UIParticle_Demo.cs 2.4 KB

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  1. using UnityEngine;
  2. using UnityEngine.SceneManagement;
  3. using UnityEngine.UI;
  4. using System.Collections.Generic;
  5. namespace Coffee.UIExtensions.Demo
  6. {
  7. public class UIParticle_Demo : MonoBehaviour
  8. {
  9. [SerializeField] ParticleSystem [] m_ParticleSystems = new ParticleSystem [0];
  10. [SerializeField] List<Transform> m_ScalingByTransforms = new List<Transform> ();
  11. [SerializeField] List<UIParticle> m_ScalingByUIParticles = new List<UIParticle> ();
  12. public void SetTimeScale (float scale)
  13. {
  14. Time.timeScale = scale;
  15. }
  16. public void EnableTrailRibbon (bool ribbonMode)
  17. {
  18. foreach (var p in m_ParticleSystems)
  19. {
  20. var trails = p.trails;
  21. trails.mode = ribbonMode ? ParticleSystemTrailMode.Ribbon : ParticleSystemTrailMode.PerParticle;
  22. }
  23. }
  24. public void EnableSprite (bool enabled)
  25. {
  26. foreach (var p in m_ParticleSystems)
  27. {
  28. var tex = p.textureSheetAnimation;
  29. tex.enabled = enabled;
  30. }
  31. }
  32. public void EnableMask (bool enabled)
  33. {
  34. foreach (var m in FindObjectsOfType<Mask> ())
  35. {
  36. m.enabled = enabled;
  37. }
  38. }
  39. public void EnableMask2D (bool enabled)
  40. {
  41. foreach (var m in FindObjectsOfType<RectMask2D> ())
  42. {
  43. m.enabled = enabled;
  44. }
  45. }
  46. public void SetScale (float scale)
  47. {
  48. m_ScalingByTransforms.ForEach (x => x.localScale = Vector3.one * (10 * scale));
  49. m_ScalingByUIParticles.ForEach (x => x.scale = scale);
  50. }
  51. public void SetUIParticleScale (float scale)
  52. {
  53. foreach (var uip in FindObjectsOfType<UIParticle> ())
  54. {
  55. uip.scale = scale;
  56. }
  57. }
  58. public void LoadScene (string name)
  59. {
  60. SceneManager.LoadScene (name);
  61. }
  62. public void PlayAllParticleEffect ()
  63. {
  64. foreach (var animator in FindObjectsOfType<Animator> ())
  65. {
  66. animator.Play ("Play");
  67. }
  68. foreach (var particle in FindObjectsOfType<ParticleSystem> ())
  69. {
  70. particle.Play ();
  71. }
  72. }
  73. public void SetWorldSpase (bool flag)
  74. {
  75. if (flag)
  76. {
  77. GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
  78. GetComponent<Canvas> ().renderMode = RenderMode.WorldSpace;
  79. transform.rotation = Quaternion.Euler (new Vector3 (0, 6, 0));
  80. }
  81. }
  82. public void SetScreenSpase (bool flag)
  83. {
  84. if (flag)
  85. {
  86. GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceCamera;
  87. }
  88. }
  89. public void SetOverlay (bool flag)
  90. {
  91. if (flag)
  92. {
  93. GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
  94. }
  95. }
  96. }
  97. }