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- using UnityEditor;
- using UnityEditorInternal;
- using UnityEngine;
- using System.Linq;
- namespace Coffee.UIEffects.Editors
- {
- /// <summary>
- /// UIEffect editor.
- /// </summary>
- [CustomEditor(typeof(UIHsvModifier))]
- [CanEditMultipleObjects]
- public class UIHsvModifierEditor : Editor
- {
- SerializedProperty _spTargetColor;
- SerializedProperty _spRange;
- SerializedProperty _spHue;
- SerializedProperty _spSaturation;
- SerializedProperty _spValue;
- /// <summary>
- /// This function is called when the object becomes enabled and active.
- /// </summary>
- protected void OnEnable()
- {
- _spTargetColor = serializedObject.FindProperty("m_TargetColor");
- _spRange = serializedObject.FindProperty("m_Range");
- _spHue = serializedObject.FindProperty("m_Hue");
- _spSaturation = serializedObject.FindProperty("m_Saturation");
- _spValue = serializedObject.FindProperty("m_Value");
- }
- /// <summary>
- /// Implement this function to make a custom inspector.
- /// </summary>
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- //================
- // Effect setting.
- //================
- EditorGUILayout.PropertyField(_spTargetColor);
- EditorGUILayout.PropertyField(_spRange);
- EditorGUILayout.PropertyField(_spHue);
- EditorGUILayout.PropertyField(_spSaturation);
- EditorGUILayout.PropertyField(_spValue);
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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