BT1_053.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_053 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Your Turn] When you play a level 3 yellow Digimon, if this Digimon is suspended, trigger <Draw 1> (Draw 1 card from your deck).";
  22. }
  23. bool PermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.TopCard.CardColors.Contains(CardColor.Yellow))
  28. {
  29. if (permanent.TopCard.HasLevel)
  30. {
  31. if (permanent.TopCard.Level == 3)
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. if (CardEffectCommons.IsExistOnBattleArea(card))
  43. {
  44. if (CardEffectCommons.IsOwnerTurn(card))
  45. {
  46. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  47. {
  48. return true;
  49. }
  50. }
  51. }
  52. return false;
  53. }
  54. bool CanActivateCondition(Hashtable hashtable)
  55. {
  56. if (CardEffectCommons.IsExistOnBattleArea(card))
  57. {
  58. if (card.PermanentOfThisCard().IsSuspended)
  59. {
  60. if (card.Owner.LibraryCards.Count >= 1)
  61. {
  62. return true;
  63. }
  64. }
  65. }
  66. return false;
  67. }
  68. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  69. {
  70. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  71. }
  72. }
  73. return cardEffects;
  74. }
  75. }