetChild(i).gameObject);
  782. }
  783. }
  784. public void OnClickShowCardBackground1()
  785. {
  786. if (canCloseByClick)
  787. {
  788. OffShowCard();
  789. }
  790. }
  791. #endregion
  792. #region カードを公開する2
  793. [Header("カード公開親2")]
  794. public Transform ShowCardParent2;
  795. [Header("カード公開テキスト2")]
  796. public TextMeshProUGUI ShowCardTitleText2;
  797. public IEnumerator ShowCardEffect2(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  798. {
  799. if (hideShowCard2 != null)
  800. {
  801. StopCoroutine(hideShowCard2);
  802. }
  803. OffShowCard2();
  804. ShowCardTitleText2.text = Title;
  805. for (int i = 0; i < ShowCardParent2.childCount; i++)
  806. {
  807. Destroy(ShowCardParent2.GetChild(i).gameObject);
  808. }
  809. yield return new WaitForSeconds(Time.deltaTime * 2);
  810. if (ShownCards.Count == 0)
  811. {
  812. yield break;
  813. }
  814. foreach (CardSource cardSource in ShownCards)
  815. {
  816. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent2);
  817. yield return new WaitUntil(() => handCard != null);
  818. handCard.gameObject.name = $"showCard2_{cardSource.Owner.PlayerName}";
  819. handCard.notHideSelectedIndexText = true;
  820. handCard.SetUpHandCard(cardSource);
  821. if (ShowReverseCard)
  822. {
  823. handCard.SetUpHandCardImage();
  824. if (ShownCards.Count >= 2)
  825. {
  826. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  827. }
  828. }
  829. else
  830. {
  831. if (!cardSource.IsFlipped)
  832. {
  833. handCard.SetUpHandCardImage();
  834. if (ShownCards.Count >= 2)
  835. {
  836. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  837. }
  838. }
  839. else
  840. {
  841. handCard.SetUpReverseCard();
  842. handCard.ShowOpponent = false;
  843. handCard.OffSelectedIndexText();
  844. }
  845. }
  846. }
  847. ShowCardParent2.transform.parent.parent.gameObject.SetActive(true);
  848. ShowCardParent2.transform.parent.gameObject.SetActive(true);
  849. ShowCardParent2.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  850. if (willHide)
  851. {
  852. hideShowCard2 = StartCoroutine(HideShowCard2());
  853. }
  854. }
  855. Coroutine hideShowCard2 = null;
  856. public IEnumerator HideShowCard2()
  857. {
  858. yield return _waitForSeconds2_5;
  859. float timer = 0f;
  860. while (true)
  861. {
  862. if (!ShowCardParent2.transform.parent.gameObject.activeSelf)
  863. {
  864. yield break;
  865. }
  866. if (timer >= 2.5f)
  867. {
  868. break;
  869. }
  870. timer += Time.deltaTime;
  871. yield return new WaitForSeconds(Time.deltaTime);
  872. }
  873. OffShowCard2();
  874. }
  875. public void OffShowCard2()
  876. {
  877. ShowCardParent2.transform.parent.gameObject.SetActive(false);
  878. for (int i = 0; i < ShowCardParent2.childCount; i++)
  879. {
  880. Destroy(ShowCardParent2.GetChild(i).gameObject);
  881. }
  882. }
  883. public void OnClickShowCardBackground2()
  884. {
  885. if (canCloseByClick)
  886. {
  887. OffShowCard2();
  888. }
  889. }
  890. #endregion
  891. #region カードをドローした時のエフェクト
  892. [Header("中央のカード表示エフェクト")]
  893. public GameObject ShowUseHandCardEffectPrefab;
  894. [Header("使用カード拡大表示HandCard2")]
  895. public HandCard ShowUseHandCard;
  896. [Header("使用カード拡大表示HandCard親")]
  897. public Transform ShowUseHandCardParent;
  898. public IEnumerator AddHandCardEffect(CardSource cardSource)
  899. {
  900. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  901. Player player = cardSource.Owner;
  902. bool end = false;
  903. var sequence = DOTween.Sequence();
  904. var sequence2 = DOTween.Sequence();
  905. ShowUseHandCardParent.parent.gameObject.SetActive(true);
  906. ShowUseHandCardParent.gameObject.SetActive(true);
  907. ShowUseHandCard.gameObject.SetActive(true);
  908. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  909. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
  910. ShowUseHandCard.RemoveSelectEffect();
  911. Vector3 targetPositon = new Vector3(150, 0, 0);
  912. if (cardSource.Owner.isYou)
  913. {
  914. targetPositon -= new Vector3(0, 30, 0);
  915. ShowUseHandCard.transform.localPosition = new Vector3(210, 10, 0);
  916. ShowUseHandCard.SetUpHandCard(cardSource);
  917. ShowUseHandCard.SetUpHandCardImage();
  918. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  919. }
  920. else
  921. {
  922. targetPositon += new Vector3(0, 30, 0);
  923. ShowUseHandCard.transform.localPosition = new Vector3(210, 30, 0);
  924. ShowUseHandCard.SetUpReverseCard();
  925. }
  926. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  927. ShowUseHandCard.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -60));
  928. ShowUseHandCard.CardImage.transform.localRotation = Quaternion.Euler(0, 0, 0);
  929. ShowUseHandCard.Outline_Select.transform.localRotation = Quaternion.Euler(0, 0, 0);
  930. float time = 0.06f;
  931. sequence = DOTween.Sequence();
  932. sequence
  933. .Append(ShowUseHandCard.transform.DOLocalMove(targetPositon, time))
  934. .Join(ShowUseHandCard.transform.DOScale(new Vector3(0.45f, 0.45f, 0.45f), time))
  935. .Join(ShowUseHandCard.transform.DOLocalRotate(Vector3.zero, time))
  936. .AppendCallback(() => { end = true; });
  937. sequence.Play();
  938. yield return new WaitWhile(() => !end);
  939. end = false;
  940. if (player.isYou)
  941. {
  942. ShowUseHandCard.SetUpHandCard(cardSource);
  943. ShowUseHandCard.SetUpHandCardImage();
  944. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  945. #region エフェクト生成
  946. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  947. effect.transform.localScale *= 0.5f;
  948. effect.transform.localPosition = ShowUseHandCard.transform.localPosition;
  949. effect.transform.SetSiblingIndex(0);
  950. StartCoroutine(DeleteCoroutine(effect, null));
  951. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  952. effect2.transform.localScale *= 0.5f;
  953. effect2.transform.localPosition = ShowUseHandCard.transform.localPosition;
  954. effect2.transform.SetSiblingIndex(0);
  955. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  956. StartCoroutine(DeleteCoroutine(effect2, null));
  957. #endregion
  958. yield return _waitForSeconds0_04;
  959. }
  960. yield return _waitForSeconds0_05;
  961. //縮小して上に上がる
  962. StartCoroutine(ShrinkUpUseHandCard(ShowUseHandCard));
  963. yield return _waitForSeconds0_06;
  964. }
  965. #endregion
  966. #region 表示したカードが縮小して上に上がる
  967. public IEnumerator ShrinkUpUseHandCard(HandCard handCard)
  968. {
  969. ShowUseHandCard.OffDP();
  970. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  971. bool end = false;
  972. var sequence = DOTween.Sequence();
  973. handCard.gameObject.SetActive(true);
  974. #region 縮小
  975. float shrinkTime2 = 0.07f;
  976. sequence = DOTween.Sequence();
  977. sequence
  978. .Append(handCard.transform.DOScaleX(0.06f, shrinkTime2))
  979. .Join(handCard.transform.DOScaleY(1.4f, shrinkTime2))
  980. .Join(DOTween.To(() => handCard.CardImage.color, (x) => handCard.CardImage.color = x, new Color32(205, 205, 205, 255), shrinkTime2))
  981. .AppendCallback(() => { end = true; });
  982. sequence.Play();
  983. yield return new WaitForSeconds(shrinkTime2 / 2);
  984. handCard.CardImage.sprite = null;
  985. while (!end)
  986. {
  987. yield return null;
  988. }
  989. end = false;
  990. #endregion
  991. #region 上に上がる
  992. float upTime = 0.07f;
  993. handCard.transform.DOLocalMoveY(220, upTime);
  994. yield return new WaitForSeconds(upTime);
  995. #endregion
  996. handCard.gameObject.SetActive(false);
  997. }
  998. #endregion
  999. #region プレイするカードを中央に表示
  1000. public IEnumerator ShowUseHandCardEffect_PlayCard(CardSource card)
  1001. {
  1002. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1003. {
  1004. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1005. }
  1006. yield return StartCoroutine(ShowUseHandCardEffect(card));
  1007. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1008. {
  1009. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  1010. }
  1011. }
  1012. #endregion
  1013. #region プレイするカードを中央に表示
  1014. public IEnumerator ShowUseHandCardEffect(CardSource card)
  1015. {
  1016. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1017. bool end = false;
  1018. var sequence = DOTween.Sequence();
  1019. ShowUseHandCard.OffDP();
  1020. #region エフェクト生成
  1021. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1022. effect.transform.SetSiblingIndex(0);
  1023. StartCoroutine(DeleteCoroutine(effect, null));
  1024. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1025. effect2.transform.SetSiblingIndex(0);
  1026. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  1027. StartCoroutine(DeleteCoroutine(effect2, null));
  1028. #endregion
  1029. #region 白いカードが回転
  1030. ShowUseHandCard.gameObject.SetActive(true);
  1031. ShowUseHandCard.Outline_Select.SetActive(false);
  1032. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1033. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1034. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1035. ShowUseHandCard.transform.localScale = new Vector3(1, 1, 1);
  1036. ShowUseHandCard.CardImage.sprite = null;
  1037. ShowUseHandCard.CardImage.color = new Color32(255, 255, 255, 140);
  1038. Quaternion startRotate = Quaternion.Euler(0, 35, 0);
  1039. Vector3 targetRotate = new Vector3(0, 0, 0);
  1040. ShowUseHandCard.CardImage.transform.localRotation = startRotate;
  1041. float rotateTime = 0.1f;
  1042. sequence = DOTween.Sequence();
  1043. sequence
  1044. .Append(ShowUseHandCard.CardImage.transform.DOLocalRotate(targetRotate, rotateTime, RotateMode.FastBeyond360))
  1045. .Join(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(1, 1, 1, 0), rotateTime))
  1046. .AppendCallback(() => { end = true; });
  1047. sequence.Play();
  1048. while (!end)
  1049. {
  1050. yield return null;
  1051. }
  1052. end = false;
  1053. #endregion
  1054. #region カードを表示
  1055. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 0);
  1056. ShowUseHandCard.SetUpHandCard(card);
  1057. ShowUseHandCard.SetUpHandCardImage();
  1058. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  1059. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1060. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1061. ShowUseHandCard.Outline_Select.SetActive(true);
  1062. float showCardTime = 0.16f;
  1063. sequence = DOTween.Sequence();
  1064. sequence
  1065. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 1), showCardTime))
  1066. .AppendCallback(() => { end = true; });
  1067. sequence.Play();
  1068. while (!end)
  1069. {
  1070. yield return null;
  1071. }
  1072. end = false;
  1073. #endregion
  1074. yield return _waitForSeconds0_16;
  1075. }
  1076. #endregion
  1077. #region バフエフェクト
  1078. [Header("バフエフェクト")]
  1079. [SerializeField] GameObject BuffEffect;
  1080. [Header("バフSE")]
  1081. public AudioClip BuffSE;
  1082. public IEnumerator CreateBuffEffect(Permanent permanent)
  1083. {
  1084. if (permanent != null)
  1085. {
  1086. if (permanent.ShowingPermanentCard != null)
  1087. {
  1088. if (BuffEffect != null)
  1089. {
  1090. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1091. {
  1092. yield break;
  1093. }
  1094. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1095. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1096. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1097. GameObject effect = Instantiate(BuffEffect, effectParent);
  1098. effect.transform.position = position;
  1099. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1100. ContinuousController.instance.PlaySE(BuffSE);
  1101. yield return _waitForSeconds0_1;
  1102. }
  1103. }
  1104. }
  1105. }
  1106. #endregion
  1107. #region デバフエフェクト
  1108. [Header("デバフエフェクト")]
  1109. [SerializeField] GameObject DebuffEffect;
  1110. [Header("デバフSE")]
  1111. public AudioClip DebuffSE;
  1112. public IEnumerator CreateDebuffEffect(Permanent permanent)
  1113. {
  1114. if (permanent != null)
  1115. {
  1116. if (permanent.ShowingPermanentCard != null)
  1117. {
  1118. if (DebuffEffect != null)
  1119. {
  1120. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1121. {
  1122. yield break;
  1123. }
  1124. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1125. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1126. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1127. GameObject effect = Instantiate(DebuffEffect, effectParent);
  1128. effect.transform.position = position;
  1129. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1130. ContinuousController.instance.PlaySE(DebuffSE);
  1131. if (permanent.DP <= 0)
  1132. {
  1133. yield return _waitForSeconds0_4;
  1134. }
  1135. else
  1136. {
  1137. yield return _waitForSeconds0_1;
  1138. }
  1139. }
  1140. }
  1141. }
  1142. }
  1143. #endregion
  1144. #region デジクロス進化元付与エフェクト
  1145. [Header("デジクロス進化元エフェクト")]
  1146. [SerializeField] GameObject DigiXrosSelectCardEffect;
  1147. [Header("デジクロス進化元SE")]
  1148. public AudioClip DigiXrosSelectCardEffectSE;
  1149. public IEnumerator CreateDigiXrosSelectCardEffect(Permanent permanent, Player player = null)
  1150. {
  1151. if (DigiXrosSelectCardEffect != null)
  1152. {
  1153. Vector3 position = new Vector3();
  1154. if (permanent != null)
  1155. {
  1156. if (permanent.ShowingPermanentCard != null)
  1157. {
  1158. position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1159. }
  1160. }
  1161. else if (player != null)
  1162. {
  1163. position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
  1164. }
  1165. GameObject effect = Instantiate(DigiXrosSelectCardEffect, effectParent);
  1166. effect.transform.position = position;
  1167. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1168. ContinuousController.instance.PlaySE(DigiXrosSelectCardEffectSE);
  1169. }
  1170. yield return _waitForSeconds0_3;
  1171. }
  1172. #endregion
  1173. #region Assembly Effect
  1174. [Header("Assembly Select Effect")]
  1175. [SerializeField] GameObject AssemblySelectCardEffect;
  1176. [Header("Assembly Select Audio")]
  1177. public AudioClip AssemblySelectCardEffectSE;
  1178. public IEnumerator CreateAssemblySelectCardEffect(Permanent permanent, Player player = null)
  1179. {
  1180. if (AssemblySelectCardEffect != null)
  1181. {
  1182. Vector3 position = new Vector3();
  1183. if (permanent != null)
  1184. {
  1185. if (permanent.ShowingPermanentCard != null)
  1186. {
  1187. position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1188. }
  1189. }
  1190. else if (player != null)
  1191. {
  1192. position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
  1193. }
  1194. GameObject effect = Instantiate(AssemblySelectCardEffect, effectParent);
  1195. effect.transform.position = position;
  1196. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1197. ContinuousController.instance.PlaySE(AssemblySelectCardEffectSE);
  1198. }
  1199. yield return _waitForSeconds0_3;
  1200. }
  1201. #endregion
  1202. #region 攻撃・ブロック不可付与エフェクト
  1203. [Header("凍結SE")]
  1204. [SerializeField] AudioClip FreezeSE;
  1205. public IEnumerator FreezePermanentEffect(Permanent permanent)
  1206. {
  1207. if (permanent != null)
  1208. {
  1209. if (permanent.ShowingPermanentCard != null)
  1210. {
  1211. bool end = false;
  1212. float animTime = 0.2f;
  1213. ContinuousController.instance.PlaySE(FreezeSE);
  1214. Sequence sequence = DOTween.Sequence();
  1215. sequence
  1216. .Append(permanent.ShowingPermanentCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1217. .AppendCallback(() => end = true);
  1218. sequence.Play();
  1219. yield return new WaitWhile(() => !end);
  1220. end = false;
  1221. sequence.Kill();
  1222. }
  1223. }
  1224. }
  1225. #endregion
  1226. #region リカバリーフェクト
  1227. [Header("ライフ回復エフェクト")]
  1228. [SerializeField] GameObject HealLifeEffect;
  1229. [Header("ライフ回復SE")]
  1230. [SerializeField] AudioClip HealLifeSE;
  1231. public IEnumerator CreateRecoveryEffect(Player player)
  1232. {
  1233. if (BuffEffect != null)
  1234. {
  1235. Vector3 position = new Vector3(player.securityObject.transform.position.x, player.securityObject.transform.position.y, player.securityObject.transform.position.z);
  1236. GameObject effect = Instantiate(HealLifeEffect, effectParent);
  1237. effect.transform.position = position;
  1238. StartCoroutine(DeleteCoroutine(effect, null));
  1239. ContinuousController.instance.PlaySE(HealLifeSE);
  1240. yield return null;
  1241. }
  1242. }
  1243. #endregion
  1244. #region セキュリティチェックのエフェクト
  1245. public IEnumerator BreakSecurityEffect(Player player)
  1246. {
  1247. ContinuousController.instance.StartCoroutine(player.securityObject.securityBreakGlass.BreakIenumerator());
  1248. yield return _waitForSeconds0_06;
  1249. GameObject effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1250. effect2.transform.position = new Vector3(player.securityObject.securityBreakGlass.transform.position.x, player.securityObject.securityBreakGlass.transform.position.y, player.securityObject.securityBreakGlass.transform.position.z);
  1251. if (!player.isYou)
  1252. {
  1253. effect2.transform.position -= new Vector3(0, 0, 30);
  1254. }
  1255. else
  1256. {
  1257. effect2.transform.position += new Vector3(0, 0, 15);
  1258. }
  1259. effect2.transform.localScale = new Vector3(5, 1, 5);
  1260. StartCoroutine(DeleteCoroutine(effect2, null));
  1261. yield return _waitForSeconds0_17;
  1262. }
  1263. #endregion
  1264. #region パーマネントが破壊されるときのエフェクト
  1265. [Header("割れるガラス")]
  1266. [SerializeField] BreakGlass permanetBreakGlassPrefab;
  1267. [Header("パーマネント消滅用マテリアル")]
  1268. [SerializeField] Material destroyPermanentMaterial;
  1269. [Header("ガラス描画用パーマネントカード")]
  1270. [SerializeField] FieldPermanentCard renderingFiedlPermanentCard;
  1271. public IEnumerator DestroyPermanentEffect(Permanent permanent)
  1272. {
  1273. if (permanent == null)
  1274. {
  1275. yield break;
  1276. }
  1277. if (permanent.ShowingPermanentCard == null)
  1278. {
  1279. yield break;
  1280. }
  1281. FieldPermanentCard fieldPermanentCard = permanent.ShowingPermanentCard;
  1282. //エフェクト用の割れるガラスを生成
  1283. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, fieldPermanentCard.transform.parent);
  1284. //場所を指定
  1285. permanetBreakGlass.transform.SetLocalPositionAndRotation(fieldPermanentCard.transform.localPosition, Quaternion.Euler(
  1286. fieldPermanentCard.transform.localRotation.eulerAngles.x + 180,
  1287. fieldPermanentCard.transform.localRotation.eulerAngles.y,
  1288. fieldPermanentCard.transform.localRotation.eulerAngles.z * -1));
  1289. permanetBreakGlass.transform.localScale = new Vector3(54, 54, 1);
  1290. //ガラスを初期化
  1291. permanetBreakGlass.Init(destroyPermanentMaterial);
  1292. //レンダリング用のパーマネントカードを設定
  1293. renderingFiedlPermanentCard.gameObject.SetActive(true);
  1294. renderingFiedlPermanentCard.SetPermanentData(fieldPermanentCard.ThisPermanent, true);
  1295. //元パーマネントオブジェクトを非表示
  1296. fieldPermanentCard.Parent.SetActive(false);
  1297. GameObject effect2 = null;
  1298. if (permanent.TopCard != null)
  1299. {
  1300. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  1301. {
  1302. case CardColor.Green:
  1303. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1304. break;
  1305. case CardColor.Red:
  1306. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1307. break;
  1308. case CardColor.Blue:
  1309. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1310. break;
  1311. case CardColor.Yellow:
  1312. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1313. break;
  1314. case CardColor.Purple:
  1315. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1316. break;
  1317. case CardColor.Black:
  1318. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1319. break;
  1320. case CardColor.White:
  1321. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1322. break;
  1323. case CardColor.None:
  1324. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1325. break;
  1326. }
  1327. effect2.transform.position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1328. effect2.transform.localScale = new Vector3(4, 1, 4);
  1329. StartCoroutine(DeleteCoroutine(effect2, null));
  1330. }
  1331. //爆発させる
  1332. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1333. //エフェクトを削除
  1334. DestroyImmediate(permanetBreakGlass.gameObject);
  1335. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1336. }
  1337. #endregion
  1338. #region セキュリティカードが出てくるエフェクト
  1339. [Header("セキュリティカードが出てくるアニメーション")]
  1340. [SerializeField] RuntimeAnimatorController EnterSecurity;
  1341. public IEnumerator EnterSecurityCardEffect(CardSource card)
  1342. {
  1343. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1344. #region 白いカードが回転
  1345. ShowUseHandCard.gameObject.SetActive(true);
  1346. ShowUseHandCard.Outline_Select.SetActive(false);
  1347. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1348. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1349. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1350. ShowUseHandCard.transform.localScale = new Vector3(0.05f, 0.05f, 1);
  1351. ShowUseHandCard.CardImage.sprite = null;
  1352. #endregion
  1353. #region カードを表示
  1354. ShowUseHandCard.SetUpHandCard(card);
  1355. ShowUseHandCard.SetUpHandCardImage();
  1356. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1357. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1358. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1359. ShowUseHandCard.Outline_Select.SetActive(true);
  1360. ShowUseHandCard.ShowDP();
  1361. float animTime = 0.2f;
  1362. if (!ShowUseHandCard.gameObject.TryGetComponent<Animator>(out var animator))
  1363. {
  1364. animator = ShowUseHandCard.gameObject.AddComponent<Animator>();
  1365. }
  1366. animator.runtimeAnimatorController = EnterSecurity;
  1367. if (card.Owner.isYou)
  1368. {
  1369. animator.SetInteger("You", 1);
  1370. }
  1371. else
  1372. {
  1373. animator.SetInteger("You", -1);
  1374. }
  1375. animator.enabled = true;
  1376. yield return new WaitForSeconds(animTime);
  1377. Vector3 position = ShowUseHandCard.transform.localPosition;
  1378. Vector3 scale = ShowUseHandCard.transform.localScale;
  1379. animator.enabled = false;
  1380. ShowUseHandCard.transform.localPosition = position;
  1381. ShowUseHandCard.transform.localScale = scale;
  1382. #region エフェクト生成
  1383. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1384. effect.transform.SetSiblingIndex(0);
  1385. StartCoroutine(DeleteCoroutine(effect, null));
  1386. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1387. effect2.transform.SetSiblingIndex(0);
  1388. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  1389. StartCoroutine(DeleteCoroutine(effect2, null));
  1390. #endregion
  1391. #endregion
  1392. yield return _waitForSeconds0_17;
  1393. }
  1394. #endregion
  1395. #region セキュリティカードが処理領域に行くエフェクト
  1396. public IEnumerator MoveToExecuteCardEffect_SetPosition(CardSource card, Vector3 startPos)
  1397. {
  1398. ShowUseHandCard.gameObject.SetActive(true);
  1399. ShowUseHandCard.transform.position = startPos;
  1400. ShowUseHandCard.SetUpHandCard(card);
  1401. ShowUseHandCard.SetUpHandCardImage();
  1402. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1403. ShowUseHandCard.Outline_Select.SetActive(true);
  1404. ShowUseHandCard.SetOrangeOutline();
  1405. yield return ContinuousController.instance.StartCoroutine(MoveToExecuteCardEffect(card));
  1406. }
  1407. public IEnumerator MoveToExecuteCardEffect(CardSource card)
  1408. {
  1409. if (ShowUseHandCard.gameObject.activeSelf)
  1410. {
  1411. if (ShowUseHandCard.cardSource == card)
  1412. {
  1413. bool end = false;
  1414. var sequence = DOTween.Sequence();
  1415. float animTime = 0.12f;
  1416. sequence = DOTween.Sequence();
  1417. Vector3 targetPos = Vector3.zero;
  1418. if (card.Owner.isYou)
  1419. {
  1420. targetPos = new Vector3(-166, -20, 0);
  1421. }
  1422. else
  1423. {
  1424. targetPos = new Vector3(161, 50.2f, 0);
  1425. }
  1426. if (card.Owner.isYou)
  1427. {
  1428. ShowUseHandCard.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1429. }
  1430. else
  1431. {
  1432. ShowUseHandCard.transform.localScale = new Vector3(0.225f, 0.225f, 1);
  1433. }
  1434. ShowUseHandCard.transform.localRotation = Quaternion.Euler(27.7f, 0, 0);
  1435. sequence
  1436. .Append(ShowUseHandCard.transform.DOLocalMove(targetPos, animTime))
  1437. .AppendCallback(() => { end = true; });
  1438. sequence.Play();
  1439. while (!end)
  1440. {
  1441. yield return null;
  1442. }
  1443. ShowUseHandCard.gameObject.SetActive(false);
  1444. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  1445. }
  1446. }
  1447. yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.BrainStormCoroutine(card));
  1448. ShowUseHandCard.OffDP();
  1449. }
  1450. #endregion
  1451. #region セキュリティカードが破棄されるエフェクト
  1452. [Header("カード消滅用マテリアル")]
  1453. [SerializeField] Material destroyCardSourceMaterial;
  1454. [Header("ガラス描画用ハンドカード")]
  1455. [SerializeField] HandCard renderingHandCard;
  1456. public IEnumerator DestroySecurityEffect(CardSource destroyedSecurityCard)
  1457. {
  1458. if (destroyedSecurityCard == null)
  1459. {
  1460. yield break;
  1461. }
  1462. if (!ShowUseHandCard.gameObject.activeSelf || ShowUseHandCard.cardSource != destroyedSecurityCard)
  1463. {
  1464. yield break;
  1465. }
  1466. //エフェクト用の割れるガラスを生成
  1467. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, ShowUseHandCard.transform.parent);
  1468. //場所を指定
  1469. permanetBreakGlass.transform.SetLocalPositionAndRotation(ShowUseHandCard.transform.localPosition, Quaternion.Euler(ShowUseHandCard.transform.localRotation.eulerAngles.x + 180, ShowUseHandCard.transform.localRotation.eulerAngles.y, ShowUseHandCard.transform.localRotation.eulerAngles.z * -1));
  1470. permanetBreakGlass.transform.localScale = new Vector3(30.1f, 30.1f, 1);
  1471. //ガラスを初期化
  1472. permanetBreakGlass.Init(destroyCardSourceMaterial);
  1473. //レンダリング用のパーマネントカードを設定
  1474. renderingHandCard.gameObject.SetActive(true);
  1475. renderingHandCard.SetUpHandCard(destroyedSecurityCard);
  1476. renderingHandCard.SetUpHandCardImage();
  1477. renderingHandCard.ShowDP();
  1478. //元パーマネントオブジェクトを非表示
  1479. ShowUseHandCard.gameObject.SetActive(false);
  1480. GameObject effect2 = null;
  1481. if (destroyedSecurityCard != null)
  1482. {
  1483. switch (destroyedSecurityCard.BaseCardColorsFromEntity[0])
  1484. {
  1485. case CardColor.Green:
  1486. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1487. break;
  1488. case CardColor.Red:
  1489. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1490. break;
  1491. case CardColor.Blue:
  1492. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1493. break;
  1494. case CardColor.Yellow:
  1495. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1496. break;
  1497. case CardColor.Purple:
  1498. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1499. break;
  1500. case CardColor.Black:
  1501. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1502. break;
  1503. case CardColor.White:
  1504. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1505. break;
  1506. case CardColor.None:
  1507. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1508. break;
  1509. }
  1510. effect2.transform.position = new Vector3(ShowUseHandCard.transform.position.x, ShowUseHandCard.transform.position.y, ShowUseHandCard.transform.position.z);
  1511. effect2.transform.localScale = new Vector3(4, 1, 4);
  1512. StartCoroutine(DeleteCoroutine(effect2, null));
  1513. }
  1514. //爆発させる
  1515. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1516. //エフェクトを削除
  1517. DestroyImmediate(permanetBreakGlass.gameObject);
  1518. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1519. }
  1520. #endregion
  1521. #region バトルを行うエフェクト
  1522. [Header("バトル時アニメーションオブジェクト")]
  1523. public GameObject BattleAnimationPrefab;
  1524. [Header("バトルSE")]
  1525. public AudioClip BattleSE;
  1526. public IEnumerator BattleEffect(List<Permanent> WinnerPermanents, List<Permanent> LoserPermanents, CardSource LoserCard)
  1527. {
  1528. List<GameObject> BattleAnimationObjects = new List<GameObject>();
  1529. List<GameObject> ShakeObjects = new List<GameObject>();
  1530. foreach (Permanent permanent in LoserPermanents)
  1531. {
  1532. if (permanent != null)
  1533. {
  1534. if (permanent.ShowingPermanentCard != null)
  1535. {
  1536. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, permanent.ShowingPermanentCard.transform.parent);
  1537. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1538. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1539. BattleAnimationObject.transform.position = permanent.ShowingPermanentCard.transform.position;
  1540. BattleAnimationObjects.Add(BattleAnimationObject);
  1541. ShakeObjects.Add(permanent.ShowingPermanentCard.gameObject);
  1542. }
  1543. }
  1544. }
  1545. if (LoserCard != null)
  1546. {
  1547. if (GManager.instance.attackProcess.SecurityDigimon == LoserCard)
  1548. {
  1549. if (ShowUseHandCard.gameObject.activeSelf && ShowUseHandCard.cardSource == LoserCard)
  1550. {
  1551. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, ShowUseHandCard.transform.parent);
  1552. BattleAnimationObject.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1553. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1554. BattleAnimationObject.transform.position = ShowUseHandCard.transform.position;
  1555. BattleAnimationObjects.Add(BattleAnimationObject);
  1556. BattleAnimationObject.transform.SetParent(GManager.instance.canvas2.transform);
  1557. BattleAnimationObject.transform.transform.SetSiblingIndex(5);
  1558. ShakeObjects.Add(ShowUseHandCard.gameObject);
  1559. }
  1560. foreach (HandCard handCard in LoserCard.Owner.brainStormObject.BrainStormHandCards)
  1561. {
  1562. if (handCard.gameObject.activeSelf && handCard.cardSource == LoserCard)
  1563. {
  1564. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, handCard.transform.parent.parent);
  1565. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1566. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1567. BattleAnimationObject.transform.position = handCard.transform.position;
  1568. BattleAnimationObjects.Add(BattleAnimationObject);
  1569. break;
  1570. }
  1571. }
  1572. }
  1573. }
  1574. if (BattleAnimationObjects.Count >= 1)
  1575. {
  1576. ContinuousController.instance.PlaySE(BattleSE);
  1577. bool end = false;
  1578. float animTime = 0.25f;
  1579. List<Sequence> sequences = new List<Sequence>();
  1580. foreach (GameObject BattleAnimationObject in BattleAnimationObjects)
  1581. {
  1582. GameObject claw = BattleAnimationObject.transform.GetChild(0).transform.GetChild(0).gameObject;
  1583. claw.transform.localPosition = new Vector3(-250, 250, 0);
  1584. Sequence sequence = DOTween.Sequence();
  1585. sequences.Add(sequence);
  1586. sequence
  1587. .Append(claw.transform.DOLocalMove(Vector3.zero, animTime).SetEase(Ease.InCubic))
  1588. .AppendCallback(() => end = true);
  1589. sequence.Play();
  1590. }
  1591. foreach (GameObject ShakeObject in ShakeObjects)
  1592. {
  1593. Sequence sequence = DOTween.Sequence();
  1594. sequences.Add(sequence);
  1595. sequence
  1596. .Append(ShakeObject.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1597. .AppendCallback(() => end = true);
  1598. sequence.Play();
  1599. }
  1600. yield return new WaitWhile(() => !end);
  1601. end = false;
  1602. foreach (Sequence sequence in sequences)
  1603. {
  1604. sequence.Kill();
  1605. }
  1606. yield return _waitForSeconds0_1;
  1607. for (int i = 0; i < BattleAnimationObjects.Count; i++)
  1608. {
  1609. DestroyImmediate(BattleAnimationObjects[i]);
  1610. }
  1611. }
  1612. //ShowUseHandCard.OffDP();
  1613. }
  1614. #endregion
  1615. #region 進化元が離れるエフェクト
  1616. public IEnumerator RemoveDigivolveRootEffect(CardSource card, Permanent targetPermanent)
  1617. {
  1618. if (card != null)
  1619. {
  1620. if (targetPermanent != null)
  1621. {
  1622. if (targetPermanent.TopCard != null)
  1623. {
  1624. ContinuousController.instance.PlaySE(GManager.instance.MoveSE);
  1625. bool end = false;
  1626. var sequence = DOTween.Sequence();
  1627. float animTime = 0.17f;
  1628. sequence = DOTween.Sequence();
  1629. Vector3 startPos = targetPermanent.ShowingPermanentCard.transform.position;
  1630. ShowUseHandCard.SetUpHandCard(card);
  1631. ShowUseHandCard.SetUpHandCardImage();
  1632. ShowUseHandCard.gameObject.SetActive(true);
  1633. ShowUseHandCard.Outline_Select.SetActive(false);
  1634. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1635. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1636. ShowUseHandCard.CardImage.color = new Color32(0, 0, 0, 255);
  1637. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1638. ShowUseHandCard.Outline_Select.SetActive(true);
  1639. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 1);
  1640. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0f, 0, 0);
  1641. ShowUseHandCard.transform.position = startPos;
  1642. float targetPos_Y = 0f;
  1643. if (card.Owner.isYou)
  1644. {
  1645. targetPos_Y = ShowUseHandCard.transform.localPosition.y + 22f;
  1646. }
  1647. else
  1648. {
  1649. targetPos_Y = ShowUseHandCard.transform.localPosition.y - 22f;
  1650. }
  1651. float targetPos_X_1 = 0f;
  1652. if (card.Owner.isYou)
  1653. {
  1654. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x + 15f;
  1655. }
  1656. else
  1657. {
  1658. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x - 15f;
  1659. }
  1660. float targetPos_X_2 = ShowUseHandCard.transform.localPosition.x;
  1661. sequence
  1662. .Append(ShowUseHandCard.transform.DOLocalMoveY(targetPos_Y, animTime))
  1663. .Join(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_1, animTime / 2f))
  1664. .Append(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_2, animTime / 2f))
  1665. .AppendCallback(() => { end = true; });
  1666. sequence.Play();
  1667. while (!end)
  1668. {
  1669. yield return null;
  1670. }
  1671. end = false;
  1672. yield return _waitForSeconds0_17;
  1673. ShowUseHandCard.Outline_Select.SetActive(false);
  1674. sequence = DOTween.Sequence();
  1675. sequence
  1676. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 0), animTime))
  1677. .AppendCallback(() => { end = true; });
  1678. sequence.Play();
  1679. while (!end)
  1680. {
  1681. yield return null;
  1682. }
  1683. end = false;
  1684. ShowUseHandCard.gameObject.SetActive(false);
  1685. }
  1686. }
  1687. }
  1688. }
  1689. #endregion
  1690. #region プレイに失敗したときのエフェクト
  1691. public IEnumerator FailedPlayCardEffect(CardSource cardSource)
  1692. {
  1693. if (cardSource != null)
  1694. {
  1695. HandCard targetHandCard = null;
  1696. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  1697. {
  1698. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  1699. {
  1700. targetHandCard = handCard;
  1701. break;
  1702. }
  1703. }
  1704. if (targetHandCard != null)
  1705. {
  1706. ContinuousController.instance.PlaySE(FreezeSE);
  1707. bool end = false;
  1708. float animTime = 0.25f;
  1709. Sequence sequence = DOTween.Sequence();
  1710. sequence
  1711. .Append(targetHandCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1712. .AppendCallback(() => end = true);
  1713. sequence.Play();
  1714. yield return new WaitWhile(() => !end);
  1715. end = false;
  1716. sequence.Kill();
  1717. yield return _waitForSeconds0_1;
  1718. }
  1719. }
  1720. }
  1721. #endregion
  1722. }