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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT1_060 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Trigger <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.LibraryCards.Count >= 1)
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
- }
- }
- if (timing == EffectTiming.None)
- {
- int count()
- {
- return card.Owner.SecurityCards.Count / 3;
- }
- bool Condition()
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (count() >= 1)
- {
- return true;
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect<Func<int>>(
- changeValue: () => 1000 * count(),
- isInheritedEffect: true,
- card: card,
- condition: Condition));
- }
- return cardEffects;
- }
- }
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