BT10_045.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_045 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEndBattle)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  20. activateClass.SetIsInheritedEffect(true);
  21. activateClass.SetHashString("Memory+1_BT10_045");
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[Your Turn][Once Per Turn] When this Digimon deletes an opponent's Digimon in battle, gain 1 memory.";
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (CardEffectCommons.IsOwnerTurn(card))
  32. {
  33. bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
  34. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  35. if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: false))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. bool CanActivateCondition(Hashtable hashtable)
  44. {
  45. if (CardEffectCommons.IsExistOnBattleArea(card))
  46. {
  47. return true;
  48. }
  49. return false;
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  54. }
  55. }
  56. return cardEffects;
  57. }
  58. }
  59. }