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- namespace Shapes2D {
-
- using UnityEngine;
- using System.Collections;
- public class TapEffect : MonoBehaviour {
- public float speed = 1;
- public float length = 1.5f;
- float timer;
- Shapes2D.Shape shape;
- // Use this for initialization
- void Start () {
- shape = GetComponent<Shapes2D.Shape>();
- }
-
- // Update is called once per frame
- void Update () {
- transform.localScale += new Vector3(speed * Time.deltaTime,
- speed * Time.deltaTime);
- Color color = shape.settings.outlineColor;
- color.a = 1 - timer / length;
- shape.settings.outlineColor = color;
- shape.settings.outlineSize -= Time.deltaTime;
- timer += Time.deltaTime;
- if (timer > length) {
- gameObject.SetActive(false);
- Destroy(gameObject, 1);
- }
- }
- }
- }
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