Shapes2D Icon 1.prefab 48 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1005538312670182
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4753527656303982}
  12. - component: {fileID: 114645296866620024}
  13. - component: {fileID: 212991991076612164}
  14. m_Layer: 0
  15. m_Name: Rectangle (5)
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &4753527656303982
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1005538312670182}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: -0.13892436, y: -0.251, z: 0}
  30. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 4306812115006872}
  34. m_RootOrder: 5
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!114 &114645296866620024
  37. MonoBehaviour:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1005538312670182}
  43. m_Enabled: 1
  44. m_EditorHideFlags: 0
  45. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  46. m_Name:
  47. m_EditorClassIdentifier:
  48. settings:
  49. _blur: 0
  50. _endAngle: 360
  51. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  52. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  53. _fillOffset: {x: 0, y: 0}
  54. _fillPathLoops: 0
  55. _fillRotation: 0
  56. _fillScale: {x: 1, y: 1}
  57. _fillTexture: {fileID: 0}
  58. _fillType: 2
  59. _gradientAxis: 0
  60. _gradientStart: 0
  61. _gradientType: 0
  62. _gridSize: 0.5
  63. _innerCutout: {x: 0, y: 0}
  64. _invertArc: 0
  65. _lineSize: 0.1
  66. _obsoleteNumSides: -1
  67. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  68. _outlineSize: 0
  69. _pathSegments:
  70. - p0: {x: -0.3, y: 0, z: 0}
  71. p1: {x: 0, y: 0, z: 0}
  72. p2: {x: 0.3, y: 0, z: 0}
  73. _pathThickness: 0.1
  74. _polygonPreset: 4
  75. _polyVertices:
  76. - {x: -0.000000021855694, y: 0.5}
  77. - {x: -0.4330127, y: 0.25000003}
  78. - {x: -0.43301263, y: -0.2500001}
  79. - {x: 0.0000000059624403, y: -0.5}
  80. - {x: 0.43301278, y: -0.24999988}
  81. - {x: 0.4330127, y: 0.25000003}
  82. _roundness: 0
  83. _roundnessBottomLeft: 0
  84. _roundnessBottomRight: 0
  85. _roundnessPerCorner: 0
  86. _roundnessTopLeft: 0
  87. _roundnessTopRight: 0
  88. _shapeType: 2
  89. _startAngle: 0
  90. _triangleOffset: 0.5
  91. _usePolygonMap: 0
  92. wasConverted: 0
  93. preConvertedScale: {x: 0, y: 0, z: 0}
  94. --- !u!212 &212991991076612164
  95. SpriteRenderer:
  96. m_ObjectHideFlags: 0
  97. m_CorrespondingSourceObject: {fileID: 0}
  98. m_PrefabInstance: {fileID: 0}
  99. m_PrefabAsset: {fileID: 0}
  100. m_GameObject: {fileID: 1005538312670182}
  101. m_Enabled: 1
  102. m_CastShadows: 0
  103. m_ReceiveShadows: 0
  104. m_DynamicOccludee: 1
  105. m_StaticShadowCaster: 0
  106. m_MotionVectors: 1
  107. m_LightProbeUsage: 0
  108. m_ReflectionProbeUsage: 0
  109. m_RayTracingMode: 0
  110. m_RayTraceProcedural: 0
  111. m_RenderingLayerMask: 4294967295
  112. m_RendererPriority: 0
  113. m_Materials:
  114. - {fileID: 0}
  115. m_StaticBatchInfo:
  116. firstSubMesh: 0
  117. subMeshCount: 0
  118. m_StaticBatchRoot: {fileID: 0}
  119. m_ProbeAnchor: {fileID: 0}
  120. m_LightProbeVolumeOverride: {fileID: 0}
  121. m_ScaleInLightmap: 1
  122. m_ReceiveGI: 1
  123. m_PreserveUVs: 0
  124. m_IgnoreNormalsForChartDetection: 0
  125. m_ImportantGI: 0
  126. m_StitchLightmapSeams: 0
  127. m_SelectedEditorRenderState: 0
  128. m_MinimumChartSize: 4
  129. m_AutoUVMaxDistance: 0.5
  130. m_AutoUVMaxAngle: 89
  131. m_LightmapParameters: {fileID: 0}
  132. m_SortingLayerID: 0
  133. m_SortingLayer: 0
  134. m_SortingOrder: 1
  135. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  136. m_Color: {r: 1, g: 1, b: 1, a: 1}
  137. m_FlipX: 0
  138. m_FlipY: 0
  139. m_DrawMode: 0
  140. m_Size: {x: 1, y: 1}
  141. m_AdaptiveModeThreshold: 0.5
  142. m_SpriteTileMode: 0
  143. m_WasSpriteAssigned: 1
  144. m_MaskInteraction: 0
  145. m_SpriteSortPoint: 0
  146. --- !u!1 &1121543278654486
  147. GameObject:
  148. m_ObjectHideFlags: 0
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. serializedVersion: 6
  153. m_Component:
  154. - component: {fileID: 4046340463757994}
  155. - component: {fileID: 114959386720597064}
  156. - component: {fileID: 212851517994961254}
  157. m_Layer: 0
  158. m_Name: Rectangle (3)
  159. m_TagString: Untagged
  160. m_Icon: {fileID: 0}
  161. m_NavMeshLayer: 0
  162. m_StaticEditorFlags: 0
  163. m_IsActive: 1
  164. --- !u!4 &4046340463757994
  165. Transform:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. m_GameObject: {fileID: 1121543278654486}
  171. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  172. m_LocalPosition: {x: 0.272, y: 0.14, z: 0}
  173. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  174. m_ConstrainProportionsScale: 0
  175. m_Children: []
  176. m_Father: {fileID: 4306812115006872}
  177. m_RootOrder: 3
  178. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  179. --- !u!114 &114959386720597064
  180. MonoBehaviour:
  181. m_ObjectHideFlags: 0
  182. m_CorrespondingSourceObject: {fileID: 0}
  183. m_PrefabInstance: {fileID: 0}
  184. m_PrefabAsset: {fileID: 0}
  185. m_GameObject: {fileID: 1121543278654486}
  186. m_Enabled: 1
  187. m_EditorHideFlags: 0
  188. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  189. m_Name:
  190. m_EditorClassIdentifier:
  191. settings:
  192. _blur: 0
  193. _endAngle: 360
  194. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  195. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  196. _fillOffset: {x: 0, y: 0}
  197. _fillPathLoops: 0
  198. _fillRotation: 0
  199. _fillScale: {x: 1, y: 1}
  200. _fillTexture: {fileID: 0}
  201. _fillType: 2
  202. _gradientAxis: 0
  203. _gradientStart: 0
  204. _gradientType: 0
  205. _gridSize: 0.5
  206. _innerCutout: {x: 0, y: 0}
  207. _invertArc: 0
  208. _lineSize: 0.1
  209. _obsoleteNumSides: -1
  210. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  211. _outlineSize: 0
  212. _pathSegments:
  213. - p0: {x: -0.3, y: 0, z: 0}
  214. p1: {x: 0, y: 0, z: 0}
  215. p2: {x: 0.3, y: 0, z: 0}
  216. _pathThickness: 0.1
  217. _polygonPreset: 4
  218. _polyVertices:
  219. - {x: -0.000000021855694, y: 0.5}
  220. - {x: -0.4330127, y: 0.25000003}
  221. - {x: -0.43301263, y: -0.2500001}
  222. - {x: 0.0000000059624403, y: -0.5}
  223. - {x: 0.43301278, y: -0.24999988}
  224. - {x: 0.4330127, y: 0.25000003}
  225. _roundness: 0
  226. _roundnessBottomLeft: 0
  227. _roundnessBottomRight: 0
  228. _roundnessPerCorner: 0
  229. _roundnessTopLeft: 0
  230. _roundnessTopRight: 0
  231. _shapeType: 2
  232. _startAngle: 0
  233. _triangleOffset: 0.5
  234. _usePolygonMap: 0
  235. wasConverted: 0
  236. preConvertedScale: {x: 0, y: 0, z: 0}
  237. --- !u!212 &212851517994961254
  238. SpriteRenderer:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. m_GameObject: {fileID: 1121543278654486}
  244. m_Enabled: 1
  245. m_CastShadows: 0
  246. m_ReceiveShadows: 0
  247. m_DynamicOccludee: 1
  248. m_StaticShadowCaster: 0
  249. m_MotionVectors: 1
  250. m_LightProbeUsage: 0
  251. m_ReflectionProbeUsage: 0
  252. m_RayTracingMode: 0
  253. m_RayTraceProcedural: 0
  254. m_RenderingLayerMask: 4294967295
  255. m_RendererPriority: 0
  256. m_Materials:
  257. - {fileID: 0}
  258. m_StaticBatchInfo:
  259. firstSubMesh: 0
  260. subMeshCount: 0
  261. m_StaticBatchRoot: {fileID: 0}
  262. m_ProbeAnchor: {fileID: 0}
  263. m_LightProbeVolumeOverride: {fileID: 0}
  264. m_ScaleInLightmap: 1
  265. m_ReceiveGI: 1
  266. m_PreserveUVs: 0
  267. m_IgnoreNormalsForChartDetection: 0
  268. m_ImportantGI: 0
  269. m_StitchLightmapSeams: 0
  270. m_SelectedEditorRenderState: 0
  271. m_MinimumChartSize: 4
  272. m_AutoUVMaxDistance: 0.5
  273. m_AutoUVMaxAngle: 89
  274. m_LightmapParameters: {fileID: 0}
  275. m_SortingLayerID: 0
  276. m_SortingLayer: 0
  277. m_SortingOrder: 1
  278. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  279. m_Color: {r: 1, g: 1, b: 1, a: 1}
  280. m_FlipX: 0
  281. m_FlipY: 0
  282. m_DrawMode: 0
  283. m_Size: {x: 1, y: 1}
  284. m_AdaptiveModeThreshold: 0.5
  285. m_SpriteTileMode: 0
  286. m_WasSpriteAssigned: 1
  287. m_MaskInteraction: 0
  288. m_SpriteSortPoint: 0
  289. --- !u!1 &1319814400553892
  290. GameObject:
  291. m_ObjectHideFlags: 0
  292. m_CorrespondingSourceObject: {fileID: 0}
  293. m_PrefabInstance: {fileID: 0}
  294. m_PrefabAsset: {fileID: 0}
  295. serializedVersion: 6
  296. m_Component:
  297. - component: {fileID: 4519729210142628}
  298. - component: {fileID: 114153989433509112}
  299. - component: {fileID: 212155756394134870}
  300. m_Layer: 0
  301. m_Name: Rectangle
  302. m_TagString: Untagged
  303. m_Icon: {fileID: 0}
  304. m_NavMeshLayer: 0
  305. m_StaticEditorFlags: 0
  306. m_IsActive: 1
  307. --- !u!4 &4519729210142628
  308. Transform:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 1319814400553892}
  314. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  315. m_LocalPosition: {x: -0.42015266, y: 0.183, z: 0}
  316. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  317. m_ConstrainProportionsScale: 0
  318. m_Children: []
  319. m_Father: {fileID: 4306812115006872}
  320. m_RootOrder: 0
  321. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  322. --- !u!114 &114153989433509112
  323. MonoBehaviour:
  324. m_ObjectHideFlags: 0
  325. m_CorrespondingSourceObject: {fileID: 0}
  326. m_PrefabInstance: {fileID: 0}
  327. m_PrefabAsset: {fileID: 0}
  328. m_GameObject: {fileID: 1319814400553892}
  329. m_Enabled: 1
  330. m_EditorHideFlags: 0
  331. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  332. m_Name:
  333. m_EditorClassIdentifier:
  334. settings:
  335. _blur: 0
  336. _endAngle: 360
  337. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  338. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  339. _fillOffset: {x: 0, y: 0}
  340. _fillPathLoops: 0
  341. _fillRotation: 0
  342. _fillScale: {x: 1, y: 1}
  343. _fillTexture: {fileID: 0}
  344. _fillType: 2
  345. _gradientAxis: 0
  346. _gradientStart: 0
  347. _gradientType: 0
  348. _gridSize: 0.5
  349. _innerCutout: {x: 0, y: 0}
  350. _invertArc: 0
  351. _lineSize: 0.1
  352. _obsoleteNumSides: -1
  353. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  354. _outlineSize: 0
  355. _pathSegments:
  356. - p0: {x: -0.3, y: 0, z: 0}
  357. p1: {x: 0, y: 0, z: 0}
  358. p2: {x: 0.3, y: 0, z: 0}
  359. _pathThickness: 0.1
  360. _polygonPreset: 4
  361. _polyVertices:
  362. - {x: -0.000000021855694, y: 0.5}
  363. - {x: -0.4330127, y: 0.25000003}
  364. - {x: -0.43301263, y: -0.2500001}
  365. - {x: 0.0000000059624403, y: -0.5}
  366. - {x: 0.43301278, y: -0.24999988}
  367. - {x: 0.4330127, y: 0.25000003}
  368. _roundness: 0
  369. _roundnessBottomLeft: 0
  370. _roundnessBottomRight: 0
  371. _roundnessPerCorner: 0
  372. _roundnessTopLeft: 0
  373. _roundnessTopRight: 0
  374. _shapeType: 2
  375. _startAngle: 0
  376. _triangleOffset: 0.5
  377. _usePolygonMap: 0
  378. wasConverted: 0
  379. preConvertedScale: {x: 0, y: 0, z: 0}
  380. --- !u!212 &212155756394134870
  381. SpriteRenderer:
  382. m_ObjectHideFlags: 0
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInstance: {fileID: 0}
  385. m_PrefabAsset: {fileID: 0}
  386. m_GameObject: {fileID: 1319814400553892}
  387. m_Enabled: 1
  388. m_CastShadows: 0
  389. m_ReceiveShadows: 0
  390. m_DynamicOccludee: 1
  391. m_StaticShadowCaster: 0
  392. m_MotionVectors: 1
  393. m_LightProbeUsage: 0
  394. m_ReflectionProbeUsage: 0
  395. m_RayTracingMode: 0
  396. m_RayTraceProcedural: 0
  397. m_RenderingLayerMask: 4294967295
  398. m_RendererPriority: 0
  399. m_Materials:
  400. - {fileID: 0}
  401. m_StaticBatchInfo:
  402. firstSubMesh: 0
  403. subMeshCount: 0
  404. m_StaticBatchRoot: {fileID: 0}
  405. m_ProbeAnchor: {fileID: 0}
  406. m_LightProbeVolumeOverride: {fileID: 0}
  407. m_ScaleInLightmap: 1
  408. m_ReceiveGI: 1
  409. m_PreserveUVs: 0
  410. m_IgnoreNormalsForChartDetection: 0
  411. m_ImportantGI: 0
  412. m_StitchLightmapSeams: 0
  413. m_SelectedEditorRenderState: 0
  414. m_MinimumChartSize: 4
  415. m_AutoUVMaxDistance: 0.5
  416. m_AutoUVMaxAngle: 89
  417. m_LightmapParameters: {fileID: 0}
  418. m_SortingLayerID: 0
  419. m_SortingLayer: 0
  420. m_SortingOrder: 1
  421. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  422. m_Color: {r: 1, g: 1, b: 1, a: 1}
  423. m_FlipX: 0
  424. m_FlipY: 0
  425. m_DrawMode: 0
  426. m_Size: {x: 1, y: 1}
  427. m_AdaptiveModeThreshold: 0.5
  428. m_SpriteTileMode: 0
  429. m_WasSpriteAssigned: 1
  430. m_MaskInteraction: 0
  431. m_SpriteSortPoint: 0
  432. --- !u!1 &1412200483972200
  433. GameObject:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. serializedVersion: 6
  439. m_Component:
  440. - component: {fileID: 4759826357716524}
  441. - component: {fileID: 114748504375438852}
  442. - component: {fileID: 212137717345369294}
  443. m_Layer: 0
  444. m_Name: Cursor
  445. m_TagString: Untagged
  446. m_Icon: {fileID: 0}
  447. m_NavMeshLayer: 0
  448. m_StaticEditorFlags: 0
  449. m_IsActive: 1
  450. --- !u!4 &4759826357716524
  451. Transform:
  452. m_ObjectHideFlags: 0
  453. m_CorrespondingSourceObject: {fileID: 0}
  454. m_PrefabInstance: {fileID: 0}
  455. m_PrefabAsset: {fileID: 0}
  456. m_GameObject: {fileID: 1412200483972200}
  457. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  458. m_LocalPosition: {x: 0.28848648, y: -0.11605937, z: 0}
  459. m_LocalScale: {x: 0.36595926, y: 0.36595926, z: 1.8737113}
  460. m_ConstrainProportionsScale: 0
  461. m_Children:
  462. - {fileID: 4314398317039088}
  463. m_Father: {fileID: 4329603087322060}
  464. m_RootOrder: 1
  465. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  466. --- !u!114 &114748504375438852
  467. MonoBehaviour:
  468. m_ObjectHideFlags: 0
  469. m_CorrespondingSourceObject: {fileID: 0}
  470. m_PrefabInstance: {fileID: 0}
  471. m_PrefabAsset: {fileID: 0}
  472. m_GameObject: {fileID: 1412200483972200}
  473. m_Enabled: 1
  474. m_EditorHideFlags: 0
  475. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  476. m_Name:
  477. m_EditorClassIdentifier:
  478. settings:
  479. _blur: 0
  480. _endAngle: 360
  481. _fillColor: {r: 0, g: 0, b: 0, a: 1}
  482. _fillColor2: {r: 0.9852941, g: 0.22423933, b: 0, a: 1}
  483. _fillOffset: {x: 0, y: 0}
  484. _fillPathLoops: 0
  485. _fillRotation: 180
  486. _fillScale: {x: 1, y: 1}
  487. _fillTexture: {fileID: 0}
  488. _fillType: 2
  489. _gradientAxis: 1
  490. _gradientStart: 0.25
  491. _gradientType: 0
  492. _gridSize: 0.5
  493. _innerCutout: {x: 0, y: 0}
  494. _invertArc: 0
  495. _lineSize: 0.1
  496. _obsoleteNumSides: -1
  497. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  498. _outlineSize: 0.05
  499. _pathSegments:
  500. - p0: {x: -0.3, y: 0, z: 0}
  501. p1: {x: 0, y: 0, z: 0}
  502. p2: {x: 0.3, y: 0, z: 0}
  503. _pathThickness: 0.1
  504. _polygonPreset: 0
  505. _polyVertices:
  506. - {x: 0.36314487, y: 0.15770626}
  507. - {x: -0.5, y: 0.5}
  508. - {x: -0.23069954, y: -0.34730053}
  509. - {x: -0.0137786865, y: -0.24737072}
  510. - {x: 0.2438221, y: -0.5}
  511. - {x: 0.47032833, y: -0.26297855}
  512. - {x: 0.24898052, y: -0.048051834}
  513. _roundness: 0.25
  514. _roundnessBottomLeft: 0
  515. _roundnessBottomRight: 0
  516. _roundnessPerCorner: 0
  517. _roundnessTopLeft: 0
  518. _roundnessTopRight: 0
  519. _shapeType: 1
  520. _startAngle: 0
  521. _triangleOffset: 0.5
  522. _usePolygonMap: 0
  523. wasConverted: 0
  524. preConvertedScale: {x: 0, y: 0, z: 0}
  525. --- !u!212 &212137717345369294
  526. SpriteRenderer:
  527. m_ObjectHideFlags: 0
  528. m_CorrespondingSourceObject: {fileID: 0}
  529. m_PrefabInstance: {fileID: 0}
  530. m_PrefabAsset: {fileID: 0}
  531. m_GameObject: {fileID: 1412200483972200}
  532. m_Enabled: 1
  533. m_CastShadows: 0
  534. m_ReceiveShadows: 0
  535. m_DynamicOccludee: 1
  536. m_StaticShadowCaster: 0
  537. m_MotionVectors: 1
  538. m_LightProbeUsage: 0
  539. m_ReflectionProbeUsage: 0
  540. m_RayTracingMode: 0
  541. m_RayTraceProcedural: 0
  542. m_RenderingLayerMask: 4294967295
  543. m_RendererPriority: 0
  544. m_Materials:
  545. - {fileID: 0}
  546. m_StaticBatchInfo:
  547. firstSubMesh: 0
  548. subMeshCount: 0
  549. m_StaticBatchRoot: {fileID: 0}
  550. m_ProbeAnchor: {fileID: 0}
  551. m_LightProbeVolumeOverride: {fileID: 0}
  552. m_ScaleInLightmap: 1
  553. m_ReceiveGI: 1
  554. m_PreserveUVs: 0
  555. m_IgnoreNormalsForChartDetection: 0
  556. m_ImportantGI: 0
  557. m_StitchLightmapSeams: 0
  558. m_SelectedEditorRenderState: 0
  559. m_MinimumChartSize: 4
  560. m_AutoUVMaxDistance: 0.5
  561. m_AutoUVMaxAngle: 89
  562. m_LightmapParameters: {fileID: 0}
  563. m_SortingLayerID: 0
  564. m_SortingLayer: 0
  565. m_SortingOrder: 3
  566. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  567. m_Color: {r: 1, g: 1, b: 1, a: 1}
  568. m_FlipX: 0
  569. m_FlipY: 0
  570. m_DrawMode: 0
  571. m_Size: {x: 1, y: 1}
  572. m_AdaptiveModeThreshold: 0.5
  573. m_SpriteTileMode: 0
  574. m_WasSpriteAssigned: 1
  575. m_MaskInteraction: 0
  576. m_SpriteSortPoint: 0
  577. --- !u!1 &1434264660951772
  578. GameObject:
  579. m_ObjectHideFlags: 0
  580. m_CorrespondingSourceObject: {fileID: 0}
  581. m_PrefabInstance: {fileID: 0}
  582. m_PrefabAsset: {fileID: 0}
  583. serializedVersion: 6
  584. m_Component:
  585. - component: {fileID: 4569268762762952}
  586. - component: {fileID: 114674537758223284}
  587. - component: {fileID: 212983446061937756}
  588. m_Layer: 0
  589. m_Name: Rectangle (2)
  590. m_TagString: Untagged
  591. m_Icon: {fileID: 0}
  592. m_NavMeshLayer: 0
  593. m_StaticEditorFlags: 0
  594. m_IsActive: 1
  595. --- !u!4 &4569268762762952
  596. Transform:
  597. m_ObjectHideFlags: 0
  598. m_CorrespondingSourceObject: {fileID: 0}
  599. m_PrefabInstance: {fileID: 0}
  600. m_PrefabAsset: {fileID: 0}
  601. m_GameObject: {fileID: 1434264660951772}
  602. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  603. m_LocalPosition: {x: 0.113, y: 0.051, z: 0}
  604. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  605. m_ConstrainProportionsScale: 0
  606. m_Children: []
  607. m_Father: {fileID: 4306812115006872}
  608. m_RootOrder: 2
  609. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  610. --- !u!114 &114674537758223284
  611. MonoBehaviour:
  612. m_ObjectHideFlags: 0
  613. m_CorrespondingSourceObject: {fileID: 0}
  614. m_PrefabInstance: {fileID: 0}
  615. m_PrefabAsset: {fileID: 0}
  616. m_GameObject: {fileID: 1434264660951772}
  617. m_Enabled: 1
  618. m_EditorHideFlags: 0
  619. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  620. m_Name:
  621. m_EditorClassIdentifier:
  622. settings:
  623. _blur: 0
  624. _endAngle: 360
  625. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  626. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  627. _fillOffset: {x: 0, y: 0}
  628. _fillPathLoops: 0
  629. _fillRotation: 0
  630. _fillScale: {x: 1, y: 1}
  631. _fillTexture: {fileID: 0}
  632. _fillType: 2
  633. _gradientAxis: 0
  634. _gradientStart: 0
  635. _gradientType: 0
  636. _gridSize: 0.5
  637. _innerCutout: {x: 0, y: 0}
  638. _invertArc: 0
  639. _lineSize: 0.1
  640. _obsoleteNumSides: -1
  641. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  642. _outlineSize: 0
  643. _pathSegments:
  644. - p0: {x: -0.3, y: 0, z: 0}
  645. p1: {x: 0, y: 0, z: 0}
  646. p2: {x: 0.3, y: 0, z: 0}
  647. _pathThickness: 0.1
  648. _polygonPreset: 4
  649. _polyVertices:
  650. - {x: -0.000000021855694, y: 0.5}
  651. - {x: -0.4330127, y: 0.25000003}
  652. - {x: -0.43301263, y: -0.2500001}
  653. - {x: 0.0000000059624403, y: -0.5}
  654. - {x: 0.43301278, y: -0.24999988}
  655. - {x: 0.4330127, y: 0.25000003}
  656. _roundness: 0
  657. _roundnessBottomLeft: 0
  658. _roundnessBottomRight: 0
  659. _roundnessPerCorner: 0
  660. _roundnessTopLeft: 0
  661. _roundnessTopRight: 0
  662. _shapeType: 2
  663. _startAngle: 0
  664. _triangleOffset: 0.5
  665. _usePolygonMap: 0
  666. wasConverted: 0
  667. preConvertedScale: {x: 0, y: 0, z: 0}
  668. --- !u!212 &212983446061937756
  669. SpriteRenderer:
  670. m_ObjectHideFlags: 0
  671. m_CorrespondingSourceObject: {fileID: 0}
  672. m_PrefabInstance: {fileID: 0}
  673. m_PrefabAsset: {fileID: 0}
  674. m_GameObject: {fileID: 1434264660951772}
  675. m_Enabled: 1
  676. m_CastShadows: 0
  677. m_ReceiveShadows: 0
  678. m_DynamicOccludee: 1
  679. m_StaticShadowCaster: 0
  680. m_MotionVectors: 1
  681. m_LightProbeUsage: 0
  682. m_ReflectionProbeUsage: 0
  683. m_RayTracingMode: 0
  684. m_RayTraceProcedural: 0
  685. m_RenderingLayerMask: 4294967295
  686. m_RendererPriority: 0
  687. m_Materials:
  688. - {fileID: 0}
  689. m_StaticBatchInfo:
  690. firstSubMesh: 0
  691. subMeshCount: 0
  692. m_StaticBatchRoot: {fileID: 0}
  693. m_ProbeAnchor: {fileID: 0}
  694. m_LightProbeVolumeOverride: {fileID: 0}
  695. m_ScaleInLightmap: 1
  696. m_ReceiveGI: 1
  697. m_PreserveUVs: 0
  698. m_IgnoreNormalsForChartDetection: 0
  699. m_ImportantGI: 0
  700. m_StitchLightmapSeams: 0
  701. m_SelectedEditorRenderState: 0
  702. m_MinimumChartSize: 4
  703. m_AutoUVMaxDistance: 0.5
  704. m_AutoUVMaxAngle: 89
  705. m_LightmapParameters: {fileID: 0}
  706. m_SortingLayerID: 0
  707. m_SortingLayer: 0
  708. m_SortingOrder: 1
  709. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  710. m_Color: {r: 1, g: 1, b: 1, a: 1}
  711. m_FlipX: 0
  712. m_FlipY: 0
  713. m_DrawMode: 0
  714. m_Size: {x: 1, y: 1}
  715. m_AdaptiveModeThreshold: 0.5
  716. m_SpriteTileMode: 0
  717. m_WasSpriteAssigned: 1
  718. m_MaskInteraction: 0
  719. m_SpriteSortPoint: 0
  720. --- !u!1 &1452487597700772
  721. GameObject:
  722. m_ObjectHideFlags: 0
  723. m_CorrespondingSourceObject: {fileID: 0}
  724. m_PrefabInstance: {fileID: 0}
  725. m_PrefabAsset: {fileID: 0}
  726. serializedVersion: 6
  727. m_Component:
  728. - component: {fileID: 4178490888777220}
  729. - component: {fileID: 114192313009721330}
  730. - component: {fileID: 212021297946146672}
  731. m_Layer: 0
  732. m_Name: Borders
  733. m_TagString: Untagged
  734. m_Icon: {fileID: 0}
  735. m_NavMeshLayer: 0
  736. m_StaticEditorFlags: 0
  737. m_IsActive: 1
  738. --- !u!4 &4178490888777220
  739. Transform:
  740. m_ObjectHideFlags: 0
  741. m_CorrespondingSourceObject: {fileID: 0}
  742. m_PrefabInstance: {fileID: 0}
  743. m_PrefabAsset: {fileID: 0}
  744. m_GameObject: {fileID: 1452487597700772}
  745. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  746. m_LocalPosition: {x: 0.019140542, y: -0.0011481345, z: 0}
  747. m_LocalScale: {x: 0.7319185, y: 0.7319185, z: 1.8737113}
  748. m_ConstrainProportionsScale: 0
  749. m_Children: []
  750. m_Father: {fileID: 4329603087322060}
  751. m_RootOrder: 2
  752. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  753. --- !u!114 &114192313009721330
  754. MonoBehaviour:
  755. m_ObjectHideFlags: 0
  756. m_CorrespondingSourceObject: {fileID: 0}
  757. m_PrefabInstance: {fileID: 0}
  758. m_PrefabAsset: {fileID: 0}
  759. m_GameObject: {fileID: 1452487597700772}
  760. m_Enabled: 1
  761. m_EditorHideFlags: 0
  762. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  763. m_Name:
  764. m_EditorClassIdentifier:
  765. settings:
  766. _blur: 0
  767. _endAngle: 360
  768. _fillColor: {r: 1, g: 0.27058825, b: 0, a: 1}
  769. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  770. _fillOffset: {x: 0, y: 0}
  771. _fillPathLoops: 0
  772. _fillRotation: 0
  773. _fillScale: {x: 1, y: 1}
  774. _fillTexture: {fileID: 0}
  775. _fillType: 0
  776. _gradientAxis: 0
  777. _gradientStart: 0
  778. _gradientType: 0
  779. _gridSize: 0.2
  780. _innerCutout: {x: 0, y: 0}
  781. _invertArc: 0
  782. _lineSize: 0.05
  783. _obsoleteNumSides: -1
  784. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  785. _outlineSize: 0.05
  786. _pathSegments:
  787. - p0: {x: -0.3, y: 0, z: 0}
  788. p1: {x: 0, y: 0, z: 0}
  789. p2: {x: 0.3, y: 0, z: 0}
  790. _pathThickness: 0.1
  791. _polygonPreset: 3
  792. _polyVertices:
  793. - {x: -0.000000021855694, y: 0.5}
  794. - {x: -0.4755283, y: 0.1545084}
  795. - {x: -0.29389253, y: -0.40450856}
  796. - {x: 0.29389274, y: -0.4045084}
  797. - {x: 0.4755282, y: 0.15450864}
  798. _roundness: 0.25
  799. _roundnessBottomLeft: 0.25
  800. _roundnessBottomRight: 0.25
  801. _roundnessPerCorner: 0
  802. _roundnessTopLeft: 0.25
  803. _roundnessTopRight: 0.25
  804. _shapeType: 2
  805. _startAngle: 0
  806. _triangleOffset: 0.5
  807. _usePolygonMap: 0
  808. wasConverted: 0
  809. preConvertedScale: {x: 0, y: 0, z: 0}
  810. --- !u!212 &212021297946146672
  811. SpriteRenderer:
  812. m_ObjectHideFlags: 0
  813. m_CorrespondingSourceObject: {fileID: 0}
  814. m_PrefabInstance: {fileID: 0}
  815. m_PrefabAsset: {fileID: 0}
  816. m_GameObject: {fileID: 1452487597700772}
  817. m_Enabled: 1
  818. m_CastShadows: 0
  819. m_ReceiveShadows: 0
  820. m_DynamicOccludee: 1
  821. m_StaticShadowCaster: 0
  822. m_MotionVectors: 1
  823. m_LightProbeUsage: 0
  824. m_ReflectionProbeUsage: 0
  825. m_RayTracingMode: 0
  826. m_RayTraceProcedural: 0
  827. m_RenderingLayerMask: 4294967295
  828. m_RendererPriority: 0
  829. m_Materials:
  830. - {fileID: 0}
  831. m_StaticBatchInfo:
  832. firstSubMesh: 0
  833. subMeshCount: 0
  834. m_StaticBatchRoot: {fileID: 0}
  835. m_ProbeAnchor: {fileID: 0}
  836. m_LightProbeVolumeOverride: {fileID: 0}
  837. m_ScaleInLightmap: 1
  838. m_ReceiveGI: 1
  839. m_PreserveUVs: 0
  840. m_IgnoreNormalsForChartDetection: 0
  841. m_ImportantGI: 0
  842. m_StitchLightmapSeams: 0
  843. m_SelectedEditorRenderState: 0
  844. m_MinimumChartSize: 4
  845. m_AutoUVMaxDistance: 0.5
  846. m_AutoUVMaxAngle: 89
  847. m_LightmapParameters: {fileID: 0}
  848. m_SortingLayerID: 0
  849. m_SortingLayer: 0
  850. m_SortingOrder: -1
  851. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  852. m_Color: {r: 1, g: 1, b: 1, a: 1}
  853. m_FlipX: 0
  854. m_FlipY: 0
  855. m_DrawMode: 0
  856. m_Size: {x: 1, y: 1}
  857. m_AdaptiveModeThreshold: 0.5
  858. m_SpriteTileMode: 0
  859. m_WasSpriteAssigned: 1
  860. m_MaskInteraction: 0
  861. m_SpriteSortPoint: 0
  862. --- !u!1 &1494056343268822
  863. GameObject:
  864. m_ObjectHideFlags: 0
  865. m_CorrespondingSourceObject: {fileID: 0}
  866. m_PrefabInstance: {fileID: 0}
  867. m_PrefabAsset: {fileID: 0}
  868. serializedVersion: 6
  869. m_Component:
  870. - component: {fileID: 4653050848012746}
  871. - component: {fileID: 114417814635434898}
  872. - component: {fileID: 212483339314865444}
  873. m_Layer: 0
  874. m_Name: Lightning
  875. m_TagString: Untagged
  876. m_Icon: {fileID: 0}
  877. m_NavMeshLayer: 0
  878. m_StaticEditorFlags: 0
  879. m_IsActive: 1
  880. --- !u!4 &4653050848012746
  881. Transform:
  882. m_ObjectHideFlags: 0
  883. m_CorrespondingSourceObject: {fileID: 0}
  884. m_PrefabInstance: {fileID: 0}
  885. m_PrefabAsset: {fileID: 0}
  886. m_GameObject: {fileID: 1494056343268822}
  887. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  888. m_LocalPosition: {x: -0.033, y: -0.0033438206, z: 0}
  889. m_LocalScale: {x: 0.8483754, y: 0.86521834, z: 1.8737113}
  890. m_ConstrainProportionsScale: 0
  891. m_Children: []
  892. m_Father: {fileID: 4329603087322060}
  893. m_RootOrder: 0
  894. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  895. --- !u!114 &114417814635434898
  896. MonoBehaviour:
  897. m_ObjectHideFlags: 0
  898. m_CorrespondingSourceObject: {fileID: 0}
  899. m_PrefabInstance: {fileID: 0}
  900. m_PrefabAsset: {fileID: 0}
  901. m_GameObject: {fileID: 1494056343268822}
  902. m_Enabled: 1
  903. m_EditorHideFlags: 0
  904. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  905. m_Name:
  906. m_EditorClassIdentifier:
  907. settings:
  908. _blur: 0
  909. _endAngle: 360
  910. _fillColor: {r: 1, g: 0.93103445, b: 0, a: 1}
  911. _fillColor2: {r: 0.9852941, g: 0.22423933, b: 0, a: 1}
  912. _fillOffset: {x: 0, y: 0}
  913. _fillPathLoops: 0
  914. _fillRotation: 180
  915. _fillScale: {x: 1, y: 1}
  916. _fillTexture: {fileID: 0}
  917. _fillType: 3
  918. _gradientAxis: 1
  919. _gradientStart: 0.25
  920. _gradientType: 0
  921. _gridSize: 0.5
  922. _innerCutout: {x: 0, y: 0}
  923. _invertArc: 0
  924. _lineSize: 0.1
  925. _obsoleteNumSides: -1
  926. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  927. _outlineSize: 0.05
  928. _pathSegments:
  929. - p0: {x: -0.3, y: 0, z: 0}
  930. p1: {x: 0, y: 0, z: 0}
  931. p2: {x: 0.3, y: 0, z: 0}
  932. _pathThickness: 0.1
  933. _polygonPreset: 0
  934. _polyVertices:
  935. - {x: 0.13007969, y: 0.4851358}
  936. - {x: -0.45830098, y: 0.22269922}
  937. - {x: -0.12849396, y: -0.2902513}
  938. - {x: 0.07749969, y: -0.19602633}
  939. - {x: 0.2824434, y: -0.47909588}
  940. - {x: 0.3640684, y: 0.17208529}
  941. - {x: 0.1730107, y: 0.078250945}
  942. _roundness: 0.25
  943. _roundnessBottomLeft: 0.25
  944. _roundnessBottomRight: 0.25
  945. _roundnessPerCorner: 0
  946. _roundnessTopLeft: 0.25
  947. _roundnessTopRight: 0.25
  948. _shapeType: 1
  949. _startAngle: 0
  950. _triangleOffset: 0.5
  951. _usePolygonMap: 0
  952. wasConverted: 0
  953. preConvertedScale: {x: 0, y: 0, z: 0}
  954. --- !u!212 &212483339314865444
  955. SpriteRenderer:
  956. m_ObjectHideFlags: 0
  957. m_CorrespondingSourceObject: {fileID: 0}
  958. m_PrefabInstance: {fileID: 0}
  959. m_PrefabAsset: {fileID: 0}
  960. m_GameObject: {fileID: 1494056343268822}
  961. m_Enabled: 1
  962. m_CastShadows: 0
  963. m_ReceiveShadows: 0
  964. m_DynamicOccludee: 1
  965. m_StaticShadowCaster: 0
  966. m_MotionVectors: 1
  967. m_LightProbeUsage: 0
  968. m_ReflectionProbeUsage: 0
  969. m_RayTracingMode: 0
  970. m_RayTraceProcedural: 0
  971. m_RenderingLayerMask: 4294967295
  972. m_RendererPriority: 0
  973. m_Materials:
  974. - {fileID: 0}
  975. m_StaticBatchInfo:
  976. firstSubMesh: 0
  977. subMeshCount: 0
  978. m_StaticBatchRoot: {fileID: 0}
  979. m_ProbeAnchor: {fileID: 0}
  980. m_LightProbeVolumeOverride: {fileID: 0}
  981. m_ScaleInLightmap: 1
  982. m_ReceiveGI: 1
  983. m_PreserveUVs: 0
  984. m_IgnoreNormalsForChartDetection: 0
  985. m_ImportantGI: 0
  986. m_StitchLightmapSeams: 0
  987. m_SelectedEditorRenderState: 0
  988. m_MinimumChartSize: 4
  989. m_AutoUVMaxDistance: 0.5
  990. m_AutoUVMaxAngle: 89
  991. m_LightmapParameters: {fileID: 0}
  992. m_SortingLayerID: 0
  993. m_SortingLayer: 0
  994. m_SortingOrder: 0
  995. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  996. m_Color: {r: 1, g: 1, b: 1, a: 1}
  997. m_FlipX: 0
  998. m_FlipY: 0
  999. m_DrawMode: 0
  1000. m_Size: {x: 1, y: 1}
  1001. m_AdaptiveModeThreshold: 0.5
  1002. m_SpriteTileMode: 0
  1003. m_WasSpriteAssigned: 1
  1004. m_MaskInteraction: 0
  1005. m_SpriteSortPoint: 0
  1006. --- !u!1 &1586508794709546
  1007. GameObject:
  1008. m_ObjectHideFlags: 0
  1009. m_CorrespondingSourceObject: {fileID: 0}
  1010. m_PrefabInstance: {fileID: 0}
  1011. m_PrefabAsset: {fileID: 0}
  1012. serializedVersion: 6
  1013. m_Component:
  1014. - component: {fileID: 4329603087322060}
  1015. - component: {fileID: 114709557829483272}
  1016. - component: {fileID: 212960615904590098}
  1017. m_Layer: 0
  1018. m_Name: Shapes2D Icon 1
  1019. m_TagString: Untagged
  1020. m_Icon: {fileID: 0}
  1021. m_NavMeshLayer: 0
  1022. m_StaticEditorFlags: 0
  1023. m_IsActive: 1
  1024. --- !u!4 &4329603087322060
  1025. Transform:
  1026. m_ObjectHideFlags: 0
  1027. m_CorrespondingSourceObject: {fileID: 0}
  1028. m_PrefabInstance: {fileID: 0}
  1029. m_PrefabAsset: {fileID: 0}
  1030. m_GameObject: {fileID: 1586508794709546}
  1031. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1032. m_LocalPosition: {x: -7.07, y: -5.46, z: 0}
  1033. m_LocalScale: {x: 2.56, y: 2.56, z: 1}
  1034. m_ConstrainProportionsScale: 0
  1035. m_Children:
  1036. - {fileID: 4653050848012746}
  1037. - {fileID: 4759826357716524}
  1038. - {fileID: 4178490888777220}
  1039. - {fileID: 4306812115006872}
  1040. m_Father: {fileID: 0}
  1041. m_RootOrder: 0
  1042. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1043. --- !u!114 &114709557829483272
  1044. MonoBehaviour:
  1045. m_ObjectHideFlags: 0
  1046. m_CorrespondingSourceObject: {fileID: 0}
  1047. m_PrefabInstance: {fileID: 0}
  1048. m_PrefabAsset: {fileID: 0}
  1049. m_GameObject: {fileID: 1586508794709546}
  1050. m_Enabled: 1
  1051. m_EditorHideFlags: 0
  1052. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  1053. m_Name:
  1054. m_EditorClassIdentifier:
  1055. settings:
  1056. _blur: 0
  1057. _endAngle: 360
  1058. _fillColor: {r: 0.3647059, g: 0.16078432, b: 0.5137255, a: 1}
  1059. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  1060. _fillOffset: {x: 0, y: 0}
  1061. _fillPathLoops: 0
  1062. _fillRotation: 0
  1063. _fillScale: {x: 1, y: 1}
  1064. _fillTexture: {fileID: 0}
  1065. _fillType: 0
  1066. _gradientAxis: 0
  1067. _gradientStart: 0
  1068. _gradientType: 0
  1069. _gridSize: 0.5
  1070. _innerCutout: {x: 0, y: 0}
  1071. _invertArc: 0
  1072. _lineSize: 0.1
  1073. _obsoleteNumSides: -1
  1074. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1075. _outlineSize: 0
  1076. _pathSegments:
  1077. - p0: {x: -0.3, y: 0, z: 0}
  1078. p1: {x: 0, y: 0, z: 0}
  1079. p2: {x: 0.3, y: 0, z: 0}
  1080. _pathThickness: 0.1
  1081. _polygonPreset: 4
  1082. _polyVertices:
  1083. - {x: -0.000000021855694, y: 0.5}
  1084. - {x: -0.4330127, y: 0.25000003}
  1085. - {x: -0.43301263, y: -0.2500001}
  1086. - {x: 0.0000000059624403, y: -0.5}
  1087. - {x: 0.43301278, y: -0.24999988}
  1088. - {x: 0.4330127, y: 0.25000003}
  1089. _roundness: 0
  1090. _roundnessBottomLeft: 0
  1091. _roundnessBottomRight: 0
  1092. _roundnessPerCorner: 0
  1093. _roundnessTopLeft: 0
  1094. _roundnessTopRight: 0
  1095. _shapeType: 2
  1096. _startAngle: 0
  1097. _triangleOffset: 0.5
  1098. _usePolygonMap: 0
  1099. wasConverted: 0
  1100. preConvertedScale: {x: 0, y: 0, z: 0}
  1101. --- !u!212 &212960615904590098
  1102. SpriteRenderer:
  1103. m_ObjectHideFlags: 0
  1104. m_CorrespondingSourceObject: {fileID: 0}
  1105. m_PrefabInstance: {fileID: 0}
  1106. m_PrefabAsset: {fileID: 0}
  1107. m_GameObject: {fileID: 1586508794709546}
  1108. m_Enabled: 1
  1109. m_CastShadows: 0
  1110. m_ReceiveShadows: 0
  1111. m_DynamicOccludee: 1
  1112. m_StaticShadowCaster: 0
  1113. m_MotionVectors: 1
  1114. m_LightProbeUsage: 0
  1115. m_ReflectionProbeUsage: 0
  1116. m_RayTracingMode: 0
  1117. m_RayTraceProcedural: 0
  1118. m_RenderingLayerMask: 4294967295
  1119. m_RendererPriority: 0
  1120. m_Materials:
  1121. - {fileID: 0}
  1122. m_StaticBatchInfo:
  1123. firstSubMesh: 0
  1124. subMeshCount: 0
  1125. m_StaticBatchRoot: {fileID: 0}
  1126. m_ProbeAnchor: {fileID: 0}
  1127. m_LightProbeVolumeOverride: {fileID: 0}
  1128. m_ScaleInLightmap: 1
  1129. m_ReceiveGI: 1
  1130. m_PreserveUVs: 0
  1131. m_IgnoreNormalsForChartDetection: 0
  1132. m_ImportantGI: 0
  1133. m_StitchLightmapSeams: 0
  1134. m_SelectedEditorRenderState: 0
  1135. m_MinimumChartSize: 4
  1136. m_AutoUVMaxDistance: 0.5
  1137. m_AutoUVMaxAngle: 89
  1138. m_LightmapParameters: {fileID: 0}
  1139. m_SortingLayerID: 0
  1140. m_SortingLayer: 0
  1141. m_SortingOrder: -2
  1142. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1143. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1144. m_FlipX: 0
  1145. m_FlipY: 0
  1146. m_DrawMode: 0
  1147. m_Size: {x: 1, y: 1}
  1148. m_AdaptiveModeThreshold: 0.5
  1149. m_SpriteTileMode: 0
  1150. m_WasSpriteAssigned: 1
  1151. m_MaskInteraction: 0
  1152. m_SpriteSortPoint: 0
  1153. --- !u!1 &1673316940177754
  1154. GameObject:
  1155. m_ObjectHideFlags: 0
  1156. m_CorrespondingSourceObject: {fileID: 0}
  1157. m_PrefabInstance: {fileID: 0}
  1158. m_PrefabAsset: {fileID: 0}
  1159. serializedVersion: 6
  1160. m_Component:
  1161. - component: {fileID: 4314398317039088}
  1162. - component: {fileID: 114208219336198872}
  1163. - component: {fileID: 212026666719815340}
  1164. m_Layer: 0
  1165. m_Name: Shadow
  1166. m_TagString: Untagged
  1167. m_Icon: {fileID: 0}
  1168. m_NavMeshLayer: 0
  1169. m_StaticEditorFlags: 0
  1170. m_IsActive: 1
  1171. --- !u!4 &4314398317039088
  1172. Transform:
  1173. m_ObjectHideFlags: 0
  1174. m_CorrespondingSourceObject: {fileID: 0}
  1175. m_PrefabInstance: {fileID: 0}
  1176. m_PrefabAsset: {fileID: 0}
  1177. m_GameObject: {fileID: 1673316940177754}
  1178. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1179. m_LocalPosition: {x: 0.03400009, y: -0.10099969, z: 0}
  1180. m_LocalScale: {x: 1, y: 1, z: 1}
  1181. m_ConstrainProportionsScale: 0
  1182. m_Children: []
  1183. m_Father: {fileID: 4759826357716524}
  1184. m_RootOrder: 0
  1185. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1186. --- !u!114 &114208219336198872
  1187. MonoBehaviour:
  1188. m_ObjectHideFlags: 0
  1189. m_CorrespondingSourceObject: {fileID: 0}
  1190. m_PrefabInstance: {fileID: 0}
  1191. m_PrefabAsset: {fileID: 0}
  1192. m_GameObject: {fileID: 1673316940177754}
  1193. m_Enabled: 1
  1194. m_EditorHideFlags: 0
  1195. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  1196. m_Name:
  1197. m_EditorClassIdentifier:
  1198. settings:
  1199. _blur: 0.1
  1200. _endAngle: 360
  1201. _fillColor: {r: 0, g: 0, b: 0, a: 1}
  1202. _fillColor2: {r: 0.9852941, g: 0.22423933, b: 0, a: 1}
  1203. _fillOffset: {x: 0, y: 0}
  1204. _fillPathLoops: 0
  1205. _fillRotation: 180
  1206. _fillScale: {x: 1, y: 1}
  1207. _fillTexture: {fileID: 0}
  1208. _fillType: 2
  1209. _gradientAxis: 1
  1210. _gradientStart: 0.25
  1211. _gradientType: 0
  1212. _gridSize: 0.5
  1213. _innerCutout: {x: 0, y: 0}
  1214. _invertArc: 0
  1215. _lineSize: 0.1
  1216. _obsoleteNumSides: -1
  1217. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1218. _outlineSize: 0
  1219. _pathSegments:
  1220. - p0: {x: -0.3, y: 0, z: 0}
  1221. p1: {x: 0, y: 0, z: 0}
  1222. p2: {x: 0.3, y: 0, z: 0}
  1223. _pathThickness: 0.1
  1224. _polygonPreset: 0
  1225. _polyVertices:
  1226. - {x: 0.36314487, y: 0.15770626}
  1227. - {x: -0.5, y: 0.5}
  1228. - {x: -0.23069954, y: -0.34730053}
  1229. - {x: -0.0137786865, y: -0.24737072}
  1230. - {x: 0.2438221, y: -0.5}
  1231. - {x: 0.47032833, y: -0.26297855}
  1232. - {x: 0.24898052, y: -0.048051834}
  1233. _roundness: 0.25
  1234. _roundnessBottomLeft: 0
  1235. _roundnessBottomRight: 0
  1236. _roundnessPerCorner: 0
  1237. _roundnessTopLeft: 0
  1238. _roundnessTopRight: 0
  1239. _shapeType: 1
  1240. _startAngle: 0
  1241. _triangleOffset: 0.5
  1242. _usePolygonMap: 0
  1243. wasConverted: 0
  1244. preConvertedScale: {x: 0, y: 0, z: 0}
  1245. --- !u!212 &212026666719815340
  1246. SpriteRenderer:
  1247. m_ObjectHideFlags: 0
  1248. m_CorrespondingSourceObject: {fileID: 0}
  1249. m_PrefabInstance: {fileID: 0}
  1250. m_PrefabAsset: {fileID: 0}
  1251. m_GameObject: {fileID: 1673316940177754}
  1252. m_Enabled: 1
  1253. m_CastShadows: 0
  1254. m_ReceiveShadows: 0
  1255. m_DynamicOccludee: 1
  1256. m_StaticShadowCaster: 0
  1257. m_MotionVectors: 1
  1258. m_LightProbeUsage: 0
  1259. m_ReflectionProbeUsage: 0
  1260. m_RayTracingMode: 0
  1261. m_RayTraceProcedural: 0
  1262. m_RenderingLayerMask: 4294967295
  1263. m_RendererPriority: 0
  1264. m_Materials:
  1265. - {fileID: 0}
  1266. m_StaticBatchInfo:
  1267. firstSubMesh: 0
  1268. subMeshCount: 0
  1269. m_StaticBatchRoot: {fileID: 0}
  1270. m_ProbeAnchor: {fileID: 0}
  1271. m_LightProbeVolumeOverride: {fileID: 0}
  1272. m_ScaleInLightmap: 1
  1273. m_ReceiveGI: 1
  1274. m_PreserveUVs: 0
  1275. m_IgnoreNormalsForChartDetection: 0
  1276. m_ImportantGI: 0
  1277. m_StitchLightmapSeams: 0
  1278. m_SelectedEditorRenderState: 0
  1279. m_MinimumChartSize: 4
  1280. m_AutoUVMaxDistance: 0.5
  1281. m_AutoUVMaxAngle: 89
  1282. m_LightmapParameters: {fileID: 0}
  1283. m_SortingLayerID: 0
  1284. m_SortingLayer: 0
  1285. m_SortingOrder: 2
  1286. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1287. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1288. m_FlipX: 0
  1289. m_FlipY: 0
  1290. m_DrawMode: 0
  1291. m_Size: {x: 1, y: 1}
  1292. m_AdaptiveModeThreshold: 0.5
  1293. m_SpriteTileMode: 0
  1294. m_WasSpriteAssigned: 1
  1295. m_MaskInteraction: 0
  1296. m_SpriteSortPoint: 0
  1297. --- !u!1 &1675299544804408
  1298. GameObject:
  1299. m_ObjectHideFlags: 0
  1300. m_CorrespondingSourceObject: {fileID: 0}
  1301. m_PrefabInstance: {fileID: 0}
  1302. m_PrefabAsset: {fileID: 0}
  1303. serializedVersion: 6
  1304. m_Component:
  1305. - component: {fileID: 4306812115006872}
  1306. m_Layer: 0
  1307. m_Name: Handles
  1308. m_TagString: Untagged
  1309. m_Icon: {fileID: 0}
  1310. m_NavMeshLayer: 0
  1311. m_StaticEditorFlags: 0
  1312. m_IsActive: 1
  1313. --- !u!4 &4306812115006872
  1314. Transform:
  1315. m_ObjectHideFlags: 0
  1316. m_CorrespondingSourceObject: {fileID: 0}
  1317. m_PrefabInstance: {fileID: 0}
  1318. m_PrefabAsset: {fileID: 0}
  1319. m_GameObject: {fileID: 1675299544804408}
  1320. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1321. m_LocalPosition: {x: 0, y: 0, z: 0}
  1322. m_LocalScale: {x: 1, y: 1, z: 1}
  1323. m_ConstrainProportionsScale: 0
  1324. m_Children:
  1325. - {fileID: 4519729210142628}
  1326. - {fileID: 4856751500826560}
  1327. - {fileID: 4569268762762952}
  1328. - {fileID: 4046340463757994}
  1329. - {fileID: 4466297678003942}
  1330. - {fileID: 4753527656303982}
  1331. - {fileID: 4290786732423488}
  1332. m_Father: {fileID: 4329603087322060}
  1333. m_RootOrder: 3
  1334. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1335. --- !u!1 &1832276366652824
  1336. GameObject:
  1337. m_ObjectHideFlags: 0
  1338. m_CorrespondingSourceObject: {fileID: 0}
  1339. m_PrefabInstance: {fileID: 0}
  1340. m_PrefabAsset: {fileID: 0}
  1341. serializedVersion: 6
  1342. m_Component:
  1343. - component: {fileID: 4856751500826560}
  1344. - component: {fileID: 114549979351603378}
  1345. - component: {fileID: 212310960911614788}
  1346. m_Layer: 0
  1347. m_Name: Rectangle (1)
  1348. m_TagString: Untagged
  1349. m_Icon: {fileID: 0}
  1350. m_NavMeshLayer: 0
  1351. m_StaticEditorFlags: 0
  1352. m_IsActive: 1
  1353. --- !u!4 &4856751500826560
  1354. Transform:
  1355. m_ObjectHideFlags: 0
  1356. m_CorrespondingSourceObject: {fileID: 0}
  1357. m_PrefabInstance: {fileID: 0}
  1358. m_PrefabAsset: {fileID: 0}
  1359. m_GameObject: {fileID: 1832276366652824}
  1360. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1361. m_LocalPosition: {x: 0.07199682, y: 0.41245893, z: 0}
  1362. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  1363. m_ConstrainProportionsScale: 0
  1364. m_Children: []
  1365. m_Father: {fileID: 4306812115006872}
  1366. m_RootOrder: 1
  1367. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1368. --- !u!114 &114549979351603378
  1369. MonoBehaviour:
  1370. m_ObjectHideFlags: 0
  1371. m_CorrespondingSourceObject: {fileID: 0}
  1372. m_PrefabInstance: {fileID: 0}
  1373. m_PrefabAsset: {fileID: 0}
  1374. m_GameObject: {fileID: 1832276366652824}
  1375. m_Enabled: 1
  1376. m_EditorHideFlags: 0
  1377. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  1378. m_Name:
  1379. m_EditorClassIdentifier:
  1380. settings:
  1381. _blur: 0
  1382. _endAngle: 360
  1383. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  1384. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  1385. _fillOffset: {x: 0, y: 0}
  1386. _fillPathLoops: 0
  1387. _fillRotation: 0
  1388. _fillScale: {x: 1, y: 1}
  1389. _fillTexture: {fileID: 0}
  1390. _fillType: 2
  1391. _gradientAxis: 0
  1392. _gradientStart: 0
  1393. _gradientType: 0
  1394. _gridSize: 0.5
  1395. _innerCutout: {x: 0, y: 0}
  1396. _invertArc: 0
  1397. _lineSize: 0.1
  1398. _obsoleteNumSides: -1
  1399. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1400. _outlineSize: 0
  1401. _pathSegments:
  1402. - p0: {x: -0.3, y: 0, z: 0}
  1403. p1: {x: 0, y: 0, z: 0}
  1404. p2: {x: 0.3, y: 0, z: 0}
  1405. _pathThickness: 0.1
  1406. _polygonPreset: 4
  1407. _polyVertices:
  1408. - {x: -0.000000021855694, y: 0.5}
  1409. - {x: -0.4330127, y: 0.25000003}
  1410. - {x: -0.43301263, y: -0.2500001}
  1411. - {x: 0.0000000059624403, y: -0.5}
  1412. - {x: 0.43301278, y: -0.24999988}
  1413. - {x: 0.4330127, y: 0.25000003}
  1414. _roundness: 0
  1415. _roundnessBottomLeft: 0
  1416. _roundnessBottomRight: 0
  1417. _roundnessPerCorner: 0
  1418. _roundnessTopLeft: 0
  1419. _roundnessTopRight: 0
  1420. _shapeType: 2
  1421. _startAngle: 0
  1422. _triangleOffset: 0.5
  1423. _usePolygonMap: 0
  1424. wasConverted: 0
  1425. preConvertedScale: {x: 0, y: 0, z: 0}
  1426. --- !u!212 &212310960911614788
  1427. SpriteRenderer:
  1428. m_ObjectHideFlags: 0
  1429. m_CorrespondingSourceObject: {fileID: 0}
  1430. m_PrefabInstance: {fileID: 0}
  1431. m_PrefabAsset: {fileID: 0}
  1432. m_GameObject: {fileID: 1832276366652824}
  1433. m_Enabled: 1
  1434. m_CastShadows: 0
  1435. m_ReceiveShadows: 0
  1436. m_DynamicOccludee: 1
  1437. m_StaticShadowCaster: 0
  1438. m_MotionVectors: 1
  1439. m_LightProbeUsage: 0
  1440. m_ReflectionProbeUsage: 0
  1441. m_RayTracingMode: 0
  1442. m_RayTraceProcedural: 0
  1443. m_RenderingLayerMask: 4294967295
  1444. m_RendererPriority: 0
  1445. m_Materials:
  1446. - {fileID: 0}
  1447. m_StaticBatchInfo:
  1448. firstSubMesh: 0
  1449. subMeshCount: 0
  1450. m_StaticBatchRoot: {fileID: 0}
  1451. m_ProbeAnchor: {fileID: 0}
  1452. m_LightProbeVolumeOverride: {fileID: 0}
  1453. m_ScaleInLightmap: 1
  1454. m_ReceiveGI: 1
  1455. m_PreserveUVs: 0
  1456. m_IgnoreNormalsForChartDetection: 0
  1457. m_ImportantGI: 0
  1458. m_StitchLightmapSeams: 0
  1459. m_SelectedEditorRenderState: 0
  1460. m_MinimumChartSize: 4
  1461. m_AutoUVMaxDistance: 0.5
  1462. m_AutoUVMaxAngle: 89
  1463. m_LightmapParameters: {fileID: 0}
  1464. m_SortingLayerID: 0
  1465. m_SortingLayer: 0
  1466. m_SortingOrder: 1
  1467. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1468. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1469. m_FlipX: 0
  1470. m_FlipY: 0
  1471. m_DrawMode: 0
  1472. m_Size: {x: 1, y: 1}
  1473. m_AdaptiveModeThreshold: 0.5
  1474. m_SpriteTileMode: 0
  1475. m_WasSpriteAssigned: 1
  1476. m_MaskInteraction: 0
  1477. m_SpriteSortPoint: 0
  1478. --- !u!1 &1956335589204270
  1479. GameObject:
  1480. m_ObjectHideFlags: 0
  1481. m_CorrespondingSourceObject: {fileID: 0}
  1482. m_PrefabInstance: {fileID: 0}
  1483. m_PrefabAsset: {fileID: 0}
  1484. serializedVersion: 6
  1485. m_Component:
  1486. - component: {fileID: 4290786732423488}
  1487. - component: {fileID: 114204368850789836}
  1488. - component: {fileID: 212195212992714464}
  1489. m_Layer: 0
  1490. m_Name: Rectangle (6)
  1491. m_TagString: Untagged
  1492. m_Icon: {fileID: 0}
  1493. m_NavMeshLayer: 0
  1494. m_StaticEditorFlags: 0
  1495. m_IsActive: 1
  1496. --- !u!4 &4290786732423488
  1497. Transform:
  1498. m_ObjectHideFlags: 0
  1499. m_CorrespondingSourceObject: {fileID: 0}
  1500. m_PrefabInstance: {fileID: 0}
  1501. m_PrefabAsset: {fileID: 0}
  1502. m_GameObject: {fileID: 1956335589204270}
  1503. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1504. m_LocalPosition: {x: 0.025, y: -0.169, z: 0}
  1505. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  1506. m_ConstrainProportionsScale: 0
  1507. m_Children: []
  1508. m_Father: {fileID: 4306812115006872}
  1509. m_RootOrder: 6
  1510. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1511. --- !u!114 &114204368850789836
  1512. MonoBehaviour:
  1513. m_ObjectHideFlags: 0
  1514. m_CorrespondingSourceObject: {fileID: 0}
  1515. m_PrefabInstance: {fileID: 0}
  1516. m_PrefabAsset: {fileID: 0}
  1517. m_GameObject: {fileID: 1956335589204270}
  1518. m_Enabled: 1
  1519. m_EditorHideFlags: 0
  1520. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  1521. m_Name:
  1522. m_EditorClassIdentifier:
  1523. settings:
  1524. _blur: 0
  1525. _endAngle: 360
  1526. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  1527. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  1528. _fillOffset: {x: 0, y: 0}
  1529. _fillPathLoops: 0
  1530. _fillRotation: 0
  1531. _fillScale: {x: 1, y: 1}
  1532. _fillTexture: {fileID: 0}
  1533. _fillType: 2
  1534. _gradientAxis: 0
  1535. _gradientStart: 0
  1536. _gradientType: 0
  1537. _gridSize: 0.5
  1538. _innerCutout: {x: 0, y: 0}
  1539. _invertArc: 0
  1540. _lineSize: 0.1
  1541. _obsoleteNumSides: -1
  1542. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1543. _outlineSize: 0
  1544. _pathSegments:
  1545. - p0: {x: -0.3, y: 0, z: 0}
  1546. p1: {x: 0, y: 0, z: 0}
  1547. p2: {x: 0.3, y: 0, z: 0}
  1548. _pathThickness: 0.1
  1549. _polygonPreset: 4
  1550. _polyVertices:
  1551. - {x: -0.000000021855694, y: 0.5}
  1552. - {x: -0.4330127, y: 0.25000003}
  1553. - {x: -0.43301263, y: -0.2500001}
  1554. - {x: 0.0000000059624403, y: -0.5}
  1555. - {x: 0.43301278, y: -0.24999988}
  1556. - {x: 0.4330127, y: 0.25000003}
  1557. _roundness: 0
  1558. _roundnessBottomLeft: 0
  1559. _roundnessBottomRight: 0
  1560. _roundnessPerCorner: 0
  1561. _roundnessTopLeft: 0
  1562. _roundnessTopRight: 0
  1563. _shapeType: 2
  1564. _startAngle: 0
  1565. _triangleOffset: 0.5
  1566. _usePolygonMap: 0
  1567. wasConverted: 0
  1568. preConvertedScale: {x: 0, y: 0, z: 0}
  1569. --- !u!212 &212195212992714464
  1570. SpriteRenderer:
  1571. m_ObjectHideFlags: 0
  1572. m_CorrespondingSourceObject: {fileID: 0}
  1573. m_PrefabInstance: {fileID: 0}
  1574. m_PrefabAsset: {fileID: 0}
  1575. m_GameObject: {fileID: 1956335589204270}
  1576. m_Enabled: 1
  1577. m_CastShadows: 0
  1578. m_ReceiveShadows: 0
  1579. m_DynamicOccludee: 1
  1580. m_StaticShadowCaster: 0
  1581. m_MotionVectors: 1
  1582. m_LightProbeUsage: 0
  1583. m_ReflectionProbeUsage: 0
  1584. m_RayTracingMode: 0
  1585. m_RayTraceProcedural: 0
  1586. m_RenderingLayerMask: 4294967295
  1587. m_RendererPriority: 0
  1588. m_Materials:
  1589. - {fileID: 0}
  1590. m_StaticBatchInfo:
  1591. firstSubMesh: 0
  1592. subMeshCount: 0
  1593. m_StaticBatchRoot: {fileID: 0}
  1594. m_ProbeAnchor: {fileID: 0}
  1595. m_LightProbeVolumeOverride: {fileID: 0}
  1596. m_ScaleInLightmap: 1
  1597. m_ReceiveGI: 1
  1598. m_PreserveUVs: 0
  1599. m_IgnoreNormalsForChartDetection: 0
  1600. m_ImportantGI: 0
  1601. m_StitchLightmapSeams: 0
  1602. m_SelectedEditorRenderState: 0
  1603. m_MinimumChartSize: 4
  1604. m_AutoUVMaxDistance: 0.5
  1605. m_AutoUVMaxAngle: 89
  1606. m_LightmapParameters: {fileID: 0}
  1607. m_SortingLayerID: 0
  1608. m_SortingLayer: 0
  1609. m_SortingOrder: 1
  1610. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1611. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1612. m_FlipX: 0
  1613. m_FlipY: 0
  1614. m_DrawMode: 0
  1615. m_Size: {x: 1, y: 1}
  1616. m_AdaptiveModeThreshold: 0.5
  1617. m_SpriteTileMode: 0
  1618. m_WasSpriteAssigned: 1
  1619. m_MaskInteraction: 0
  1620. m_SpriteSortPoint: 0
  1621. --- !u!1 &1967246847350998
  1622. GameObject:
  1623. m_ObjectHideFlags: 0
  1624. m_CorrespondingSourceObject: {fileID: 0}
  1625. m_PrefabInstance: {fileID: 0}
  1626. m_PrefabAsset: {fileID: 0}
  1627. serializedVersion: 6
  1628. m_Component:
  1629. - component: {fileID: 4466297678003942}
  1630. - component: {fileID: 114340636915452756}
  1631. - component: {fileID: 212920632615827494}
  1632. m_Layer: 0
  1633. m_Name: Rectangle (4)
  1634. m_TagString: Untagged
  1635. m_Icon: {fileID: 0}
  1636. m_NavMeshLayer: 0
  1637. m_StaticEditorFlags: 0
  1638. m_IsActive: 1
  1639. --- !u!4 &4466297678003942
  1640. Transform:
  1641. m_ObjectHideFlags: 0
  1642. m_CorrespondingSourceObject: {fileID: 0}
  1643. m_PrefabInstance: {fileID: 0}
  1644. m_PrefabAsset: {fileID: 0}
  1645. m_GameObject: {fileID: 1967246847350998}
  1646. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1647. m_LocalPosition: {x: 0.204, y: -0.419, z: 0}
  1648. m_LocalScale: {x: 0.07319185, y: 0.07319185, z: 1.8737113}
  1649. m_ConstrainProportionsScale: 0
  1650. m_Children: []
  1651. m_Father: {fileID: 4306812115006872}
  1652. m_RootOrder: 4
  1653. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1654. --- !u!114 &114340636915452756
  1655. MonoBehaviour:
  1656. m_ObjectHideFlags: 0
  1657. m_CorrespondingSourceObject: {fileID: 0}
  1658. m_PrefabInstance: {fileID: 0}
  1659. m_PrefabAsset: {fileID: 0}
  1660. m_GameObject: {fileID: 1967246847350998}
  1661. m_Enabled: 1
  1662. m_EditorHideFlags: 0
  1663. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  1664. m_Name:
  1665. m_EditorClassIdentifier:
  1666. settings:
  1667. _blur: 0
  1668. _endAngle: 360
  1669. _fillColor: {r: 0.986207, g: 0, b: 1, a: 1}
  1670. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  1671. _fillOffset: {x: 0, y: 0}
  1672. _fillPathLoops: 0
  1673. _fillRotation: 0
  1674. _fillScale: {x: 1, y: 1}
  1675. _fillTexture: {fileID: 0}
  1676. _fillType: 2
  1677. _gradientAxis: 0
  1678. _gradientStart: 0
  1679. _gradientType: 0
  1680. _gridSize: 0.5
  1681. _innerCutout: {x: 0, y: 0}
  1682. _invertArc: 0
  1683. _lineSize: 0.1
  1684. _obsoleteNumSides: -1
  1685. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1686. _outlineSize: 0
  1687. _pathSegments:
  1688. - p0: {x: -0.3, y: 0, z: 0}
  1689. p1: {x: 0, y: 0, z: 0}
  1690. p2: {x: 0.3, y: 0, z: 0}
  1691. _pathThickness: 0.1
  1692. _polygonPreset: 4
  1693. _polyVertices:
  1694. - {x: -0.000000021855694, y: 0.5}
  1695. - {x: -0.4330127, y: 0.25000003}
  1696. - {x: -0.43301263, y: -0.2500001}
  1697. - {x: 0.0000000059624403, y: -0.5}
  1698. - {x: 0.43301278, y: -0.24999988}
  1699. - {x: 0.4330127, y: 0.25000003}
  1700. _roundness: 0
  1701. _roundnessBottomLeft: 0
  1702. _roundnessBottomRight: 0
  1703. _roundnessPerCorner: 0
  1704. _roundnessTopLeft: 0
  1705. _roundnessTopRight: 0
  1706. _shapeType: 2
  1707. _startAngle: 0
  1708. _triangleOffset: 0.5
  1709. _usePolygonMap: 0
  1710. wasConverted: 0
  1711. preConvertedScale: {x: 0, y: 0, z: 0}
  1712. --- !u!212 &212920632615827494
  1713. SpriteRenderer:
  1714. m_ObjectHideFlags: 0
  1715. m_CorrespondingSourceObject: {fileID: 0}
  1716. m_PrefabInstance: {fileID: 0}
  1717. m_PrefabAsset: {fileID: 0}
  1718. m_GameObject: {fileID: 1967246847350998}
  1719. m_Enabled: 1
  1720. m_CastShadows: 0
  1721. m_ReceiveShadows: 0
  1722. m_DynamicOccludee: 1
  1723. m_StaticShadowCaster: 0
  1724. m_MotionVectors: 1
  1725. m_LightProbeUsage: 0
  1726. m_ReflectionProbeUsage: 0
  1727. m_RayTracingMode: 0
  1728. m_RayTraceProcedural: 0
  1729. m_RenderingLayerMask: 4294967295
  1730. m_RendererPriority: 0
  1731. m_Materials:
  1732. - {fileID: 0}
  1733. m_StaticBatchInfo:
  1734. firstSubMesh: 0
  1735. subMeshCount: 0
  1736. m_StaticBatchRoot: {fileID: 0}
  1737. m_ProbeAnchor: {fileID: 0}
  1738. m_LightProbeVolumeOverride: {fileID: 0}
  1739. m_ScaleInLightmap: 1
  1740. m_ReceiveGI: 1
  1741. m_PreserveUVs: 0
  1742. m_IgnoreNormalsForChartDetection: 0
  1743. m_ImportantGI: 0
  1744. m_StitchLightmapSeams: 0
  1745. m_SelectedEditorRenderState: 0
  1746. m_MinimumChartSize: 4
  1747. m_AutoUVMaxDistance: 0.5
  1748. m_AutoUVMaxAngle: 89
  1749. m_LightmapParameters: {fileID: 0}
  1750. m_SortingLayerID: 0
  1751. m_SortingLayer: 0
  1752. m_SortingOrder: 1
  1753. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1754. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1755. m_FlipX: 0
  1756. m_FlipY: 0
  1757. m_DrawMode: 0
  1758. m_Size: {x: 1, y: 1}
  1759. m_AdaptiveModeThreshold: 0.5
  1760. m_SpriteTileMode: 0
  1761. m_WasSpriteAssigned: 1
  1762. m_MaskInteraction: 0
  1763. m_SpriteSortPoint: 0