changelog.txt 4.0 KB

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  1. v1.13 - Submitted June 6, 2019
  2. - Fixes for canvases using ScreenSpaceCamera
  3. v1.12 - Submitted Nov 25, 2017
  4. - Polygon and Path shape types have a button to read their points from a PolygonCollider2D
  5. (points outside the shape's bounding rect will be clamped, though)
  6. - Polygon shape type now has a button to create a PolygonCollider2D
  7. - Arrow polygon preset now points to the right
  8. v1.11 - Submitted June 10, 2017
  9. - Updated anti-aliasing to avoid using certain shader calls that aren't
  10. supported on all Android devices (resulting in shaders failing to compile).
  11. The new method hopefully works across all possible platforms.
  12. - Numerous fixes for polygon/path editing
  13. - Fixed some glitchiness with certain ellipse settings
  14. - Fixed warnings in newer versions of Unity
  15. - Revamped UI demo to look nicer and have more widget examples
  16. - Changed the default shape settings and prefabs a bit
  17. - Minimum supported Unity version is now 5.4.0f3
  18. v1.10 - Submitted Jan 15, 2017
  19. - Shapes now support the color property that can be set in Sprite and Image components.
  20. This allows you to set tints or opacity values across an entire shape, as well as
  21. use the "Color Tint" transition type on Buttons and other UI elements. It also makes
  22. Unity's Shadow UI component work properly.
  23. v1.9 - Submitted Nov 27, 2016
  24. - New Path shape type for drawing lines and curves
  25. - Comes with Fill Path Loops option for making arbitrary filled shapes
  26. - New shape prefabs for Curve, Line Path and Filled Path
  27. - Help for editing polygons and paths in the inspector
  28. - Specify shader target 3.0
  29. - UserProps.vertices is renamed to polyVertices
  30. - Editor fixes for high DPI screens
  31. - Updated showcase demo
  32. - Updated online documentation
  33. v1.8 - Submitted Oct 19, 2016
  34. - Added /Shapes2D/Preferences for changing the pixels-per-unit value used during
  35. sprite conversion
  36. - Simplified rectangle drawing
  37. - Fixed a warning in newer Unity versions
  38. v1.7 - Submitted Sep 29, 2016
  39. - Ellipses can now be transformed into donuts, arcs, pies and wedges using the new inner
  40. cutout and start/end angle properties
  41. - Removed the glitchy "correct scaling" property from the Ellipse inspector (though it is
  42. still available from code if you really want it)
  43. - Added some more shape templates to the Shapes2D menu and adjusted a few others
  44. - Template prefabs now get a random color when instantiated for some nice variety
  45. - Updated online documentation
  46. v1.6 - Submitted Sep 20, 2016
  47. - Fix for shapes disappearing in the scene view when certain events happen in the editor
  48. - Create shape menu moved out of "Create Other" into its own category
  49. v1.5 - Submitted Aug 29, 2016
  50. - Fix for shapes disappearing in the scene view when certain events happen in the editor
  51. - Create shape menu organized into Sprites and UI folders
  52. - A few other small bug fixes
  53. v1.4 - Submitted Aug 1, 2016
  54. - Fix for UI shapes not updating correctly when you resize them
  55. v1.3 - Submitted July 27, 2016
  56. - Make custom polygons with the "Edit Shape" button!
  57. - New polygon presets Star and Arrow
  58. - Performance improvements for large numbers of on-screen non-dynamic shapes
  59. - Performance improvements for ellipses
  60. - Various editor tweaks and fixes
  61. - Included Stress Test demo
  62. - Updated online documentation and readme.txt
  63. v1.2 - Submitted July 3, 2016
  64. - Fixed a bug where the "Convert to Sprite" feature would export a PNG but not correctly
  65. convert the Shape to use its SpriteRenderer or Image Component
  66. - UI Shapes now work with Mask and RectMask2D, both as maskable objects and as masks
  67. - Documentation for Shapes2D's public API
  68. - Updated readme.txt
  69. v1.1 - Submitted June 7, 2016
  70. - Fixed problems where some shapes would appear wrong or not appear at all on some platforms
  71. - Optimized and improved shaders
  72. - Implemented resolution-independent anti-aliasing for shapes with blur == 0
  73. - Anti-aliasing for grid, stripe and checkerboard fill types too
  74. - "Correct scaling" option for ellipses (previously this was always turned on)
  75. - Included "Flappy Shapes" demo game
  76. - Updated readme.txt
  77. v1.0 - May 23, 2016
  78. - Initial release!