Shapes2D Logo.prefab 33 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &101768
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 485128}
  12. - component: {fileID: 11456308}
  13. - component: {fileID: 21283960}
  14. m_Layer: 0
  15. m_Name: h
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &485128
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 101768}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0.87, y: -0.25, z: 0}
  30. m_LocalScale: {x: 1.3787715, y: 1.1228894, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 490932}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!114 &11456308
  37. MonoBehaviour:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 101768}
  43. m_Enabled: 1
  44. m_EditorHideFlags: 0
  45. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  46. m_Name:
  47. m_EditorClassIdentifier:
  48. settings:
  49. _blur: 0
  50. _endAngle: 360
  51. _fillColor: {r: 1, g: 0.18620688, b: 0, a: 1}
  52. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  53. _fillOffset: {x: 0, y: 0}
  54. _fillPathLoops: 0
  55. _fillRotation: 180
  56. _fillScale: {x: 1, y: 1}
  57. _fillTexture: {fileID: 0}
  58. _fillType: 3
  59. _gradientAxis: 1
  60. _gradientStart: 0.25
  61. _gradientType: 0
  62. _gridSize: 0.5
  63. _innerCutout: {x: 0, y: 0}
  64. _invertArc: 0
  65. _lineSize: 0.1
  66. _obsoleteNumSides: -1
  67. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  68. _outlineSize: 0.04
  69. _pathSegments:
  70. - p0: {x: -0.3, y: 0, z: 0}
  71. p1: {x: 0, y: 0, z: 0}
  72. p2: {x: 0.3, y: 0, z: 0}
  73. _pathThickness: 0.1
  74. _polygonPreset: 0
  75. _polyVertices:
  76. - {x: -0.31531674, y: -0.49738416}
  77. - {x: -0.19503012, y: -0.49999997}
  78. - {x: -0.17071694, y: -0.14338446}
  79. - {x: 0.002699256, y: -0.13550085}
  80. - {x: 0.04510188, y: -0.5}
  81. - {x: 0.21573544, y: -0.5}
  82. - {x: 0.12610441, y: -0.0038419366}
  83. - {x: 0.06936294, y: 0.0765301}
  84. - {x: -0.19648838, y: 0.018437982}
  85. - {x: -0.13480657, y: 0.5}
  86. - {x: -0.3069593, y: 0.45263654}
  87. - {x: -0.33255795, y: 0.15848732}
  88. _roundness: 0.25
  89. _roundnessBottomLeft: 0
  90. _roundnessBottomRight: 0
  91. _roundnessPerCorner: 0
  92. _roundnessTopLeft: 0
  93. _roundnessTopRight: 0
  94. _shapeType: 1
  95. _startAngle: 0
  96. _triangleOffset: 0.5
  97. _usePolygonMap: 1
  98. wasConverted: 0
  99. preConvertedScale: {x: 0, y: 0, z: 0}
  100. --- !u!212 &21283960
  101. SpriteRenderer:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 101768}
  107. m_Enabled: 1
  108. m_CastShadows: 0
  109. m_ReceiveShadows: 0
  110. m_DynamicOccludee: 1
  111. m_StaticShadowCaster: 0
  112. m_MotionVectors: 1
  113. m_LightProbeUsage: 0
  114. m_ReflectionProbeUsage: 0
  115. m_RayTracingMode: 0
  116. m_RayTraceProcedural: 0
  117. m_RenderingLayerMask: 1
  118. m_RendererPriority: 0
  119. m_Materials:
  120. - {fileID: 0}
  121. m_StaticBatchInfo:
  122. firstSubMesh: 0
  123. subMeshCount: 0
  124. m_StaticBatchRoot: {fileID: 0}
  125. m_ProbeAnchor: {fileID: 0}
  126. m_LightProbeVolumeOverride: {fileID: 0}
  127. m_ScaleInLightmap: 1
  128. m_ReceiveGI: 1
  129. m_PreserveUVs: 0
  130. m_IgnoreNormalsForChartDetection: 0
  131. m_ImportantGI: 0
  132. m_StitchLightmapSeams: 1
  133. m_SelectedEditorRenderState: 0
  134. m_MinimumChartSize: 4
  135. m_AutoUVMaxDistance: 0.5
  136. m_AutoUVMaxAngle: 89
  137. m_LightmapParameters: {fileID: 0}
  138. m_SortingLayerID: 0
  139. m_SortingLayer: 0
  140. m_SortingOrder: 0
  141. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  142. m_Color: {r: 1, g: 1, b: 1, a: 1}
  143. m_FlipX: 0
  144. m_FlipY: 0
  145. m_DrawMode: 0
  146. m_Size: {x: 1, y: 1}
  147. m_AdaptiveModeThreshold: 0.5
  148. m_SpriteTileMode: 0
  149. m_WasSpriteAssigned: 1
  150. m_MaskInteraction: 0
  151. m_SpriteSortPoint: 0
  152. --- !u!1 &119196
  153. GameObject:
  154. m_ObjectHideFlags: 0
  155. m_CorrespondingSourceObject: {fileID: 0}
  156. m_PrefabInstance: {fileID: 0}
  157. m_PrefabAsset: {fileID: 0}
  158. serializedVersion: 6
  159. m_Component:
  160. - component: {fileID: 468812}
  161. - component: {fileID: 11484262}
  162. - component: {fileID: 21222552}
  163. m_Layer: 0
  164. m_Name: 2
  165. m_TagString: Untagged
  166. m_Icon: {fileID: 0}
  167. m_NavMeshLayer: 0
  168. m_StaticEditorFlags: 0
  169. m_IsActive: 1
  170. --- !u!4 &468812
  171. Transform:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. m_GameObject: {fileID: 119196}
  177. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  178. m_LocalPosition: {x: 5.64, y: -0.2, z: 0}
  179. m_LocalScale: {x: 1.0006895, y: 1.3211832, z: 1}
  180. m_ConstrainProportionsScale: 0
  181. m_Children: []
  182. m_Father: {fileID: 490932}
  183. m_RootOrder: 6
  184. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  185. --- !u!114 &11484262
  186. MonoBehaviour:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 119196}
  192. m_Enabled: 1
  193. m_EditorHideFlags: 0
  194. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  195. m_Name:
  196. m_EditorClassIdentifier:
  197. settings:
  198. _blur: 0
  199. _endAngle: 360
  200. _fillColor: {r: 0, g: 0.37931037, b: 1, a: 1}
  201. _fillColor2: {r: 1, g: 1, b: 1, a: 1}
  202. _fillOffset: {x: 0, y: 0}
  203. _fillPathLoops: 0
  204. _fillRotation: 180
  205. _fillScale: {x: 1, y: 1}
  206. _fillTexture: {fileID: 0}
  207. _fillType: 3
  208. _gradientAxis: 1
  209. _gradientStart: 0.25
  210. _gradientType: 0
  211. _gridSize: 0.5
  212. _innerCutout: {x: 0, y: 0}
  213. _invertArc: 0
  214. _lineSize: 0.1
  215. _obsoleteNumSides: -1
  216. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  217. _outlineSize: 0.04
  218. _pathSegments:
  219. - p0: {x: -0.3, y: 0, z: 0}
  220. p1: {x: 0, y: 0, z: 0}
  221. p2: {x: 0.3, y: 0, z: 0}
  222. _pathThickness: 0.1
  223. _polygonPreset: 0
  224. _polyVertices:
  225. - {x: 0.11588985, y: 0.5}
  226. - {x: -0.49999988, y: 0.31121004}
  227. - {x: -0.37013718, y: 0.1399008}
  228. - {x: -0.23696083, y: 0.14203018}
  229. - {x: -0.13250762, y: 0.20364642}
  230. - {x: 0.09864712, y: 0.2721752}
  231. - {x: -0.0590277, y: 0.10055947}
  232. - {x: -0.19495028, y: -0.047380567}
  233. - {x: -0.33128807, y: -0.19577283}
  234. - {x: -0.45520827, y: -0.3306495}
  235. - {x: -0.43507746, y: -0.4132233}
  236. - {x: -0.26656532, y: -0.5}
  237. - {x: 0.34442413, y: -0.35080028}
  238. - {x: 0.34588325, y: -0.15229726}
  239. - {x: 0.2538675, y: -0.11694634}
  240. - {x: -0.10456255, y: -0.27209586}
  241. - {x: 0.08307415, y: -0.0740878}
  242. - {x: 0.25355732, y: 0.10581869}
  243. - {x: 0.41997087, y: 0.2814306}
  244. _roundness: 0.25
  245. _roundnessBottomLeft: 0
  246. _roundnessBottomRight: 0
  247. _roundnessPerCorner: 0
  248. _roundnessTopLeft: 0
  249. _roundnessTopRight: 0
  250. _shapeType: 1
  251. _startAngle: 0
  252. _triangleOffset: 0.5
  253. _usePolygonMap: 1
  254. wasConverted: 0
  255. preConvertedScale: {x: 0, y: 0, z: 0}
  256. --- !u!212 &21222552
  257. SpriteRenderer:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 119196}
  263. m_Enabled: 1
  264. m_CastShadows: 0
  265. m_ReceiveShadows: 0
  266. m_DynamicOccludee: 1
  267. m_StaticShadowCaster: 0
  268. m_MotionVectors: 1
  269. m_LightProbeUsage: 0
  270. m_ReflectionProbeUsage: 0
  271. m_RayTracingMode: 0
  272. m_RayTraceProcedural: 0
  273. m_RenderingLayerMask: 1
  274. m_RendererPriority: 0
  275. m_Materials:
  276. - {fileID: 0}
  277. m_StaticBatchInfo:
  278. firstSubMesh: 0
  279. subMeshCount: 0
  280. m_StaticBatchRoot: {fileID: 0}
  281. m_ProbeAnchor: {fileID: 0}
  282. m_LightProbeVolumeOverride: {fileID: 0}
  283. m_ScaleInLightmap: 1
  284. m_ReceiveGI: 1
  285. m_PreserveUVs: 0
  286. m_IgnoreNormalsForChartDetection: 0
  287. m_ImportantGI: 0
  288. m_StitchLightmapSeams: 1
  289. m_SelectedEditorRenderState: 0
  290. m_MinimumChartSize: 4
  291. m_AutoUVMaxDistance: 0.5
  292. m_AutoUVMaxAngle: 89
  293. m_LightmapParameters: {fileID: 0}
  294. m_SortingLayerID: 0
  295. m_SortingLayer: 0
  296. m_SortingOrder: 0
  297. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  298. m_Color: {r: 1, g: 1, b: 1, a: 1}
  299. m_FlipX: 0
  300. m_FlipY: 0
  301. m_DrawMode: 0
  302. m_Size: {x: 1, y: 1}
  303. m_AdaptiveModeThreshold: 0.5
  304. m_SpriteTileMode: 0
  305. m_WasSpriteAssigned: 1
  306. m_MaskInteraction: 0
  307. m_SpriteSortPoint: 0
  308. --- !u!1 &121336
  309. GameObject:
  310. m_ObjectHideFlags: 0
  311. m_CorrespondingSourceObject: {fileID: 0}
  312. m_PrefabInstance: {fileID: 0}
  313. m_PrefabAsset: {fileID: 0}
  314. serializedVersion: 6
  315. m_Component:
  316. - component: {fileID: 465338}
  317. - component: {fileID: 11424606}
  318. - component: {fileID: 21276644}
  319. m_Layer: 0
  320. m_Name: a
  321. m_TagString: Untagged
  322. m_Icon: {fileID: 0}
  323. m_NavMeshLayer: 0
  324. m_StaticEditorFlags: 0
  325. m_IsActive: 1
  326. --- !u!4 &465338
  327. Transform:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. m_GameObject: {fileID: 121336}
  333. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  334. m_LocalPosition: {x: 1.73, y: -0.25, z: 0}
  335. m_LocalScale: {x: 1.3787715, y: 1.1228894, z: 1}
  336. m_ConstrainProportionsScale: 0
  337. m_Children: []
  338. m_Father: {fileID: 490932}
  339. m_RootOrder: 2
  340. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  341. --- !u!114 &11424606
  342. MonoBehaviour:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 121336}
  348. m_Enabled: 1
  349. m_EditorHideFlags: 0
  350. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  351. m_Name:
  352. m_EditorClassIdentifier:
  353. settings:
  354. _blur: 0
  355. _endAngle: 360
  356. _fillColor: {r: 1, g: 0.18620688, b: 0, a: 1}
  357. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  358. _fillOffset: {x: 0, y: 0}
  359. _fillPathLoops: 0
  360. _fillRotation: 180
  361. _fillScale: {x: 1, y: 1}
  362. _fillTexture: {fileID: 0}
  363. _fillType: 3
  364. _gradientAxis: 1
  365. _gradientStart: 0.25
  366. _gradientType: 0
  367. _gridSize: 0.5
  368. _innerCutout: {x: 0, y: 0}
  369. _invertArc: 0
  370. _lineSize: 0.1
  371. _obsoleteNumSides: -1
  372. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  373. _outlineSize: 0.04
  374. _pathSegments:
  375. - p0: {x: -0.3, y: 0, z: 0}
  376. p1: {x: 0, y: 0, z: 0}
  377. p2: {x: 0.3, y: 0, z: 0}
  378. _pathThickness: 0.1
  379. _polygonPreset: 0
  380. _polyVertices:
  381. - {x: -0.3153167, y: -0.49738416}
  382. - {x: -0.19503012, y: -0.49999997}
  383. - {x: -0.19129378, y: -0.22497153}
  384. - {x: 0.047731042, y: -0.13942003}
  385. - {x: 0.04677701, y: -0.27206495}
  386. - {x: -0.1759507, y: -0.35772628}
  387. - {x: -0.17925763, y: -0.5}
  388. - {x: 0.11906916, y: -0.42005864}
  389. - {x: 0.14093363, y: -0.46771184}
  390. - {x: 0.26463228, y: -0.45231843}
  391. - {x: 0.13834047, y: 0.085445404}
  392. - {x: 0.1080575, y: 0.28694725}
  393. - {x: -0.0076957047, y: 0.33088517}
  394. - {x: -0.34707958, y: 0.22089499}
  395. - {x: -0.33799666, y: 0.015496314}
  396. - {x: 0.006798923, y: 0.1405477}
  397. - {x: 0.019708157, y: 0.041988134}
  398. - {x: -0.32125545, y: -0.07267809}
  399. _roundness: 0.25
  400. _roundnessBottomLeft: 0
  401. _roundnessBottomRight: 0
  402. _roundnessPerCorner: 0
  403. _roundnessTopLeft: 0
  404. _roundnessTopRight: 0
  405. _shapeType: 1
  406. _startAngle: 0
  407. _triangleOffset: 0.5
  408. _usePolygonMap: 1
  409. wasConverted: 0
  410. preConvertedScale: {x: 0, y: 0, z: 0}
  411. --- !u!212 &21276644
  412. SpriteRenderer:
  413. m_ObjectHideFlags: 0
  414. m_CorrespondingSourceObject: {fileID: 0}
  415. m_PrefabInstance: {fileID: 0}
  416. m_PrefabAsset: {fileID: 0}
  417. m_GameObject: {fileID: 121336}
  418. m_Enabled: 1
  419. m_CastShadows: 0
  420. m_ReceiveShadows: 0
  421. m_DynamicOccludee: 1
  422. m_StaticShadowCaster: 0
  423. m_MotionVectors: 1
  424. m_LightProbeUsage: 0
  425. m_ReflectionProbeUsage: 0
  426. m_RayTracingMode: 0
  427. m_RayTraceProcedural: 0
  428. m_RenderingLayerMask: 1
  429. m_RendererPriority: 0
  430. m_Materials:
  431. - {fileID: 0}
  432. m_StaticBatchInfo:
  433. firstSubMesh: 0
  434. subMeshCount: 0
  435. m_StaticBatchRoot: {fileID: 0}
  436. m_ProbeAnchor: {fileID: 0}
  437. m_LightProbeVolumeOverride: {fileID: 0}
  438. m_ScaleInLightmap: 1
  439. m_ReceiveGI: 1
  440. m_PreserveUVs: 0
  441. m_IgnoreNormalsForChartDetection: 0
  442. m_ImportantGI: 0
  443. m_StitchLightmapSeams: 1
  444. m_SelectedEditorRenderState: 0
  445. m_MinimumChartSize: 4
  446. m_AutoUVMaxDistance: 0.5
  447. m_AutoUVMaxAngle: 89
  448. m_LightmapParameters: {fileID: 0}
  449. m_SortingLayerID: 0
  450. m_SortingLayer: 0
  451. m_SortingOrder: 0
  452. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  453. m_Color: {r: 1, g: 1, b: 1, a: 1}
  454. m_FlipX: 0
  455. m_FlipY: 0
  456. m_DrawMode: 0
  457. m_Size: {x: 1, y: 1}
  458. m_AdaptiveModeThreshold: 0.5
  459. m_SpriteTileMode: 0
  460. m_WasSpriteAssigned: 1
  461. m_MaskInteraction: 0
  462. m_SpriteSortPoint: 0
  463. --- !u!1 &136700
  464. GameObject:
  465. m_ObjectHideFlags: 0
  466. m_CorrespondingSourceObject: {fileID: 0}
  467. m_PrefabInstance: {fileID: 0}
  468. m_PrefabAsset: {fileID: 0}
  469. serializedVersion: 6
  470. m_Component:
  471. - component: {fileID: 438936}
  472. - component: {fileID: 11413088}
  473. - component: {fileID: 21265536}
  474. m_Layer: 0
  475. m_Name: e
  476. m_TagString: Untagged
  477. m_Icon: {fileID: 0}
  478. m_NavMeshLayer: 0
  479. m_StaticEditorFlags: 0
  480. m_IsActive: 1
  481. --- !u!4 &438936
  482. Transform:
  483. m_ObjectHideFlags: 0
  484. m_CorrespondingSourceObject: {fileID: 0}
  485. m_PrefabInstance: {fileID: 0}
  486. m_PrefabAsset: {fileID: 0}
  487. m_GameObject: {fileID: 136700}
  488. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  489. m_LocalPosition: {x: 3.63, y: -0.39, z: 0}
  490. m_LocalScale: {x: 1.3787715, y: 1.1228894, z: 1}
  491. m_ConstrainProportionsScale: 0
  492. m_Children: []
  493. m_Father: {fileID: 490932}
  494. m_RootOrder: 4
  495. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  496. --- !u!114 &11413088
  497. MonoBehaviour:
  498. m_ObjectHideFlags: 0
  499. m_CorrespondingSourceObject: {fileID: 0}
  500. m_PrefabInstance: {fileID: 0}
  501. m_PrefabAsset: {fileID: 0}
  502. m_GameObject: {fileID: 136700}
  503. m_Enabled: 1
  504. m_EditorHideFlags: 0
  505. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  506. m_Name:
  507. m_EditorClassIdentifier:
  508. settings:
  509. _blur: 0
  510. _endAngle: 360
  511. _fillColor: {r: 1, g: 0.18620688, b: 0, a: 1}
  512. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  513. _fillOffset: {x: 0, y: 0}
  514. _fillPathLoops: 0
  515. _fillRotation: 180
  516. _fillScale: {x: 1, y: 1}
  517. _fillTexture: {fileID: 0}
  518. _fillType: 3
  519. _gradientAxis: 1
  520. _gradientStart: 0.25
  521. _gradientType: 0
  522. _gridSize: 0.5
  523. _innerCutout: {x: 0, y: 0}
  524. _invertArc: 0
  525. _lineSize: 0.1
  526. _obsoleteNumSides: -1
  527. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  528. _outlineSize: 0.04
  529. _pathSegments:
  530. - p0: {x: -0.3, y: 0, z: 0}
  531. p1: {x: 0, y: 0, z: 0}
  532. p2: {x: 0.3, y: 0, z: 0}
  533. _pathThickness: 0.1
  534. _polygonPreset: 0
  535. _polyVertices:
  536. - {x: -0.2638251, y: -0.35828894}
  537. - {x: 0.21346825, y: -0.32296935}
  538. - {x: 0.2520929, y: -0.13704994}
  539. - {x: -0.21271119, y: -0.18772835}
  540. - {x: -0.17524248, y: 0.12322521}
  541. - {x: 0.10689336, y: 0.19328296}
  542. - {x: 0.12774402, y: 0.09461725}
  543. - {x: -0.15556961, y: 0.046823084}
  544. - {x: -0.1782546, y: -0.07988796}
  545. - {x: 0.19862139, y: -0.045124263}
  546. - {x: 0.28301638, y: 0.057202816}
  547. - {x: 0.25969487, y: 0.33335358}
  548. - {x: 0.20197088, y: 0.39573878}
  549. - {x: -0.18896118, y: 0.4098946}
  550. - {x: -0.34185207, y: 0.2055822}
  551. - {x: -0.34700614, y: -0.22531724}
  552. _roundness: 0.25
  553. _roundnessBottomLeft: 0
  554. _roundnessBottomRight: 0
  555. _roundnessPerCorner: 0
  556. _roundnessTopLeft: 0
  557. _roundnessTopRight: 0
  558. _shapeType: 1
  559. _startAngle: 0
  560. _triangleOffset: 0.5
  561. _usePolygonMap: 1
  562. wasConverted: 0
  563. preConvertedScale: {x: 0, y: 0, z: 0}
  564. --- !u!212 &21265536
  565. SpriteRenderer:
  566. m_ObjectHideFlags: 0
  567. m_CorrespondingSourceObject: {fileID: 0}
  568. m_PrefabInstance: {fileID: 0}
  569. m_PrefabAsset: {fileID: 0}
  570. m_GameObject: {fileID: 136700}
  571. m_Enabled: 1
  572. m_CastShadows: 0
  573. m_ReceiveShadows: 0
  574. m_DynamicOccludee: 1
  575. m_StaticShadowCaster: 0
  576. m_MotionVectors: 1
  577. m_LightProbeUsage: 0
  578. m_ReflectionProbeUsage: 0
  579. m_RayTracingMode: 0
  580. m_RayTraceProcedural: 0
  581. m_RenderingLayerMask: 1
  582. m_RendererPriority: 0
  583. m_Materials:
  584. - {fileID: 0}
  585. m_StaticBatchInfo:
  586. firstSubMesh: 0
  587. subMeshCount: 0
  588. m_StaticBatchRoot: {fileID: 0}
  589. m_ProbeAnchor: {fileID: 0}
  590. m_LightProbeVolumeOverride: {fileID: 0}
  591. m_ScaleInLightmap: 1
  592. m_ReceiveGI: 1
  593. m_PreserveUVs: 0
  594. m_IgnoreNormalsForChartDetection: 0
  595. m_ImportantGI: 0
  596. m_StitchLightmapSeams: 1
  597. m_SelectedEditorRenderState: 0
  598. m_MinimumChartSize: 4
  599. m_AutoUVMaxDistance: 0.5
  600. m_AutoUVMaxAngle: 89
  601. m_LightmapParameters: {fileID: 0}
  602. m_SortingLayerID: 0
  603. m_SortingLayer: 0
  604. m_SortingOrder: 0
  605. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  606. m_Color: {r: 1, g: 1, b: 1, a: 1}
  607. m_FlipX: 0
  608. m_FlipY: 0
  609. m_DrawMode: 0
  610. m_Size: {x: 1, y: 1}
  611. m_AdaptiveModeThreshold: 0.5
  612. m_SpriteTileMode: 0
  613. m_WasSpriteAssigned: 1
  614. m_MaskInteraction: 0
  615. m_SpriteSortPoint: 0
  616. --- !u!1 &163462
  617. GameObject:
  618. m_ObjectHideFlags: 0
  619. m_CorrespondingSourceObject: {fileID: 0}
  620. m_PrefabInstance: {fileID: 0}
  621. m_PrefabAsset: {fileID: 0}
  622. serializedVersion: 6
  623. m_Component:
  624. - component: {fileID: 407598}
  625. - component: {fileID: 11473710}
  626. - component: {fileID: 21202944}
  627. m_Layer: 0
  628. m_Name: D
  629. m_TagString: Untagged
  630. m_Icon: {fileID: 0}
  631. m_NavMeshLayer: 0
  632. m_StaticEditorFlags: 0
  633. m_IsActive: 1
  634. --- !u!4 &407598
  635. Transform:
  636. m_ObjectHideFlags: 0
  637. m_CorrespondingSourceObject: {fileID: 0}
  638. m_PrefabInstance: {fileID: 0}
  639. m_PrefabAsset: {fileID: 0}
  640. m_GameObject: {fileID: 163462}
  641. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  642. m_LocalPosition: {x: 6.66, y: -0.2, z: 0}
  643. m_LocalScale: {x: 1.0006895, y: 1.3211832, z: 1}
  644. m_ConstrainProportionsScale: 0
  645. m_Children: []
  646. m_Father: {fileID: 490932}
  647. m_RootOrder: 7
  648. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  649. --- !u!114 &11473710
  650. MonoBehaviour:
  651. m_ObjectHideFlags: 0
  652. m_CorrespondingSourceObject: {fileID: 0}
  653. m_PrefabInstance: {fileID: 0}
  654. m_PrefabAsset: {fileID: 0}
  655. m_GameObject: {fileID: 163462}
  656. m_Enabled: 1
  657. m_EditorHideFlags: 0
  658. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  659. m_Name:
  660. m_EditorClassIdentifier:
  661. settings:
  662. _blur: 0
  663. _endAngle: 360
  664. _fillColor: {r: 0, g: 0.37931037, b: 1, a: 1}
  665. _fillColor2: {r: 1, g: 1, b: 1, a: 1}
  666. _fillOffset: {x: 0, y: 0}
  667. _fillPathLoops: 0
  668. _fillRotation: 180
  669. _fillScale: {x: 1, y: 1}
  670. _fillTexture: {fileID: 0}
  671. _fillType: 3
  672. _gradientAxis: 1
  673. _gradientStart: 0.25
  674. _gradientType: 0
  675. _gridSize: 0.5
  676. _innerCutout: {x: 0, y: 0}
  677. _invertArc: 0
  678. _lineSize: 0.1
  679. _obsoleteNumSides: -1
  680. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  681. _outlineSize: 0.04
  682. _pathSegments:
  683. - p0: {x: -0.3, y: 0, z: 0}
  684. p1: {x: 0, y: 0, z: 0}
  685. p2: {x: 0.3, y: 0, z: 0}
  686. _pathThickness: 0.1
  687. _polygonPreset: 0
  688. _polyVertices:
  689. - {x: -0.24430454, y: 0.47310245}
  690. - {x: -0.45130798, y: 0.42424583}
  691. - {x: -0.38133648, y: 0.2743081}
  692. - {x: -0.45520818, y: -0.4843498}
  693. - {x: -0.2614922, y: -0.49999985}
  694. - {x: -0.10412523, y: 0.14256191}
  695. - {x: 0.2140553, y: 0.109469056}
  696. - {x: 0.04676646, y: -0.25659508}
  697. - {x: -0.18358159, y: -0.3022023}
  698. - {x: -0.21869648, y: -0.43917778}
  699. - {x: 0.1835416, y: -0.42511505}
  700. - {x: 0.44633704, y: -0.12857428}
  701. - {x: 0.4962542, y: 0.27495515}
  702. _roundness: 0.25
  703. _roundnessBottomLeft: 0
  704. _roundnessBottomRight: 0
  705. _roundnessPerCorner: 0
  706. _roundnessTopLeft: 0
  707. _roundnessTopRight: 0
  708. _shapeType: 1
  709. _startAngle: 0
  710. _triangleOffset: 0.5
  711. _usePolygonMap: 1
  712. wasConverted: 0
  713. preConvertedScale: {x: 0, y: 0, z: 0}
  714. --- !u!212 &21202944
  715. SpriteRenderer:
  716. m_ObjectHideFlags: 0
  717. m_CorrespondingSourceObject: {fileID: 0}
  718. m_PrefabInstance: {fileID: 0}
  719. m_PrefabAsset: {fileID: 0}
  720. m_GameObject: {fileID: 163462}
  721. m_Enabled: 1
  722. m_CastShadows: 0
  723. m_ReceiveShadows: 0
  724. m_DynamicOccludee: 1
  725. m_StaticShadowCaster: 0
  726. m_MotionVectors: 1
  727. m_LightProbeUsage: 0
  728. m_ReflectionProbeUsage: 0
  729. m_RayTracingMode: 0
  730. m_RayTraceProcedural: 0
  731. m_RenderingLayerMask: 1
  732. m_RendererPriority: 0
  733. m_Materials:
  734. - {fileID: 0}
  735. m_StaticBatchInfo:
  736. firstSubMesh: 0
  737. subMeshCount: 0
  738. m_StaticBatchRoot: {fileID: 0}
  739. m_ProbeAnchor: {fileID: 0}
  740. m_LightProbeVolumeOverride: {fileID: 0}
  741. m_ScaleInLightmap: 1
  742. m_ReceiveGI: 1
  743. m_PreserveUVs: 0
  744. m_IgnoreNormalsForChartDetection: 0
  745. m_ImportantGI: 0
  746. m_StitchLightmapSeams: 1
  747. m_SelectedEditorRenderState: 0
  748. m_MinimumChartSize: 4
  749. m_AutoUVMaxDistance: 0.5
  750. m_AutoUVMaxAngle: 89
  751. m_LightmapParameters: {fileID: 0}
  752. m_SortingLayerID: 0
  753. m_SortingLayer: 0
  754. m_SortingOrder: 0
  755. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  756. m_Color: {r: 1, g: 1, b: 1, a: 1}
  757. m_FlipX: 0
  758. m_FlipY: 0
  759. m_DrawMode: 0
  760. m_Size: {x: 1, y: 1}
  761. m_AdaptiveModeThreshold: 0.5
  762. m_SpriteTileMode: 0
  763. m_WasSpriteAssigned: 1
  764. m_MaskInteraction: 0
  765. m_SpriteSortPoint: 0
  766. --- !u!1 &189088
  767. GameObject:
  768. m_ObjectHideFlags: 0
  769. m_CorrespondingSourceObject: {fileID: 0}
  770. m_PrefabInstance: {fileID: 0}
  771. m_PrefabAsset: {fileID: 0}
  772. serializedVersion: 6
  773. m_Component:
  774. - component: {fileID: 481018}
  775. - component: {fileID: 11441802}
  776. - component: {fileID: 21251908}
  777. m_Layer: 0
  778. m_Name: S
  779. m_TagString: Untagged
  780. m_Icon: {fileID: 0}
  781. m_NavMeshLayer: 0
  782. m_StaticEditorFlags: 0
  783. m_IsActive: 1
  784. --- !u!4 &481018
  785. Transform:
  786. m_ObjectHideFlags: 0
  787. m_CorrespondingSourceObject: {fileID: 0}
  788. m_PrefabInstance: {fileID: 0}
  789. m_PrefabAsset: {fileID: 0}
  790. m_GameObject: {fileID: 189088}
  791. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  792. m_LocalPosition: {x: -0.14, y: -0.24, z: 0}
  793. m_LocalScale: {x: 1.3787715, y: 1.1228894, z: 1}
  794. m_ConstrainProportionsScale: 0
  795. m_Children: []
  796. m_Father: {fileID: 490932}
  797. m_RootOrder: 0
  798. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  799. --- !u!114 &11441802
  800. MonoBehaviour:
  801. m_ObjectHideFlags: 0
  802. m_CorrespondingSourceObject: {fileID: 0}
  803. m_PrefabInstance: {fileID: 0}
  804. m_PrefabAsset: {fileID: 0}
  805. m_GameObject: {fileID: 189088}
  806. m_Enabled: 1
  807. m_EditorHideFlags: 0
  808. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  809. m_Name:
  810. m_EditorClassIdentifier:
  811. settings:
  812. _blur: 0
  813. _endAngle: 360
  814. _fillColor: {r: 1, g: 0.18620688, b: 0, a: 1}
  815. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  816. _fillOffset: {x: 0, y: 0}
  817. _fillPathLoops: 0
  818. _fillRotation: 180
  819. _fillScale: {x: 1, y: 1}
  820. _fillTexture: {fileID: 0}
  821. _fillType: 3
  822. _gradientAxis: 1
  823. _gradientStart: 0.25
  824. _gradientType: 0
  825. _gridSize: 0.5
  826. _innerCutout: {x: 0, y: 0}
  827. _invertArc: 0
  828. _lineSize: 0.1
  829. _obsoleteNumSides: -1
  830. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  831. _outlineSize: 0.04
  832. _pathSegments:
  833. - p0: {x: -0.3, y: 0, z: 0}
  834. p1: {x: 0, y: 0, z: 0}
  835. p2: {x: 0.3, y: 0, z: 0}
  836. _pathThickness: 0.1
  837. _polygonPreset: 0
  838. _polyVertices:
  839. - {x: -0.3233928, y: -0.023738146}
  840. - {x: -0.43875057, y: -0.2789571}
  841. - {x: -0.035292327, y: -0.5}
  842. - {x: 0.05073768, y: -0.5}
  843. - {x: 0.27744746, y: -0.34848967}
  844. - {x: 0.2883433, y: -0.14756644}
  845. - {x: 0.006300986, y: 0.08531195}
  846. - {x: -0.05044046, y: 0.16568375}
  847. - {x: 0.3557222, y: 0.28767228}
  848. - {x: 0.21734273, y: 0.5}
  849. - {x: -0.26702484, y: 0.314448}
  850. - {x: -0.33255795, y: 0.15848732}
  851. - {x: 0.06369156, y: -0.22417244}
  852. - {x: -0.03812647, y: -0.30624628}
  853. _roundness: 0.25
  854. _roundnessBottomLeft: 0
  855. _roundnessBottomRight: 0
  856. _roundnessPerCorner: 0
  857. _roundnessTopLeft: 0
  858. _roundnessTopRight: 0
  859. _shapeType: 1
  860. _startAngle: 0
  861. _triangleOffset: 0.5
  862. _usePolygonMap: 1
  863. wasConverted: 0
  864. preConvertedScale: {x: 0, y: 0, z: 0}
  865. --- !u!212 &21251908
  866. SpriteRenderer:
  867. m_ObjectHideFlags: 0
  868. m_CorrespondingSourceObject: {fileID: 0}
  869. m_PrefabInstance: {fileID: 0}
  870. m_PrefabAsset: {fileID: 0}
  871. m_GameObject: {fileID: 189088}
  872. m_Enabled: 1
  873. m_CastShadows: 0
  874. m_ReceiveShadows: 0
  875. m_DynamicOccludee: 1
  876. m_StaticShadowCaster: 0
  877. m_MotionVectors: 1
  878. m_LightProbeUsage: 0
  879. m_ReflectionProbeUsage: 0
  880. m_RayTracingMode: 0
  881. m_RayTraceProcedural: 0
  882. m_RenderingLayerMask: 1
  883. m_RendererPriority: 0
  884. m_Materials:
  885. - {fileID: 0}
  886. m_StaticBatchInfo:
  887. firstSubMesh: 0
  888. subMeshCount: 0
  889. m_StaticBatchRoot: {fileID: 0}
  890. m_ProbeAnchor: {fileID: 0}
  891. m_LightProbeVolumeOverride: {fileID: 0}
  892. m_ScaleInLightmap: 1
  893. m_ReceiveGI: 1
  894. m_PreserveUVs: 0
  895. m_IgnoreNormalsForChartDetection: 0
  896. m_ImportantGI: 0
  897. m_StitchLightmapSeams: 1
  898. m_SelectedEditorRenderState: 0
  899. m_MinimumChartSize: 4
  900. m_AutoUVMaxDistance: 0.5
  901. m_AutoUVMaxAngle: 89
  902. m_LightmapParameters: {fileID: 0}
  903. m_SortingLayerID: 0
  904. m_SortingLayer: 0
  905. m_SortingOrder: 0
  906. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  907. m_Color: {r: 1, g: 1, b: 1, a: 1}
  908. m_FlipX: 0
  909. m_FlipY: 0
  910. m_DrawMode: 0
  911. m_Size: {x: 1, y: 1}
  912. m_AdaptiveModeThreshold: 0.5
  913. m_SpriteTileMode: 0
  914. m_WasSpriteAssigned: 1
  915. m_MaskInteraction: 0
  916. m_SpriteSortPoint: 0
  917. --- !u!1 &190450
  918. GameObject:
  919. m_ObjectHideFlags: 0
  920. m_CorrespondingSourceObject: {fileID: 0}
  921. m_PrefabInstance: {fileID: 0}
  922. m_PrefabAsset: {fileID: 0}
  923. serializedVersion: 6
  924. m_Component:
  925. - component: {fileID: 490932}
  926. m_Layer: 0
  927. m_Name: Shapes2D Logo
  928. m_TagString: Untagged
  929. m_Icon: {fileID: 0}
  930. m_NavMeshLayer: 0
  931. m_StaticEditorFlags: 0
  932. m_IsActive: 1
  933. --- !u!4 &490932
  934. Transform:
  935. m_ObjectHideFlags: 0
  936. m_CorrespondingSourceObject: {fileID: 0}
  937. m_PrefabInstance: {fileID: 0}
  938. m_PrefabAsset: {fileID: 0}
  939. m_GameObject: {fileID: 190450}
  940. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  941. m_LocalPosition: {x: -4.85, y: -4.76, z: 0}
  942. m_LocalScale: {x: 1, y: 1, z: 1}
  943. m_ConstrainProportionsScale: 0
  944. m_Children:
  945. - {fileID: 481018}
  946. - {fileID: 485128}
  947. - {fileID: 465338}
  948. - {fileID: 453798}
  949. - {fileID: 438936}
  950. - {fileID: 432944}
  951. - {fileID: 468812}
  952. - {fileID: 407598}
  953. m_Father: {fileID: 0}
  954. m_RootOrder: 0
  955. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  956. --- !u!1 &193386
  957. GameObject:
  958. m_ObjectHideFlags: 0
  959. m_CorrespondingSourceObject: {fileID: 0}
  960. m_PrefabInstance: {fileID: 0}
  961. m_PrefabAsset: {fileID: 0}
  962. serializedVersion: 6
  963. m_Component:
  964. - component: {fileID: 432944}
  965. - component: {fileID: 11483696}
  966. - component: {fileID: 21213486}
  967. m_Layer: 0
  968. m_Name: s
  969. m_TagString: Untagged
  970. m_Icon: {fileID: 0}
  971. m_NavMeshLayer: 0
  972. m_StaticEditorFlags: 0
  973. m_IsActive: 1
  974. --- !u!4 &432944
  975. Transform:
  976. m_ObjectHideFlags: 0
  977. m_CorrespondingSourceObject: {fileID: 0}
  978. m_PrefabInstance: {fileID: 0}
  979. m_PrefabAsset: {fileID: 0}
  980. m_GameObject: {fileID: 193386}
  981. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  982. m_LocalPosition: {x: 4.61, y: -0.38, z: 0}
  983. m_LocalScale: {x: 1.1996803, y: 0.88410056, z: 1}
  984. m_ConstrainProportionsScale: 0
  985. m_Children: []
  986. m_Father: {fileID: 490932}
  987. m_RootOrder: 5
  988. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  989. --- !u!114 &11483696
  990. MonoBehaviour:
  991. m_ObjectHideFlags: 0
  992. m_CorrespondingSourceObject: {fileID: 0}
  993. m_PrefabInstance: {fileID: 0}
  994. m_PrefabAsset: {fileID: 0}
  995. m_GameObject: {fileID: 193386}
  996. m_Enabled: 1
  997. m_EditorHideFlags: 0
  998. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  999. m_Name:
  1000. m_EditorClassIdentifier:
  1001. settings:
  1002. _blur: 0
  1003. _endAngle: 360
  1004. _fillColor: {r: 1, g: 0.18620688, b: 0, a: 1}
  1005. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  1006. _fillOffset: {x: 0, y: 0}
  1007. _fillPathLoops: 0
  1008. _fillRotation: 180
  1009. _fillScale: {x: 1, y: 1}
  1010. _fillTexture: {fileID: 0}
  1011. _fillType: 3
  1012. _gradientAxis: 1
  1013. _gradientStart: 0.25
  1014. _gradientType: 0
  1015. _gridSize: 0.5
  1016. _innerCutout: {x: 0, y: 0}
  1017. _invertArc: 0
  1018. _lineSize: 0.1
  1019. _obsoleteNumSides: -1
  1020. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1021. _outlineSize: 0.04
  1022. _pathSegments:
  1023. - p0: {x: -0.3, y: 0, z: 0}
  1024. p1: {x: 0, y: 0, z: 0}
  1025. p2: {x: 0.3, y: 0, z: 0}
  1026. _pathThickness: 0.1
  1027. _polygonPreset: 0
  1028. _polyVertices:
  1029. - {x: -0.3233928, y: -0.023738146}
  1030. - {x: -0.43875057, y: -0.2789571}
  1031. - {x: -0.035292327, y: -0.5}
  1032. - {x: 0.05073768, y: -0.5}
  1033. - {x: 0.27744746, y: -0.34848967}
  1034. - {x: 0.2883433, y: -0.14756644}
  1035. - {x: 0.006300986, y: 0.08531195}
  1036. - {x: -0.05044046, y: 0.16568375}
  1037. - {x: 0.3557222, y: 0.28767228}
  1038. - {x: 0.21734273, y: 0.5}
  1039. - {x: -0.26702484, y: 0.314448}
  1040. - {x: -0.33255795, y: 0.15848732}
  1041. - {x: 0.06369156, y: -0.22417244}
  1042. - {x: -0.03812647, y: -0.30624628}
  1043. _roundness: 0.25
  1044. _roundnessBottomLeft: 0
  1045. _roundnessBottomRight: 0
  1046. _roundnessPerCorner: 0
  1047. _roundnessTopLeft: 0
  1048. _roundnessTopRight: 0
  1049. _shapeType: 1
  1050. _startAngle: 0
  1051. _triangleOffset: 0.5
  1052. _usePolygonMap: 1
  1053. wasConverted: 0
  1054. preConvertedScale: {x: 0, y: 0, z: 0}
  1055. --- !u!212 &21213486
  1056. SpriteRenderer:
  1057. m_ObjectHideFlags: 0
  1058. m_CorrespondingSourceObject: {fileID: 0}
  1059. m_PrefabInstance: {fileID: 0}
  1060. m_PrefabAsset: {fileID: 0}
  1061. m_GameObject: {fileID: 193386}
  1062. m_Enabled: 1
  1063. m_CastShadows: 0
  1064. m_ReceiveShadows: 0
  1065. m_DynamicOccludee: 1
  1066. m_StaticShadowCaster: 0
  1067. m_MotionVectors: 1
  1068. m_LightProbeUsage: 0
  1069. m_ReflectionProbeUsage: 0
  1070. m_RayTracingMode: 0
  1071. m_RayTraceProcedural: 0
  1072. m_RenderingLayerMask: 1
  1073. m_RendererPriority: 0
  1074. m_Materials:
  1075. - {fileID: 0}
  1076. m_StaticBatchInfo:
  1077. firstSubMesh: 0
  1078. subMeshCount: 0
  1079. m_StaticBatchRoot: {fileID: 0}
  1080. m_ProbeAnchor: {fileID: 0}
  1081. m_LightProbeVolumeOverride: {fileID: 0}
  1082. m_ScaleInLightmap: 1
  1083. m_ReceiveGI: 1
  1084. m_PreserveUVs: 0
  1085. m_IgnoreNormalsForChartDetection: 0
  1086. m_ImportantGI: 0
  1087. m_StitchLightmapSeams: 1
  1088. m_SelectedEditorRenderState: 0
  1089. m_MinimumChartSize: 4
  1090. m_AutoUVMaxDistance: 0.5
  1091. m_AutoUVMaxAngle: 89
  1092. m_LightmapParameters: {fileID: 0}
  1093. m_SortingLayerID: 0
  1094. m_SortingLayer: 0
  1095. m_SortingOrder: 0
  1096. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1097. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1098. m_FlipX: 0
  1099. m_FlipY: 0
  1100. m_DrawMode: 0
  1101. m_Size: {x: 1, y: 1}
  1102. m_AdaptiveModeThreshold: 0.5
  1103. m_SpriteTileMode: 0
  1104. m_WasSpriteAssigned: 1
  1105. m_MaskInteraction: 0
  1106. m_SpriteSortPoint: 0
  1107. --- !u!1 &198118
  1108. GameObject:
  1109. m_ObjectHideFlags: 0
  1110. m_CorrespondingSourceObject: {fileID: 0}
  1111. m_PrefabInstance: {fileID: 0}
  1112. m_PrefabAsset: {fileID: 0}
  1113. serializedVersion: 6
  1114. m_Component:
  1115. - component: {fileID: 453798}
  1116. - component: {fileID: 11404000}
  1117. - component: {fileID: 21266380}
  1118. m_Layer: 0
  1119. m_Name: p
  1120. m_TagString: Untagged
  1121. m_Icon: {fileID: 0}
  1122. m_NavMeshLayer: 0
  1123. m_StaticEditorFlags: 0
  1124. m_IsActive: 1
  1125. --- !u!4 &453798
  1126. Transform:
  1127. m_ObjectHideFlags: 0
  1128. m_CorrespondingSourceObject: {fileID: 0}
  1129. m_PrefabInstance: {fileID: 0}
  1130. m_PrefabAsset: {fileID: 0}
  1131. m_GameObject: {fileID: 198118}
  1132. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1133. m_LocalPosition: {x: 2.65, y: -0.39, z: 0}
  1134. m_LocalScale: {x: 1.3787715, y: 1.1228894, z: 1}
  1135. m_ConstrainProportionsScale: 0
  1136. m_Children: []
  1137. m_Father: {fileID: 490932}
  1138. m_RootOrder: 3
  1139. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1140. --- !u!114 &11404000
  1141. MonoBehaviour:
  1142. m_ObjectHideFlags: 0
  1143. m_CorrespondingSourceObject: {fileID: 0}
  1144. m_PrefabInstance: {fileID: 0}
  1145. m_PrefabAsset: {fileID: 0}
  1146. m_GameObject: {fileID: 198118}
  1147. m_Enabled: 1
  1148. m_EditorHideFlags: 0
  1149. m_Script: {fileID: 11500000, guid: 409a53c2fc720400bb482962c5563548, type: 3}
  1150. m_Name:
  1151. m_EditorClassIdentifier:
  1152. settings:
  1153. _blur: 0
  1154. _endAngle: 360
  1155. _fillColor: {r: 1, g: 0.18620688, b: 0, a: 1}
  1156. _fillColor2: {r: 0.94509804, g: 0.76862746, b: 0.05882353, a: 1}
  1157. _fillOffset: {x: 0, y: 0}
  1158. _fillPathLoops: 0
  1159. _fillRotation: 180
  1160. _fillScale: {x: 1, y: 1}
  1161. _fillTexture: {fileID: 0}
  1162. _fillType: 3
  1163. _gradientAxis: 1
  1164. _gradientStart: 0.25
  1165. _gradientType: 0
  1166. _gridSize: 0.5
  1167. _innerCutout: {x: 0, y: 0}
  1168. _invertArc: 0
  1169. _lineSize: 0.1
  1170. _obsoleteNumSides: -1
  1171. _outlineColor: {r: 1, g: 1, b: 1, a: 1}
  1172. _outlineSize: 0.04
  1173. _pathSegments:
  1174. - p0: {x: -0.3, y: 0, z: 0}
  1175. p1: {x: 0, y: 0, z: 0}
  1176. p2: {x: 0.3, y: 0, z: 0}
  1177. _pathThickness: 0.1
  1178. _polygonPreset: 0
  1179. _polyVertices:
  1180. - {x: -0.31531665, y: -0.4973841}
  1181. - {x: -0.19503018, y: -0.49999997}
  1182. - {x: -0.17524248, y: 0.12322521}
  1183. - {x: 0.06913316, y: 0.18906748}
  1184. - {x: 0.100281715, y: -0.04869345}
  1185. - {x: -0.14961421, y: -0.123995304}
  1186. - {x: -0.15697026, y: -0.2735509}
  1187. - {x: 0.27958393, y: -0.17040804}
  1188. - {x: 0.17044324, y: 0.4007938}
  1189. - {x: -0.14130518, y: 0.3282985}
  1190. - {x: -0.188961, y: 0.4098946}
  1191. - {x: -0.32125545, y: 0.4331931}
  1192. _roundness: 0.25
  1193. _roundnessBottomLeft: 0
  1194. _roundnessBottomRight: 0
  1195. _roundnessPerCorner: 0
  1196. _roundnessTopLeft: 0
  1197. _roundnessTopRight: 0
  1198. _shapeType: 1
  1199. _startAngle: 0
  1200. _triangleOffset: 0.5
  1201. _usePolygonMap: 1
  1202. wasConverted: 0
  1203. preConvertedScale: {x: 0, y: 0, z: 0}
  1204. --- !u!212 &21266380
  1205. SpriteRenderer:
  1206. m_ObjectHideFlags: 0
  1207. m_CorrespondingSourceObject: {fileID: 0}
  1208. m_PrefabInstance: {fileID: 0}
  1209. m_PrefabAsset: {fileID: 0}
  1210. m_GameObject: {fileID: 198118}
  1211. m_Enabled: 1
  1212. m_CastShadows: 0
  1213. m_ReceiveShadows: 0
  1214. m_DynamicOccludee: 1
  1215. m_StaticShadowCaster: 0
  1216. m_MotionVectors: 1
  1217. m_LightProbeUsage: 0
  1218. m_ReflectionProbeUsage: 0
  1219. m_RayTracingMode: 0
  1220. m_RayTraceProcedural: 0
  1221. m_RenderingLayerMask: 1
  1222. m_RendererPriority: 0
  1223. m_Materials:
  1224. - {fileID: 0}
  1225. m_StaticBatchInfo:
  1226. firstSubMesh: 0
  1227. subMeshCount: 0
  1228. m_StaticBatchRoot: {fileID: 0}
  1229. m_ProbeAnchor: {fileID: 0}
  1230. m_LightProbeVolumeOverride: {fileID: 0}
  1231. m_ScaleInLightmap: 1
  1232. m_ReceiveGI: 1
  1233. m_PreserveUVs: 0
  1234. m_IgnoreNormalsForChartDetection: 0
  1235. m_ImportantGI: 0
  1236. m_StitchLightmapSeams: 1
  1237. m_SelectedEditorRenderState: 0
  1238. m_MinimumChartSize: 4
  1239. m_AutoUVMaxDistance: 0.5
  1240. m_AutoUVMaxAngle: 89
  1241. m_LightmapParameters: {fileID: 0}
  1242. m_SortingLayerID: 0
  1243. m_SortingLayer: 0
  1244. m_SortingOrder: 0
  1245. m_Sprite: {fileID: 21300000, guid: c3c34e396a46f4439925b24e67779a5d, type: 3}
  1246. m_Color: {r: 1, g: 1, b: 1, a: 1}
  1247. m_FlipX: 0
  1248. m_FlipY: 0
  1249. m_DrawMode: 0
  1250. m_Size: {x: 1, y: 1}
  1251. m_AdaptiveModeThreshold: 0.5
  1252. m_SpriteTileMode: 0
  1253. m_WasSpriteAssigned: 1
  1254. m_MaskInteraction: 0
  1255. m_SpriteSortPoint: 0