BT10_092.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_092 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[On Play] Reveal the top 4 cards of your deck. Add 1 card with [Knightmon] or [DeadlyAxemon] in its name or [Twilight] in its traits among them to your hand. Place the rest at the bottom of your deck in any order.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.ContainsCardName("Knightmon"))
  28. {
  29. return true;
  30. }
  31. if (cardSource.ContainsCardName("DeadlyAxemon"))
  32. {
  33. return true;
  34. }
  35. if (cardSource.CardTraits.Contains("Twilight"))
  36. {
  37. return true;
  38. }
  39. return false;
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.IsExistOnBattleArea(card))
  48. {
  49. if (card.Owner.LibraryCards.Count >= 1)
  50. {
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  59. revealCount: 4,
  60. simplifiedSelectCardConditions:
  61. new SimplifiedSelectCardConditionClass[]
  62. {
  63. new SimplifiedSelectCardConditionClass(
  64. canTargetCondition:CanSelectCardCondition,
  65. message: "Select 1 card with [Knightmon] or [DeadlyAxemon] in its name or [Twilight] in its traits.",
  66. mode: SelectCardEffect.Mode.AddHand,
  67. maxCount: 1,
  68. selectCardCoroutine: null),
  69. },
  70. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  71. activateClass: activateClass
  72. ));
  73. }
  74. }
  75. if (timing == EffectTiming.None)
  76. {
  77. bool CanUseCondition()
  78. {
  79. if (CardEffectCommons.IsExistOnBattleArea(card))
  80. {
  81. if (CardEffectCommons.IsOpponentTurn(card))
  82. {
  83. return true;
  84. }
  85. }
  86. return false;
  87. }
  88. bool PermanentCondition(Permanent permanent)
  89. {
  90. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  91. {
  92. if (permanent.TopCard.ContainsCardName("DarkKnightmon"))
  93. {
  94. return true;
  95. }
  96. if (permanent.TopCard.CardTraits.Contains("Twilight"))
  97. {
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. cardEffects.Add(CardEffectFactory.BlockerStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition));
  104. }
  105. if (timing == EffectTiming.OnDestroyedAnyone)
  106. {
  107. ActivateClass activateClass = new ActivateClass();
  108. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  109. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  110. cardEffects.Add(activateClass);
  111. string EffectDiscription()
  112. {
  113. return "[On Deletion] Gain 2 memory.";
  114. }
  115. bool CanUseCondition(Hashtable hashtable)
  116. {
  117. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  118. }
  119. bool CanActivateCondition(Hashtable hashtable)
  120. {
  121. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  122. {
  123. if (card.Owner.CanAddMemory(activateClass))
  124. {
  125. return true;
  126. }
  127. }
  128. return false;
  129. }
  130. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  131. {
  132. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  133. }
  134. }
  135. if (timing == EffectTiming.SecuritySkill)
  136. {
  137. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  138. }
  139. return cardEffects;
  140. }
  141. }
  142. }