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- Shader "Hidden/UI/Default (UIHsvModifier)"
- {
- Properties
- {
- [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- _StencilComp ("Stencil Comparison", Float) = 8
- _Stencil ("Stencil ID", Float) = 0
- _StencilOp ("Stencil Operation", Float) = 0
- _StencilWriteMask ("Stencil Write Mask", Float) = 255
- _StencilReadMask ("Stencil Read Mask", Float) = 255
- _ColorMask ("Color Mask", Float) = 15
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
- _ParamTex ("Parameter Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
- Stencil
- {
- Ref [_Stencil]
- Comp [_StencilComp]
- Pass [_StencilOp]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- }
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest [unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask [_ColorMask]
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
- #define UI_HSV_MODIFIER 1
- #include "UIEffect.cginc"
- #include "UIEffectSprite.cginc"
- fixed4 frag(v2f IN) : COLOR
- {
- half4 color = tex2D(_MainTex, IN.texcoord);// + _TextureSampleAdd) * IN.color;
- color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
- #ifdef UNITY_UI_ALPHACLIP
- clip (color.a - 0.001);
- #endif
- color = ApplyHsvEffect(color, IN.eParam);
- return (color + _TextureSampleAdd) * IN.color;
- }
- ENDCG
- }
- }
- }
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