UIDissolve.shader 1.8 KB

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  1. Shader "Hidden/UI/Default (UIDissolve)"
  2. {
  3. Properties
  4. {
  5. [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
  6. _Color ("Tint", Color) = (1,1,1,1)
  7. _StencilComp ("Stencil Comparison", Float) = 8
  8. _Stencil ("Stencil ID", Float) = 0
  9. _StencilOp ("Stencil Operation", Float) = 0
  10. _StencilWriteMask ("Stencil Write Mask", Float) = 255
  11. _StencilReadMask ("Stencil Read Mask", Float) = 255
  12. _ColorMask ("Color Mask", Float) = 15
  13. [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
  14. [Header(Dissolve)]
  15. _TransitionTex ("Transition Texture (A)", 2D) = "white" {}
  16. _ParamTex ("Parameter Texture", 2D) = "white" {}
  17. }
  18. SubShader
  19. {
  20. Tags
  21. {
  22. "Queue"="Transparent"
  23. "IgnoreProjector"="True"
  24. "RenderType"="Transparent"
  25. "PreviewType"="Plane"
  26. "CanUseSpriteAtlas"="True"
  27. }
  28. Stencil
  29. {
  30. Ref [_Stencil]
  31. Comp [_StencilComp]
  32. Pass [_StencilOp]
  33. ReadMask [_StencilReadMask]
  34. WriteMask [_StencilWriteMask]
  35. }
  36. Cull Off
  37. Lighting Off
  38. ZWrite Off
  39. ZTest [unity_GUIZTestMode]
  40. Blend SrcAlpha OneMinusSrcAlpha
  41. ColorMask [_ColorMask]
  42. Pass
  43. {
  44. Name "Default"
  45. CGPROGRAM
  46. #pragma vertex vert
  47. #pragma fragment frag
  48. #pragma target 2.0
  49. #define DISSOLVE 1
  50. #pragma multi_compile __ UNITY_UI_ALPHACLIP
  51. #pragma multi_compile __ ADD SUBTRACT FILL
  52. #include "UnityCG.cginc"
  53. #include "UnityUI.cginc"
  54. #define UI_DISSOLVE 1
  55. #include "UIEffect.cginc"
  56. #include "UIEffectSprite.cginc"
  57. fixed4 frag(v2f IN) : SV_Target
  58. {
  59. half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
  60. color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
  61. // Dissolve
  62. color = ApplyTransitionEffect(color, IN.eParam);
  63. #ifdef UNITY_UI_ALPHACLIP
  64. clip (color.a - 0.001);
  65. #endif
  66. return color;
  67. }
  68. ENDCG
  69. }
  70. }
  71. }