GManager.cs 17 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class GManager : MonoBehaviourPun
  9. {
  10. [Header("あなた")]
  11. public Player You;
  12. [Header("対戦相手")]
  13. public Player Opponent;
  14. [Header("CardSourceプレハブ")]
  15. public CardSource CardPrefab;
  16. [Header("場のポケモンカードプレハブ")]
  17. public FieldPermanentCard fieldCardPrefab;
  18. [Header("手札のカードプレハブ")]
  19. public HandCard handCardPrefab;
  20. [Header("読み込み中オブジェクト")]
  21. public LoadingObject LoadingObject;
  22. [Header("コマンド選択パネル")]
  23. public SelectCommandPanel selectCommandPanel;
  24. [Header("戻るボタン")]
  25. public SelectCommand BackButton;
  26. [Header("結果表示オブジェクト")]
  27. public ResultObject resultObject;
  28. [Header("メッセージテキスト")]
  29. public CommandText commandText;
  30. [Header("ターンプレイヤー表示")]
  31. public ShowTurnPlayerObject showTurnPlayerObject;
  32. [Header("フェイズ通知")]
  33. public ShowPhaseNotificationObject showPhaseNotificationObject;
  34. [Header("キャンバス")]
  35. public Canvas canvas;
  36. [Header("キャンバス2")]
  37. public Canvas canvas2;
  38. [Header("カード詳細")]
  39. public CardDetail cardDetail;
  40. [Header("パーマネント詳細")]
  41. public PermanentDetail pokemonDetail;
  42. [Header("カード選択パネル")]
  43. public SelectCardPanel selectCardPanel;
  44. [Header("カード確認パネル")]
  45. public CheckCardPanel checkCardPanel;
  46. [Header("次のフェイズに進むボタン")]
  47. public NextPhaseButton nextPhaseButton;
  48. [Header("設定パネル")]
  49. public OptionPanel optionPanel;
  50. [Header("ターゲット矢印プレハブ")]
  51. public TargetArrow targetArrowPrefab;
  52. [Header("ターゲット矢印親")]
  53. public Transform targetArrowParent;
  54. [Header("Camera")]
  55. public Camera camara;
  56. [Header("StartBattleSE")]
  57. public AudioClip StartBattleSE;
  58. [Header("自動処理チェック")]
  59. public AutoProcessing autoProcessing;
  60. [Header("プレイログ")]
  61. public PlayLog playLog;
  62. [Header("メモリー")]
  63. public MemoryObject memoryObject;
  64. [Header("背景")]
  65. public Image BackgroundImage;
  66. [Header("背景")]
  67. public SpriteRenderer BackgroundSpriteRenderer;
  68. [Header("攻撃処理")]
  69. public AttackProcess attackProcess;
  70. [Header("ジョグレス選択")]
  71. public SelectJogressEffect selectJogressEffect;
  72. public SelectDNACondition selectDNACondition;
  73. [Header("burst evolution selection")]
  74. public SelectBurstDigivolutionEffect selectBurstDigivolutionEffect;
  75. [Header("app fusion selection")]
  76. public SelectAppFusionEffect selectAppFusionEffect;
  77. [Header("自動処理チェック(割り込み処理)")]
  78. public AutoProcessing autoProcessing_CutIn;
  79. [Header("ユーザー選択")]
  80. public UserSelectionManager userSelectionManager;
  81. [Header("選択可能なものだけ表示")]
  82. public HideCannotSelectObject hideCannotSelectObject;
  83. [Header("サイドバー")]
  84. public SideBar sideBar;
  85. [Header("UseSkillSE")]
  86. public AudioClip UseSkillSE;
  87. [Header("サイド取得SE")]
  88. public AudioClip GetSideSE;
  89. [Header("DeleteHandSE")]
  90. public AudioClip DeleteHandSE;
  91. [Header("エネルギー追加SE")]
  92. public AudioClip AddEnergySE;
  93. [Header("ShowPlayCardSE")]
  94. public AudioClip ShowPlayCardSE;
  95. [Header("ポケモンプレイ時SE")]
  96. public AudioClip PlayPokemonSE;
  97. [Header("ShuffleSE")]
  98. public AudioClip ShuffleSE;
  99. [Header("DrawSE")]
  100. public AudioClip DrawSE;
  101. [Header("TargetArrowSE")]
  102. public AudioClip TargetArrowSE;
  103. [Header("MoveSE")]
  104. public AudioClip MoveSE;
  105. [Header("気絶SE")]
  106. public AudioClip KnockOutSE;
  107. [Header("ダメージSE")]
  108. public AudioClip DamageSE;
  109. [Header("コイントスSE")]
  110. public AudioClip CointTossSE;
  111. [Header("回復SE")]
  112. public AudioClip HealSE;
  113. [Header("毒SE")]
  114. public AudioClip PoisonSE;
  115. [Header("火傷SE")]
  116. public AudioClip BurnedSE;
  117. [Header("WinSE")]
  118. public AudioClip WinSE;
  119. [Header("LoseSE")]
  120. public AudioClip LoseSE;
  121. [Header("DecisionSE")]
  122. [SerializeField] AudioClip DecisionSE;
  123. [Header("CancelSE")]
  124. [SerializeField] AudioClip CancelSE;
  125. [Header("BGM")]
  126. public List<AudioClip> bgms;
  127. [Header("BGMObject")]
  128. public BGMObject BattleBGM;
  129. [Header("オートモード")]
  130. public bool isAuto;
  131. [Header("進化演出")]
  132. public EvolutionEffectObject EvolutionEffectObject;
  133. [Header("ジョグレス進化演出")]
  134. public JogressEffectObject jogressEffectObject;
  135. [Header("デジクロス演出")]
  136. public DigiXrosEffectObject digiXrosEffectObject;
  137. [Header("バースト進化演出")]
  138. public BurstEffectObject burstEffectObject;
  139. [Header("Background Particle effects")]
  140. [SerializeField] List<ParticleSystem> _backgroundParticles = new List<ParticleSystem>();
  141. [Header("Photon wait controller")]
  142. public PhotonWaitController photonWaitController;
  143. [Header("Gameobjects closed when ending game")]
  144. public List<GameObject> CloseWhenEndingGameObjects = new List<GameObject>();
  145. //Turn progression management state machine
  146. public TurnStateMachine turnStateMachine { get; set; }
  147. public static GManager instance = null;
  148. public bool IsAI { get; private set; } = false;
  149. public int CardIndex { get; set; } = 0;
  150. #region Events
  151. //Cards flipped
  152. public static Action OnReverseOpponentsCardsChanged;
  153. public static Action OnCardFlippedChanged;
  154. public static Action<Player> OnSecurityStackChanged;
  155. #endregion
  156. private async void Awake()
  157. {
  158. //return;
  159. if (Opening.instance != null)
  160. {
  161. if (Opening.instance.OpeningBGM != null)
  162. {
  163. Opening.instance.OpeningBGM.StopPlayBGM();
  164. }
  165. }
  166. instance = this;
  167. StartCoroutine(AwakeCoroutine());
  168. }
  169. IEnumerator AwakeCoroutine()
  170. {
  171. #if UNITY_EDITOR
  172. #endif
  173. if (!PhotonNetwork.IsConnected)
  174. {
  175. IsAI = true;
  176. }
  177. if (ContinuousController.instance != null)
  178. {
  179. if (ContinuousController.instance.isAI)
  180. {
  181. IsAI = true;
  182. }
  183. }
  184. if (!IsAI)
  185. {
  186. isAuto = false;
  187. }
  188. turnStateMachine = gameObject.AddComponent<TurnStateMachine>();
  189. GetComponent<Effects>().Init();
  190. playLog.Init();
  191. hideCannotSelectObject.Init();
  192. ChangeBackground();
  193. yield return StartCoroutine(Init());
  194. StartCoroutine(turnStateMachine.Init());
  195. StartCoroutine(CheckDisconnect());
  196. if (Opening.instance != null)
  197. {
  198. Opening.instance.openingObject.SetActive(false);
  199. }
  200. Debug.Log("Battle Initialization");
  201. yield return new WaitWhile(() => ContinuousController.instance == null);
  202. ContinuousController.instance.CanSetRandom = true;
  203. }
  204. protected virtual void OnDestroy()
  205. {
  206. if (instance == this)
  207. {
  208. instance = null;
  209. }
  210. }
  211. public void PlayDecisionSE()
  212. {
  213. ContinuousController.instance.PlaySE(DecisionSE);
  214. }
  215. public void PlayCancelSE()
  216. {
  217. ContinuousController.instance.PlaySE(CancelSE);
  218. }
  219. public async void ChangeBackground()
  220. {
  221. Sprite backgroundSprite = await StreamingAssetsUtility.GetSprite("Background_battle");
  222. if (backgroundSprite != null)
  223. {
  224. BackgroundImage.sprite = backgroundSprite;
  225. BackgroundSpriteRenderer.sprite = backgroundSprite;
  226. BackgroundImage.gameObject.SetActive(true);
  227. BackgroundSpriteRenderer.transform.localPosition = new Vector3(-134, BackgroundSpriteRenderer.transform.localPosition.y, -77f);
  228. BackgroundSpriteRenderer.gameObject.SetActive(true);
  229. }
  230. else
  231. {
  232. BackgroundImage.gameObject.SetActive(false);
  233. BackgroundSpriteRenderer.gameObject.SetActive(false);
  234. }
  235. }
  236. IEnumerator CheckDisconnect()
  237. {
  238. if (IsAI)
  239. {
  240. yield break;
  241. }
  242. yield return new WaitWhile(() => turnStateMachine == null);
  243. yield return new WaitForSeconds(5f);
  244. while (true)
  245. {
  246. if (!PhotonNetwork.IsConnected)
  247. {
  248. break;
  249. }
  250. else
  251. {
  252. if (!PhotonNetwork.InRoom)
  253. {
  254. break;
  255. }
  256. else
  257. {
  258. if (PhotonNetwork.CurrentRoom != null)
  259. {
  260. if (PhotonNetwork.PlayerList.Length < 2)
  261. {
  262. break;
  263. }
  264. }
  265. }
  266. }
  267. yield return null;
  268. }
  269. if (!turnStateMachine.endGame)
  270. {
  271. turnStateMachine.EndGame(null, false);
  272. }
  273. }
  274. public IEnumerator Init()
  275. {
  276. yield return StartCoroutine(LoadingObject.StartLoading("Now Loading"));
  277. selectCommandPanel.Off();
  278. BackButton.CloseSelectCommandButton();
  279. resultObject.Init();
  280. commandText.Init();
  281. sideBar.Init();
  282. showTurnPlayerObject.Init();
  283. showPhaseNotificationObject.Init();
  284. OffTargetArrow();
  285. cardDetail.CloseCardDetail();
  286. pokemonDetail.CloseUnitDetail();
  287. selectCardPanel.CloseSelectCardPanel();
  288. yield return StartCoroutine(checkCardPanel.CloseSelectCardPanelCoroutine());
  289. optionPanel.Init();
  290. EvolutionEffectObject.Init();
  291. jogressEffectObject.Init();
  292. digiXrosEffectObject.Init();
  293. burstEffectObject.Init();
  294. }
  295. public void ReturnToTitle()
  296. {
  297. ContinuousController.instance.EndBattle();
  298. }
  299. public void ReportBug()
  300. {
  301. Application.OpenURL("https://forms.gle/GhZgGVJS1qLeUMcG8");
  302. }
  303. public void OnClickSurrenderButton()
  304. {
  305. if (turnStateMachine != null)
  306. {
  307. if (turnStateMachine.endGame)
  308. {
  309. return;
  310. }
  311. turnStateMachine.OnClickSurrenderButton();
  312. }
  313. }
  314. public TargetArrow CreateTargetArrow()
  315. {
  316. TargetArrow targetArrow = Instantiate(targetArrowPrefab, targetArrowParent);
  317. return targetArrow;
  318. }
  319. public Coroutine OnTargetArrow(Vector3 InitialPosition, Vector3 targetPosition, FieldPermanentCard StartFieldUnitCard, FieldPermanentCard EndFieldUnitCard)
  320. {
  321. TargetArrow targetArrow = CreateTargetArrow();
  322. return targetArrow.OnTargetArrow(InitialPosition, targetPosition, StartFieldUnitCard, EndFieldUnitCard);
  323. }
  324. public void OffTargetArrow()
  325. {
  326. if (targetArrowParent.childCount > 0)
  327. {
  328. if (targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>() != null)
  329. {
  330. targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>().Destroyed = true;
  331. }
  332. Destroy(targetArrowParent.GetChild(targetArrowParent.childCount - 1).gameObject);
  333. }
  334. }
  335. void Update()
  336. {
  337. if (ContinuousController.instance != null)
  338. {
  339. foreach (ParticleSystem particleSystem in _backgroundParticles)
  340. {
  341. if (particleSystem != null)
  342. {
  343. particleSystem.gameObject.SetActive(ContinuousController.instance.showBackgroundParticle);
  344. }
  345. }
  346. }
  347. AllowAlphaInputs();
  348. }
  349. void AllowAlphaInputs()
  350. {
  351. if (turnStateMachine == null)
  352. return;
  353. if (Application.version.Split(".").Count() < 4)
  354. return;
  355. //Draw a card
  356. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.D))
  357. {
  358. photonView.RPC("DrawCardRPC", RpcTarget.Others);
  359. StartCoroutine(DrawCard(You));
  360. }
  361. //Trash a card
  362. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
  363. {
  364. photonView.RPC("TrashCardRPC", RpcTarget.Others);
  365. StartCoroutine(TrashCard(You));
  366. }
  367. //Top deck a card
  368. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.L))
  369. {
  370. photonView.RPC("TopDeckCardRPC", RpcTarget.Others);
  371. StartCoroutine(TopDeckCard(You));
  372. }
  373. //Place Top Security
  374. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R))
  375. {
  376. bool keyInput = Input.GetKeyDown(KeyCode.LeftShift);
  377. photonView.RPC("PlaceInSecurityRPC", RpcTarget.Others, keyInput);
  378. StartCoroutine(PlaceInSecurity(You, keyInput));
  379. }
  380. //Gain Memory
  381. if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Equals))
  382. {
  383. photonView.RPC("AlterMemoryRPC", RpcTarget.Others, -1);
  384. StartCoroutine(AlterMemory(You, 1));
  385. }
  386. //Lose Memory
  387. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Minus))
  388. {
  389. photonView.RPC("AlterMemoryRPC", RpcTarget.Others, 1);
  390. StartCoroutine(AlterMemory(You, -1));
  391. }
  392. }
  393. [PunRPC]
  394. public void DrawCardRPC()
  395. {
  396. StartCoroutine(DrawCard(Opponent));
  397. }
  398. [PunRPC]
  399. public void TrashCardRPC()
  400. {
  401. StartCoroutine(TrashCard(Opponent));
  402. }
  403. [PunRPC]
  404. public void TopDeckCardRPC()
  405. {
  406. StartCoroutine(TopDeckCard(Opponent));
  407. }
  408. [PunRPC]
  409. public void PlaceInSecurityRPC(bool keyInput)
  410. {
  411. StartCoroutine(PlaceInSecurity(Opponent, keyInput));
  412. }
  413. [PunRPC]
  414. public void AlterMemoryRPC(int value)
  415. {
  416. StartCoroutine(AlterMemory(Opponent,value));
  417. }
  418. public IEnumerator DrawCard(Player _player)
  419. {
  420. yield return StartCoroutine(new DrawClass(_player, 1, null).Draw());
  421. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  422. }
  423. IEnumerator AlterMemory(Player _player, int value)
  424. {
  425. yield return StartCoroutine(You.AddMemory(value, null));
  426. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  427. yield return StartCoroutine(autoProcessing.EndTurnCheck());
  428. }
  429. IEnumerator TrashCard(Player _player)
  430. {
  431. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  432. selectHandEffect.SetUp(
  433. selectPlayer: _player,
  434. canTargetCondition: (CardSource) => true,
  435. canTargetCondition_ByPreSelecetedList: null,
  436. canEndSelectCondition: null,
  437. maxCount: _player.HandCards.Count,
  438. canNoSelect: true,
  439. canEndNotMax: true,
  440. isShowOpponent: true,
  441. selectCardCoroutine: null,
  442. afterSelectCardCoroutine: null,
  443. mode: SelectHandEffect.Mode.Discard,
  444. cardEffect: null);
  445. yield return StartCoroutine(selectHandEffect.Activate());
  446. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  447. }
  448. IEnumerator TopDeckCard(Player _player)
  449. {
  450. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  451. selectHandEffect.SetUp(
  452. selectPlayer: _player,
  453. canTargetCondition: (CardSource) => true,
  454. canTargetCondition_ByPreSelecetedList: null,
  455. canEndSelectCondition: null,
  456. maxCount: _player.HandCards.Count,
  457. canNoSelect: true,
  458. canEndNotMax: true,
  459. isShowOpponent: true,
  460. selectCardCoroutine: null,
  461. afterSelectCardCoroutine: null,
  462. mode: SelectHandEffect.Mode.PutLibraryTop,
  463. cardEffect: null);
  464. yield return StartCoroutine(selectHandEffect.Activate());
  465. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  466. }
  467. IEnumerator PlaceInSecurity(Player _player, bool placeFaceup)
  468. {
  469. CardSource selectedSource = null;
  470. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  471. selectHandEffect.SetUp(
  472. selectPlayer: _player,
  473. canTargetCondition: (CardSource) => true,
  474. canTargetCondition_ByPreSelecetedList: null,
  475. canEndSelectCondition: null,
  476. maxCount: 1,
  477. canNoSelect: true,
  478. canEndNotMax: false,
  479. isShowOpponent: true,
  480. selectCardCoroutine: CardSelectCoroutine,
  481. afterSelectCardCoroutine: null,
  482. mode: SelectHandEffect.Mode.Custom,
  483. cardEffect: null);
  484. yield return StartCoroutine(selectHandEffect.Activate());
  485. IEnumerator CardSelectCoroutine(CardSource source)
  486. {
  487. if (source != null)
  488. selectedSource = source;
  489. yield return null;
  490. }
  491. if (selectedSource != null)
  492. {
  493. // Place this card face up as the top security card
  494. yield return StartCoroutine(CardObjectController.AddSecurityCard(selectedSource, toTop: true, faceUp: placeFaceup));
  495. yield return StartCoroutine(GetComponent<Effects>().CreateRecoveryEffect(selectedSource.Owner));
  496. yield return StartCoroutine(new IAddSecurity(selectedSource.Owner).AddSecurity());
  497. }
  498. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  499. }
  500. }