- using UnityEngine;
- namespace Photon.Pun.Demo.Procedural
- {
- /// <summary>
- /// The Block component is attach to each instantiated Block at runtime.
- /// It provides the Block's ID as well as the parent's Cluster ID in order to apply modifications.
- /// </summary>
- public class Block : MonoBehaviour
- {
- public int BlockId { get; set; }
- public int ClusterId { get; set; }
- }
- }
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